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authorIrene Knapp <ireneista@irenes.space>2026-07-09 14:46:02 -0700
committerIrene Knapp <ireneista@irenes.space>2026-07-09 14:46:02 -0700
commitdaac5191461ed84d41920ea9c80addb8dea977c2 (patch)
treeac5093a3ec741a52162335ac1a97f3259de9b6ef /src/graphics_window_dressing.rs
parentf4ca7d9464807fb8939390a41ffcdde0c21f32c4 (diff)
move all the window dressing stuff into its own file
Force-Push: yes
Change-Id: Ib2db6c2af91698678c99969f575636abb4215b54
Diffstat (limited to 'src/graphics_window_dressing.rs')
-rw-r--r--src/graphics_window_dressing.rs604
1 files changed, 604 insertions, 0 deletions
diff --git a/src/graphics_window_dressing.rs b/src/graphics_window_dressing.rs
new file mode 100644
index 0000000..6ffab41
--- /dev/null
+++ b/src/graphics_window_dressing.rs
@@ -0,0 +1,604 @@
+#![deny(unsafe_code)]
+use crate::error::*;
+use crate::graphics_permanent::{ PermanentGraphicsState, QueueFamilyIndices };
+
+use std::collections::BTreeSet;
+use vulkanalia::{ Device, Instance };
+use vulkanalia::vk::{ self, Handle, HasBuilder, DeviceV1_0,
+                      KhrSwapchainExtensionDeviceCommands };
+use winit::window::Window;
+
+
+// TODO: use VK_KHR_swapchain_maintenance1 to put a fence on the presentation
+// operation. doing that will remove the requirement that we have more
+// simultaneous frames than images.
+pub const N_SIMULTANEOUS_FRAMES: usize = 5;
+
+
+//   The WindowDressing collects the Vulkan graphics objects which need to be
+// regenerated or modified when the window changes in certain ways, such as
+// resizing. The ones which don't need that are collected above, in
+// PermanentGraphicsState.
+#[derive(Debug)]
+pub struct WindowDressing {
+  pub swapchain: Swapchain,
+
+  render_pass: vk::RenderPass,
+
+  pipeline: vk::Pipeline,
+  pipeline_layout: vk::PipelineLayout,
+
+  framebuffers: Vec<vk::Framebuffer>,
+
+  command_pool: vk::CommandPool,
+  pub command_buffers: Vec<vk::CommandBuffer>,
+
+  pub concurrency: Concurrency,
+}
+
+//   A swapchain is the generalized facility that is used to implement
+// double buffering, triple buffering, rendering passes that feed into each
+// other, and other things of that nature. It's a first-class thing but for
+// now, we use at most one of it. We also support running without one.
+#[derive(Debug)]
+pub struct Swapchain {
+  pub swapchain: vk::SwapchainKHR,
+  images: Vec<vk::Image>,
+  image_views: Vec<vk::ImageView>,
+  format: vk::Format,
+  extent: vk::Extent2D,
+}
+
+#[derive(Debug)]
+pub struct Concurrency {
+  pub image_available_semaphores: Vec<vk::Semaphore>,
+  pub rendering_finished_semaphores: Vec<vk::Semaphore>,
+
+  //   Okay, the lifetime management on the fences is really subtle. There is
+  // one fence for each frame, and frame_fences holds the authoritative
+  // reference to it.
+  //
+  //   There is one entry in image_fences for each image. The number of images
+  // is not directly related to the number of frames; it will likely be
+  // larger, but may be smaller or the same. At the start of execution, the
+  // entries are all nulls. Each time an image is acquired from the swapchain,
+  // the corresponding entry in image_fences is overwritten with a duplicate
+  // of the frame fence. This happens during rendering of the frame, so the
+  // frame fence is in the "signaled" state. It will be reset right before
+  // submitting the queue, then signaled again when the submission completes.
