| Age | Commit message (Expand) | Author |
|---|---|---|
| 7 days | state needed when rendering is now in its own struct | Irene Knapp |
| 7 days | factor out the render commands into a new scene module | Irene Knapp |
| 10 days | antialiasing | Irene Knapp |
| 2026-07-27 | generate mipmaps | Irene Knapp |
| 2026-07-20 | load a nontrivial model and render it with a texture | Irene Knapp |
| 2026-07-18 | depth buffer | Irene Knapp |
| 2026-07-18 | pull the shader data stuff into its own file | Irene Knapp |
| 2026-07-18 | draw the image | Irene Knapp |
| 2026-07-18 | load a texture image | Irene Knapp |
| 2026-07-15 | it spins!!!! | Irene Knapp |
| 2026-07-11 | use an index buffer now, and draw two triangles | Irene Knapp |
| 2026-07-11 | don't rely on having shared memory | Irene Knapp |
| 2026-07-11 | abstract buffer management | Irene Knapp |
| 2026-07-09 | allocate and use a vertex buffer | Irene Knapp |
| 2026-07-09 | okay, reinitializing for window changes works now | Irene Knapp |
| 2026-07-09 | make most of the associated functions into file-level functions | Irene Knapp |
| 2026-07-09 | move all the window dressing stuff into its own file | Irene Knapp |