From d672e147db0df6186c528262367770dcde9d75fc Mon Sep 17 00:00:00 2001 From: Irene Knapp Date: Sun, 9 Aug 2026 17:36:41 -0700 Subject: rename and reexport a bunch of graphics state types the word "graphics" is part of the module name, so it does not need to be part of the struct name the fact that an object holds state is... not strictly implied by the fact it's a struct, but it happens that ALL our objects exist primarily to hold state, so we remove that word as well Force-Push: yes Change-Id: I1b3e2ac0f1c29304e75a190172463aabfba4b3a4 --- src/main.rs | 37 ++++++++++++++++--------------------- 1 file changed, 16 insertions(+), 21 deletions(-) (limited to 'src/main.rs') diff --git a/src/main.rs b/src/main.rs index 6601982..3e8fb0b 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,11 +1,6 @@ #![deny(unsafe_code)] use crate::error::*; -use crate::graphics::model::Model; -use crate::graphics::texture::Texture; -use crate::graphics::permanent::{ - PermanentGraphicsState, GraphicsStateForReinit -}; -use crate::graphics::render_state::RenderState; +use crate::graphics::{ Permanent, ForReinit, Render, Model, Texture }; use crate::graphics::scene::generate_scene_commands; use crate::graphics::window_dressing::{ WindowDressing, N_SIMULTANEOUS_FRAMES @@ -34,10 +29,10 @@ mod shader_data; struct Surreality { - permanent: RefCell>, - for_reinit: RefCell>, + permanent: RefCell>, + for_reinit: RefCell>, window_dressing: RefCell>, - render_state: RefCell>, + render: RefCell>, texture: RefCell>, is_minimized: bool, is_reinit_queued: bool, @@ -55,7 +50,7 @@ impl Surreality { permanent: RefCell::new(None), for_reinit: RefCell::new(None), window_dressing: RefCell::new(None), - render_state: RefCell::new(None), + render: RefCell::new(None), texture: RefCell::new(None), is_minimized: false, is_reinit_queued: false, @@ -70,20 +65,20 @@ impl Surreality { #[allow(unsafe_code)] fn init(&mut self, event_loop: &ActiveEventLoop) -> Result<()> { let (permanent, for_reinit, enable_anisotropy, enable_swapchain) - = PermanentGraphicsState::new(event_loop)?; + = Permanent::new(event_loop)?; let (texture, mip_count) = Texture::new(&permanent)?; if enable_swapchain.0 { let window_dressing = WindowDressing::new(&permanent, &for_reinit, enable_anisotropy, mip_count)?; - let mut render_state = RenderState::new(&permanent, &for_reinit, - &window_dressing, &texture)?; + let mut render = Render::new(&permanent, &for_reinit, &window_dressing, + &texture)?; let (vertices, indices) = load_obj()?; - render_state.set_model(Model::new(vertices, indices, &permanent)?); + render.set_model(Model::new(vertices, indices, &permanent)?); *self.window_dressing.get_mut() = Some(window_dressing); - *self.render_state.get_mut() = Some(render_state); + *self.render.get_mut() = Some(render); } *self.texture.get_mut() = Some(texture); @@ -98,11 +93,11 @@ impl Surreality { && let Some(for_reinit) = self.for_reinit.borrow().as_ref() && let Some(window_dressing) = self.window_dressing.borrow_mut().as_mut() - && let Some(render_state) = self.render_state.borrow_mut().as_mut() + && let Some(render) = self.render.borrow_mut().as_mut() && let Some(texture) = self.texture.borrow_mut().as_mut() { window_dressing.reinit(permanent, for_reinit)?; - render_state.reinit(permanent, for_reinit, &window_dressing, &texture)?; + render.reinit(permanent, for_reinit, &window_dressing, &texture)?; } Ok(()) @@ -128,7 +123,7 @@ impl Surreality { if let Some(permanent) = self.permanent.borrow().as_ref() && let Some(window_dressing) = self.window_dressing.borrow_mut().as_mut() - && let Some(render_state) = self.render_state.borrow_mut().as_mut() + && let Some(render) = self.render.borrow_mut().as_mut() && window_id == permanent.window.id() { let device = &permanent.device; @@ -162,7 +157,7 @@ impl Surreality { let time = self.simulation_start.elapsed().as_secs_f32(); let command_buffer = generate_scene_commands( - image_index, time, &render_state, device, + image_index, time, &render, device, &window_dressing.swapchain.extent)?; render_uniforms(device, @@ -226,8 +221,8 @@ impl Drop for Surreality { unsafe { permanent.device.device_wait_idle() }.unwrap(); if let Some(window_dressing) = self.window_dressing.replace(None) { - if let Some(render_state) = self.render_state.replace(None) { - render_state.destroy(&permanent); + if let Some(render) = self.render.replace(None) { + render.destroy(&permanent); } window_dressing.destroy(&permanent.device); -- cgit 1.4.1