+  pub frame_fences: Vec<vk::Fence>,
+  pub image_fences: Vec<vk::Fence>,
+}
+
+
+impl WindowDressing {
+  pub fn new(permanent: &PermanentGraphicsState,
+             physical_device: vk::PhysicalDevice,
+             indices: QueueFamilyIndices)
+      -> Result<Self>
+  {
+    let window = &permanent.window;
+    let instance = &permanent.instance;
+    let surface = &permanent.surface;
+    let device = &permanent.device;
+
+    let swapchain = Self::init_swapchain(
+            window, instance, surface, &physical_device, device, &indices)?;
+
+    let render_pass = Self::init_render_pass(device, &swapchain.format)?;
+
+    let (pipeline_layout, pipeline)
+            = Self::init_pipeline(device, &swapchain.extent, &render_pass)?;
+
+    let framebuffers = Self::init_framebuffers(
+            device, &swapchain.extent, &swapchain.image_views, &render_pass)?;
+
+    let (command_pool, command_buffers)
+            = Self::init_commands(device, &swapchain.extent, &framebuffers,
+                                  &render_pass, &pipeline, &indices)?;
+
+    let concurrency = Self::init_concurrency(device, &swapchain.images)?;
+
+    Ok(WindowDressing {
+      swapchain,
+      render_pass,
+      pipeline,
+      pipeline_layout,
+      framebuffers,
+      command_pool,
+      command_buffers,
+      concurrency,
+    })
+  }
+
+  #[allow(unsafe_code)]
+  pub fn destroy(self, permanent: &PermanentGraphicsState) {
+    let device = &permanent.device;
+
+    for semaphore in self.concurrency.image_available_semaphores {
+      unsafe { device.destroy_semaphore(semaphore, None) };
+    }
+
+    for semaphore in self.concurrency.rendering_finished_semaphores {
+      unsafe { device.destroy_semaphore(semaphore, None) };
+    }
+
+    for fence in self.concurrency.frame_fences {
+      unsafe { device.destroy_fence(fence, None) };
+    }
+
+    unsafe { device.destroy_command_pool(self.command_pool, None) };
+
+    for framebuffer in self.framebuffers {
+      unsafe { device.destroy_framebuffer(framebuffer, None) };
+    }
+
+    unsafe { device.destroy_pipeline(self.pipeline, None) };
+    unsafe { device.destroy_render_pass(self.render_pass, None) };
+    unsafe { device.destroy_pipeline_layout(self.pipeline_layout, None) };
+
+    for view in self.swapchain.image_views {
+      unsafe { device.destroy_image_view(view, None) };
+    }
+
+    unsafe { device.destroy_swapchain_khr(self.swapchain.swapchain, None) };
+  }
+
+  #[allow(unsafe_code)]
+  fn init_swapchain(window: &Window, instance: &Instance,
+                    surface: &vk::SurfaceKHR,
+                    physical_device: &vk::PhysicalDevice, device: &Device,
+                    indices: &QueueFamilyIndices)
+      -> Result<Swapchain>
+  {
+    let (capabilities, formats, presentation_modes)
+            = PermanentGraphicsState::find_device_swapchain_features(
+                  instance, surface, physical_device)?.require()?;
+
+    let format = Self::pick_surface_format(&formats)?;
+
+    let presentation_mode
+            = Self::pick_presentation_mode(&presentation_modes)?;
+    let extent = Self::pick_image_extent(window, capabilities)?;
+
+    let mut image_count = capabilities.min_image_count + 1;
+    if capabilities.max_image_count != 0 {
+      image_count
+          = image_count.clamp(0, capabilities.max_image_count);
+    }
+
+    let mut unique_queue_family_indices = BTreeSet::new();
+    unique_queue_family_indices.insert(indices.graphics);
+    unique_queue_family_indices.insert(indices.presentation);
+
+    //   If there's only one queue, we use exclusive sharing mode, which
+    // will allow things to work without locks. Otherwise we use concurrent
+    // mode.
