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authorIrene Knapp <ireneista@irenes.space>2026-07-18 04:10:00 -0700
committerIrene Knapp <ireneista@irenes.space>2026-07-18 04:10:00 -0700
commitcbfe9b855c11b1ef603b7212c244e089b4461753 (patch)
tree4ae0200ff692fffb19d637caf9720e4643d8c844 /shaders
parent0371c8f086008d604dddfe92d021f8ecfe398436 (diff)
draw a second square
in order to test the depth buffer, which does not yet exist

Force-Push: yes
Change-Id: Ibb4c279ff8b83ad9c0c37897f623631c4e342fb0
Diffstat (limited to 'shaders')
-rw-r--r--shaders/shader.vert4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/shader.vert b/shaders/shader.vert
index b14c94b..c07575a 100644
--- a/shaders/shader.vert
+++ b/shaders/shader.vert
@@ -12,7 +12,7 @@ layout(binding = 0) uniform UniformBlock {
    mat4 projection;
 } uniform_block;
 
-layout(location = 0) in vec2 inPosition;
+layout(location = 0) in vec3 inPosition;
 layout(location = 1) in vec3 inColor;
 layout(location = 2) in vec2 inTextureCoordinate;
 
@@ -85,7 +85,7 @@ vec4 apply_all_transforms(vec3 position) {
 
 
 void main() {
-  gl_Position = apply_all_transforms(vec3(inPosition, 0.0));
+  gl_Position = apply_all_transforms(inPosition);
   fragmentColor = inColor;
   fragmentTextureCoordinate = inTextureCoordinate;
 }