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this will make it easier to change the image view dynamically as a push update, in a future CL
Force-Push: yes
Change-Id: If7cfab07913a5a462e16dd7fb478ed491d33d4d9
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use push constants
this concludes the tutorial; there's now a bit of fairly obvious refactoring to do to group objects in a way that reflects when they're needed, which can be followed by building a real scene graph
Change-Id: Id3b76d00d08ae915270095bd606e41767b7ec177
Force-Push: yes
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in order to test the depth buffer, which does not yet exist
Force-Push: yes
Change-Id: Ibb4c279ff8b83ad9c0c37897f623631c4e342fb0
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wow yay :)
Force-Push: yes
Change-Id: I7053ec3a7ed7b46e9c9d1260fd0f73b398b798af
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now we have real camera behavior. yay!
Force-Push: yes
Change-Id: I291d0cce0f2624e9bff8356c8dbe2aabc49599e2
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ahem. more formally: provide animated uniforms to the shader, and use them
the tutorial just wants us to do three matrices, and to defer all the actual math to a library it recommends. that would certainly be simpler. anyway, we use quaterion+offset for everything but the projection frustum, and do all the math ourselves
Change-Id: I399f432bebb1e7ca4d4342efa1d5aaf37b32f427
Force-Push: yes
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kinda cool how the driver interfaces with the kernel to map memory on our behalf
Force-Push: yes
Change-Id: I906f68b59dcedc1fd6d9bfc52c9b299abc9cd828
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Force-Push: yes
Change-Id: Ibf09815b6d64c80242d623a1a5f387d6e7166f67
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in the words of the tutorial, "We are already getting quite close to seeing something pop up on the screen"..... it took THREE DAYS. encouragement is great and all, but perhaps don't trivialize that effort
Force-Push: yes
Change-Id: Icf7fd651dbf12cae0320f98d1622fad5fcd3fd0d
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