+    let (ordered_indices, sharing_mode)
+            = if unique_queue_family_indices.len() < 2
+    {
+      (vec![indices.graphics], vk::SharingMode::EXCLUSIVE)
+    } else {
+      (vec![indices.graphics, indices.presentation],
+       vk::SharingMode::CONCURRENT)
+    };
+
+    let swapchain_info = vk::SwapchainCreateInfoKHR::builder()
+            .surface(*surface)
+            .min_image_count(image_count)
+            .image_format(format.format)
+            .image_color_space(format.color_space)
+            .image_extent(extent)
+            .image_array_layers(1)
+            .image_usage(vk::ImageUsageFlags::COLOR_ATTACHMENT)
+            .image_sharing_mode(sharing_mode)
+            .queue_family_indices(&ordered_indices)
+            .pre_transform(capabilities.current_transform)
+            .composite_alpha(vk::CompositeAlphaFlagsKHR::OPAQUE)
+            .present_mode(presentation_mode)
+            .clipped(true)
+            .old_swapchain(vk::SwapchainKHR::null());
+
+    let swapchain = unsafe {
+      device.create_swapchain_khr(&swapchain_info, None)
+    }?;
+
+    let images = unsafe {
+      device.get_swapchain_images_khr(swapchain)
+    }?;
+
+    let mut image_views = Vec::new();
+    for image in &images {
+      let components = vk::ComponentMapping::builder()
+                           .r(vk::ComponentSwizzle::IDENTITY)
+                           .g(vk::ComponentSwizzle::IDENTITY)
+                           .b(vk::ComponentSwizzle::IDENTITY)
+                           .a(vk::ComponentSwizzle::IDENTITY);
+
+      let subresource_range = vk::ImageSubresourceRange::builder()
+                                  .aspect_mask(vk::ImageAspectFlags::COLOR)
+                                  .base_mip_level(0)
+                                  .level_count(1)
+                                  .base_array_layer(0)
+                                  .layer_count(1);
+
+      let view_info = vk::ImageViewCreateInfo::builder()
+                          .image(*image)
+                          .view_type(vk::ImageViewType::_2D)
+                          .format(format.format)
+                          .components(components)
+                          .subresource_range(subresource_range);
+
+      let view = unsafe {
+        device.create_image_view(&view_info, None)
+      }?;
+
+      image_views.push(view);
+    }
+
+    Ok(Swapchain {
+      swapchain, images, image_views,
+      format: format.format,
+      extent
+    })
+  }
+
+  #[allow(unsafe_code)]
+  fn init_render_pass(device: &Device, format: &vk::Format)
+      -> Result<vk::RenderPass>
+  {
+    let color_attachment
+            = vk::AttachmentDescription::builder()
+                  .format(*format)
+                  .samples(vk::SampleCountFlags::_1)
+                  .load_op(vk::AttachmentLoadOp::CLEAR)
+                  .store_op(vk::AttachmentStoreOp::STORE)
+                  .stencil_load_op(vk::AttachmentLoadOp::DONT_CARE)
+                  .stencil_store_op(vk::AttachmentStoreOp::DONT_CARE)
+                  .initial_layout(vk::ImageLayout::UNDEFINED)
+                  .final_layout(vk::ImageLayout::PRESENT_SRC_KHR);
+
+    let color_attachment_reference
+            = vk::AttachmentReference::builder()
+                  .attachment(0)
+                  .layout(vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL);
+
+    let subpass_attachments = [color_attachment_reference];
+    let subpass = vk::SubpassDescription::builder()
+                      .pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS)
+                      .color_attachments(&subpass_attachments);
+
+    let dependency
+          = vk::SubpassDependency::builder()
+                .src_subpass(vk::SUBPASS_EXTERNAL)
+                .src_stage_mask(
+                     vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT)
+                .src_access_mask(vk::AccessFlags::empty())
+                .dst_subpass(0)
+                .dst_stage_mask(
