#version 460 layout(location = 0) in vec2 inPosition; layout(location = 1) in vec3 inColor; layout(location = 0) out vec3 vertexColor; vec2 triangle[3] = vec2[]( vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5) ); vec3 colors[3] = vec3[]( vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0) ); void main() { gl_Position = vec4(inPosition, 0.0, 1.0); vertexColor = inColor; }