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authorIrene Knapp <ireneista@irenes.space>2026-07-06 17:31:27 -0700
committerIrene Knapp <ireneista@irenes.space>2026-07-06 19:15:56 -0700
commit5b4b3d5f61c6939b14c3d7d38662f00fc9530f73 (patch)
tree2672d6dabcabff2a31af66f082490c6c6c0ea6e6 /shaders
parente2ff6de8bf004753b363d858e094ea4da33e3071 (diff)
render a few frames at once
Force-Push: yes
Change-Id: Ibf09815b6d64c80242d623a1a5f387d6e7166f67
Diffstat (limited to 'shaders')
-rw-r--r--shaders/shader.frag3
-rw-r--r--shaders/shader.vert9
2 files changed, 11 insertions, 1 deletions
diff --git a/shaders/shader.frag b/shaders/shader.frag
index f79ee65..f554b9b 100644
--- a/shaders/shader.frag
+++ b/shaders/shader.frag
@@ -1,7 +1,8 @@
 #version 460
 
+layout(location = 0) in vec3 vertexColor;
 layout(location = 0) out vec4 outColor;
 
 void main() {
-  outColor = vec4(1.0, 0.0, 0.0, 1.0);
+  outColor = vec4(vertexColor, 1.0);
 }
diff --git a/shaders/shader.vert b/shaders/shader.vert
index c1bfd9f..186ba52 100644
--- a/shaders/shader.vert
+++ b/shaders/shader.vert
@@ -6,7 +6,16 @@ vec2 triangle[3] = vec2[](
   vec2(-0.5, 0.5)
 );
 
+vec3 colors[3] = vec3[](
+  vec3(1.0, 0.0, 0.0),
+  vec3(0.0, 1.0, 0.0),
+  vec3(0.0, 0.0, 1.0)
+);
+
+layout(location = 0) out vec3 vertexColor;
+
 void main() {
   gl_Position = vec4(triangle[gl_VertexIndex], 0.0, 1.0);
+  vertexColor = colors[gl_VertexIndex];
 }