+                     vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT)
+                .dst_access_mask(vk::AccessFlags::COLOR_ATTACHMENT_WRITE);
+
+    let render_attachments = [color_attachment];
+    let subpasses = [subpass];
+    let dependencies = [dependency];
+    let render_pass_info = vk::RenderPassCreateInfo::builder()
+                               .attachments(&render_attachments)
+                               .subpasses(&subpasses)
+                               .dependencies(&dependencies);
+
+    let render_pass = unsafe {
+      device.create_render_pass(&render_pass_info, None)
+    }?;
+
+    Ok(render_pass)
+  }
+
+  #[allow(unsafe_code)]
+  fn init_pipeline(device: &Device, extent: &vk::Extent2D,
+                   render_pass: &vk::RenderPass)
+      -> Result<(vk::PipelineLayout, vk::Pipeline)>
+  {
+    let vertex_binary = include_bytes!(
+            concat!(env!("OUT_DIR"), "/shader.vert.spv"));
+    let fragment_binary = include_bytes!(
+            concat!(env!("OUT_DIR"), "/shader.frag.spv"));
+
+    let vertex_module = PermanentGraphicsState::load_spirv_shader_module(
+            device, vertex_binary)?;
+    let fragment_module = PermanentGraphicsState::load_spirv_shader_module(
+            device, fragment_binary)?;
+
+    let vertex_stage_info = vk::PipelineShaderStageCreateInfo::builder()
+                                .stage(vk::ShaderStageFlags::VERTEX)
+                                .module(vertex_module)
+                                .name(b"main\0");
+
+    let fragment_stage_info = vk::PipelineShaderStageCreateInfo::builder()
+                                  .stage(vk::ShaderStageFlags::FRAGMENT)
+                                  .module(fragment_module)
+                                  .name(b"main\0");
+
+    let vertex_input_state_info
+            = vk::PipelineVertexInputStateCreateInfo::builder();
+
+    let input_assembly_state_info
+            = vk::PipelineInputAssemblyStateCreateInfo::builder()
+                  .topology(vk::PrimitiveTopology::TRIANGLE_LIST)
+                  .primitive_restart_enable(false);
+
+    let viewport = vk::Viewport::builder()
+                       .x(0.0)
+                       .y(0.0)
+                       .width(extent.width as f32)
+                       .height(extent.height as f32)
+                       .min_depth(0.0)
+                       .max_depth(1.0);
+    let viewports = [viewport];
+
+    let scissor = vk::Rect2D::builder()
+                       .offset(vk::Offset2D { x: 0, y: 0 })
+                       .extent(*extent);
+    let scissor_list = [scissor];
+
+    let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder()
+                       .viewports(&viewports)
+                       .scissors(&scissor_list);
+
+    let rasterizer_state_info
+            = vk::PipelineRasterizationStateCreateInfo::builder()
+                  .depth_clamp_enable(false)
+                  .rasterizer_discard_enable(false)
+                  .polygon_mode(vk::PolygonMode::FILL)
+                  .line_width(1.0)
+                  .cull_mode(vk::CullModeFlags::BACK)
+                  .front_face(vk::FrontFace::CLOCKWISE)
+                  .depth_bias_enable(false);
+
+    let multisample_state_info
+            = vk::PipelineMultisampleStateCreateInfo::builder()
+                  .sample_shading_enable(false)
+                  .rasterization_samples(vk::SampleCountFlags::_1);
+
+    let blend_attachment_info
+            = vk::PipelineColorBlendAttachmentState::builder()
+                  .color_write_mask(vk::ColorComponentFlags::all())
+                  .blend_enable(false)
+                  .src_color_blend_factor(vk::BlendFactor::ONE)
+                  .dst_color_blend_factor(vk::BlendFactor::ZERO)
+                  .color_blend_op(vk::BlendOp::ADD)
+                  .src_alpha_blend_factor(vk::BlendFactor::ONE)
+                  .dst_alpha_blend_factor(vk::BlendFactor::ZERO)
+                  .alpha_blend_op(vk::BlendOp::ADD);
