summary refs log tree commit diff
path: root/shaders/shader.vert
blob: d53ef0a95b2941ecf718014e55e7e441eb1e6a6a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
#version 460

layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 vertexColor;

vec2 triangle[3] = vec2[](
  vec2(0.0, -0.5),
  vec2(0.5, 0.5),
  vec2(-0.5, 0.5)
);

vec3 colors[3] = vec3[](
  vec3(1.0, 0.0, 0.0),
  vec3(0.0, 1.0, 0.0),
  vec3(0.0, 0.0, 1.0)
);

void main() {
  gl_Position = vec4(inPosition, 0.0, 1.0);
  vertexColor = inColor;
}