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authorIrene Knapp <ireneista@irenes.space>2026-08-09 17:36:41 -0700
committerIrene Knapp <ireneista@irenes.space>2026-08-09 17:53:43 -0700
commitd672e147db0df6186c528262367770dcde9d75fc (patch)
tree58d590891fffec7d5db47e8adf9beb677a5a1356 /src/main.rs
parent4158fed109ae789cb3ca7ff53c2790797a3b4087 (diff)
rename and reexport a bunch of graphics state types
the word "graphics" is part of the module name, so it does not need to be part of the struct name

the fact that an object holds state is... not strictly implied by the fact it's a struct, but it happens that ALL our objects exist primarily to hold state, so we remove that word as well

Force-Push: yes
Change-Id: I1b3e2ac0f1c29304e75a190172463aabfba4b3a4
Diffstat (limited to 'src/main.rs')
-rw-r--r--src/main.rs37
1 files changed, 16 insertions, 21 deletions
diff --git a/src/main.rs b/src/main.rs
index 6601982..3e8fb0b 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,11 +1,6 @@
 #![deny(unsafe_code)]
 use crate::error::*;
-use crate::graphics::model::Model;
-use crate::graphics::texture::Texture;
-use crate::graphics::permanent::{
-  PermanentGraphicsState, GraphicsStateForReinit
-};
-use crate::graphics::render_state::RenderState;
+use crate::graphics::{ Permanent, ForReinit, Render, Model, Texture };
 use crate::graphics::scene::generate_scene_commands;
 use crate::graphics::window_dressing::{
   WindowDressing, N_SIMULTANEOUS_FRAMES
@@ -34,10 +29,10 @@ mod shader_data;
 
 
 struct Surreality {
-  permanent: RefCell<Option<PermanentGraphicsState>>,
-  for_reinit: RefCell<Option<GraphicsStateForReinit>>,
+  permanent: RefCell<Option<Permanent>>,
+  for_reinit: RefCell<Option<ForReinit>>,
   window_dressing: RefCell<Option<WindowDressing>>,
-  render_state: RefCell<Option<RenderState>>,
+  render: RefCell<Option<Render>>,
   texture: RefCell<Option<Texture>>,
   is_minimized: bool,
   is_reinit_queued: bool,
@@ -55,7 +50,7 @@ impl Surreality {
       permanent: RefCell::new(None),
       for_reinit: RefCell::new(None),
       window_dressing: RefCell::new(None),
-      render_state: RefCell::new(None),
+      render: RefCell::new(None),
       texture: RefCell::new(None),
       is_minimized: false,
       is_reinit_queued: false,
@@ -70,20 +65,20 @@ impl Surreality {
   #[allow(unsafe_code)]
   fn init(&mut self, event_loop: &ActiveEventLoop) -> Result<()> {
     let (permanent, for_reinit, enable_anisotropy, enable_swapchain)
-        = PermanentGraphicsState::new(event_loop)?;
+        = Permanent::new(event_loop)?;
 
     let (texture, mip_count) = Texture::new(&permanent)?;
 
     if enable_swapchain.0 {
       let window_dressing = WindowDressing::new(&permanent, &for_reinit,
                                                 enable_anisotropy, mip_count)?;
-      let mut render_state = RenderState::new(&permanent, &for_reinit,
-                                              &window_dressing, &texture)?;
+      let mut render = Render::new(&permanent, &for_reinit, &window_dressing,
+                                   &texture)?;
       let (vertices, indices) = load_obj()?;
-      render_state.set_model(Model::new(vertices, indices, &permanent)?);
+      render.set_model(Model::new(vertices, indices, &permanent)?);
 
       *self.window_dressing.get_mut() = Some(window_dressing);
-      *self.render_state.get_mut() = Some(render_state);
+      *self.render.get_mut() = Some(render);
     }
 
     *self.texture.get_mut() = Some(texture);
@@ -98,11 +93,11 @@ impl Surreality {
        && let Some(for_reinit) = self.for_reinit.borrow().as_ref()
        && let Some(window_dressing)
               = self.window_dressing.borrow_mut().as_mut()
-       && let Some(render_state) = self.render_state.borrow_mut().as_mut()
+       && let Some(render) = self.render.borrow_mut().as_mut()
        && let Some(texture) = self.texture.borrow_mut().as_mut()
     {
       window_dressing.reinit(permanent, for_reinit)?;
-      render_state.reinit(permanent, for_reinit, &window_dressing, &texture)?;
+      render.reinit(permanent, for_reinit, &window_dressing, &texture)?;
     }
 
     Ok(())
@@ -128,7 +123,7 @@ impl Surreality {
     if let Some(permanent) = self.permanent.borrow().as_ref()
        && let Some(window_dressing)
               = self.window_dressing.borrow_mut().as_mut()
-       && let Some(render_state) = self.render_state.borrow_mut().as_mut()
+       && let Some(render) = self.render.borrow_mut().as_mut()
        && window_id == permanent.window.id()
     {
       let device = &permanent.device;
@@ -162,7 +157,7 @@ impl Surreality {
       let time = self.simulation_start.elapsed().as_secs_f32();
 
       let command_buffer = generate_scene_commands(
-              image_index, time, &render_state, device,
+              image_index, time, &render, device,
               &window_dressing.swapchain.extent)?;
 
       render_uniforms(device,
@@ -226,8 +221,8 @@ impl Drop for Surreality {
       unsafe { permanent.device.device_wait_idle() }.unwrap();
 
       if let Some(window_dressing) = self.window_dressing.replace(None) {
-        if let Some(render_state) = self.render_state.replace(None) {
-          render_state.destroy(&permanent);
+        if let Some(render) = self.render.replace(None) {
+          render.destroy(&permanent);
         }
 
         window_dressing.destroy(&permanent.device);