+    let blend_attachments = [blend_attachment_info];
+
+    let blend_info = vk::PipelineColorBlendStateCreateInfo::builder()
+                         .logic_op_enable(false)
+                         .logic_op(vk::LogicOp::COPY)
+                         .attachments(&blend_attachments)
+                         .blend_constants([0.0, 0.0, 0.0, 0.0]);
+
+    let pipeline_layout_info = vk::PipelineLayoutCreateInfo::builder();
+
+    let pipeline_layout = unsafe {
+      device.create_pipeline_layout(&pipeline_layout_info, None)
+    }?;
+
+    let stages = [vertex_stage_info, fragment_stage_info];
+    let pipeline_info
+            = vk::GraphicsPipelineCreateInfo::builder()
+                  .stages(&stages)
+                  .vertex_input_state(&vertex_input_state_info)
+                  .input_assembly_state(&input_assembly_state_info)
+                  .viewport_state(&viewport_state_info)
+                  .rasterization_state(&rasterizer_state_info)
+                  .multisample_state(&multisample_state_info)
+                  .color_blend_state(&blend_info)
+                  .layout(pipeline_layout)
+                  .render_pass(*render_pass)
+                  .subpass(0);
+
+    let pipeline = unsafe {
+      device.create_graphics_pipelines(vk::PipelineCache::null(),
+                                       &[pipeline_info], None)
+    }?.0[0];
+
+    unsafe {
+      device.destroy_shader_module(vertex_module, None);
+      device.destroy_shader_module(fragment_module, None);
+    };
+
+    Ok((pipeline_layout, pipeline))
+  }
+
+  #[allow(unsafe_code)]
+  fn init_framebuffers(device: &Device, extent: &vk::Extent2D,
+                       swapchain_image_views: &Vec<vk::ImageView>,
+                       render_pass: &vk::RenderPass)
+      -> Result<Vec<vk::Framebuffer>>
+  {
+    let mut framebuffers = Vec::new();
+
+    for image_view in swapchain_image_views {
+      let attachments = [*image_view];
+
+      let framebuffer_info = vk::FramebufferCreateInfo::builder()
+                                 .render_pass(*render_pass)
+                                 .attachments(&attachments)
+                                 .width(extent.width)
+                                 .height(extent.height)
+                                 .layers(1);
+
+      let framebuffer = unsafe {
+        device.create_framebuffer(&framebuffer_info, None)
+      }?;
+
+      framebuffers.push(framebuffer);
+    }
+
+    Ok(framebuffers)
+  }
+
+  #[allow(unsafe_code)]
+  fn init_commands(device: &Device,
+                   extent: &vk::Extent2D,
+                   framebuffers: &Vec<vk::Framebuffer>,
+                   render_pass: &vk::RenderPass,
+                   pipeline: &vk::Pipeline,
+                   indices: &QueueFamilyIndices)
+      -> Result<(vk::CommandPool, Vec<vk::CommandBuffer>)>
+  {
+    // We call this one last time. It's kind of a problem.
+
+    let command_pool_info = vk::CommandPoolCreateInfo::builder()
+                                .flags(vk::CommandPoolCreateFlags::empty())
+                                .queue_family_index(indices.graphics);
+
+    let command_pool = unsafe {
+      device.create_command_pool(&command_pool_info, None)
+    }?;
+
+    let command_buffer_allocation_info
+            = vk::CommandBufferAllocateInfo::builder()
+                  .command_pool(command_pool)
+                  .level(vk::CommandBufferLevel::PRIMARY)
+                  .command_buffer_count(framebuffers.len() as u32);
+    let command_buffers = unsafe {
+      device.allocate_command_buffers(&command_buffer_allocation_info)
+    }?;
+
+    for (index, framebuffer) in framebuffers.iter().enumerate() {
+      let command_buffer = command_buffers[index];
+
+      let inheritance_info = vk::CommandBufferInheritanceInfo::builder();
+
+      let command_buffer_begin_info
+              = vk::CommandBufferBeginInfo::builder()
+                    .flags(vk::CommandBufferUsageFlags::empty())
+                    .inheritance_info(&inheritance_info);
