From 5b4b3d5f61c6939b14c3d7d38662f00fc9530f73 Mon Sep 17 00:00:00 2001 From: Irene Knapp Date: Mon, 6 Jul 2026 17:31:27 -0700 Subject: render a few frames at once Force-Push: yes Change-Id: Ibf09815b6d64c80242d623a1a5f387d6e7166f67 --- shaders/shader.frag | 3 ++- shaders/shader.vert | 9 +++++++++ 2 files changed, 11 insertions(+), 1 deletion(-) (limited to 'shaders') diff --git a/shaders/shader.frag b/shaders/shader.frag index f79ee65..f554b9b 100644 --- a/shaders/shader.frag +++ b/shaders/shader.frag @@ -1,7 +1,8 @@ #version 460 +layout(location = 0) in vec3 vertexColor; layout(location = 0) out vec4 outColor; void main() { - outColor = vec4(1.0, 0.0, 0.0, 1.0); + outColor = vec4(vertexColor, 1.0); } diff --git a/shaders/shader.vert b/shaders/shader.vert index c1bfd9f..186ba52 100644 --- a/shaders/shader.vert +++ b/shaders/shader.vert @@ -6,7 +6,16 @@ vec2 triangle[3] = vec2[]( vec2(-0.5, 0.5) ); +vec3 colors[3] = vec3[]( + vec3(1.0, 0.0, 0.0), + vec3(0.0, 1.0, 0.0), + vec3(0.0, 0.0, 1.0) +); + +layout(location = 0) out vec3 vertexColor; + void main() { gl_Position = vec4(triangle[gl_VertexIndex], 0.0, 1.0); + vertexColor = colors[gl_VertexIndex]; } -- cgit 1.4.1