+
+      unsafe {
+        device.begin_command_buffer(command_buffer,
+                                    &command_buffer_begin_info)
+      }?;
+
+      let render_area = vk::Rect2D::builder()
+                            .offset(vk::Offset2D::default())
+                            .extent(*extent);
+
+      let clear_value = vk::ClearValue {
+        color: vk::ClearColorValue {
+          float32: [0.0, 0.0, 0.0, 1.0]
+        }
+      };
+      let clear_values = [clear_value];
+
+      let begin_pass_info = vk::RenderPassBeginInfo::builder()
+                                .render_pass(*render_pass)
+                                .framebuffer(*framebuffer)
+                                .render_area(render_area)
+                                .clear_values(&clear_values);
+
+      unsafe {
+        device.cmd_begin_render_pass(command_buffer, &begin_pass_info,
+                                     vk::SubpassContents::INLINE)
+      };
+
+      unsafe {
+        device.cmd_bind_pipeline(command_buffer,
+                                 vk::PipelineBindPoint::GRAPHICS,
+                                 *pipeline)
+      };
+
+      unsafe { device.cmd_draw(command_buffer, 3, 1, 0, 0) };
+
+      unsafe { device.cmd_end_render_pass(command_buffer) };
+
+      unsafe { device.end_command_buffer(command_buffer) }?;
+    }
+
+    Ok((command_pool, command_buffers))
+  }
+
+  #[allow(unsafe_code)]
+  fn init_concurrency(device: &Device,
+                      swapchain_images: &Vec<vk::Image>)
+      -> Result<Concurrency>
+  {
+    let semaphore_info = vk::SemaphoreCreateInfo::builder();
+    let fence_info = vk::FenceCreateInfo::builder()
+                         .flags(vk::FenceCreateFlags::SIGNALED);
+
+    let mut image_available_semaphores = Vec::new();
+    let mut rendering_finished_semaphores = Vec::new();
+    let mut frame_fences = Vec::new();
+    for _ in 0 .. N_SIMULTANEOUS_FRAMES {
+      image_available_semaphores.push(unsafe {
+        device.create_semaphore(&semaphore_info, None)
+      }?);
+
+      rendering_finished_semaphores.push(unsafe {
+        device.create_semaphore(&semaphore_info, None)
+      }?);
+
+      frame_fences.push(unsafe {
+        device.create_fence(&fence_info, None)
+      }?);
+    }
+
+    let mut image_fences = Vec::new();
+    for _ in 0 .. swapchain_images.len() {
+      image_fences.push(vk::Fence::null());
+    }
+
+    Ok(Concurrency {
+      image_available_semaphores,
+      rendering_finished_semaphores,
+      frame_fences,
+      image_fences: image_fences,
+    })
+  }
+
+  fn pick_surface_format(available_formats: &Vec<vk::SurfaceFormatKHR>)
+      -> Result<vk::SurfaceFormatKHR>
+  {
+    for format in available_formats {
+      if format.format == vk::Format::B8G8R8A8_SRGB
+         && format.color_space == vk::ColorSpaceKHR::SRGB_NONLINEAR
+      {
+        return Ok(format.clone());
+      }
+    }
+
+    return Ok(available_formats[0].clone());
+  }
+
+  fn pick_presentation_mode(_available_modes: &Vec<vk::PresentModeKHR>)
+      -> Result<vk::PresentModeKHR>
+  {
+    // It's guaranteed to have this one.
+    return Ok(vk::PresentModeKHR::FIFO);
+  }
+
+  fn pick_image_extent(window: &Window,
+                       capabilities: vk::SurfaceCapabilitiesKHR)
+      -> Result<vk::Extent2D>
+  {
+    if capabilities.current_extent.width != u32::MAX
+       && capabilities.current_extent.height != u32::MAX
+    {
+      Ok(capabilities.current_extent)
+    } else {
+      let window_size = window.inner_size();
+
+      let width = window_size.width
+                             .clamp(capabilities.min_image_extent.width,
+                                    capabilities.max_image_extent.width);
+      let height = window_size.height
+                              .clamp(capabilities.min_image_extent.height,
+                                     capabilities.max_image_extent.height);
+
+      Ok(vk::Extent2D::builder().width(width).height(height).build())
+    }
+  }
+}