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|
#![deny(unsafe_code)]
use crate::error::*;
use std::cell::OnceCell;
use std::collections::{ BTreeMap, BTreeSet, HashSet };
use std::ffi::{ c_void, CStr };
use vulkanalia::{ Device, Entry, Instance, Version };
use vulkanalia::loader::{ LibloadingLoader, LIBRARY };
use vulkanalia::vk::{ self, Handle, HasBuilder,
ApplicationInfo, InstanceCreateInfo,
DeviceV1_0, EntryV1_0, InstanceV1_0,
ExtDebugUtilsExtensionInstanceCommands,
KhrSurfaceExtensionInstanceCommands,
KhrSwapchainExtensionDeviceCommands };
use winit::dpi::LogicalSize;
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ ActiveEventLoop, EventLoop };
use winit::window::{ Window, WindowAttributes, WindowId };
mod error;
const VULKAN_FIRST_PORTABILITY_VERSION: Version = Version::new(1, 3, 216);
enum Acceptable<T> {
Accepted(T),
Rejected(String),
}
impl<T> Acceptable<T> {
#[allow(unused)]
fn is_accepted(&self) -> bool {
if let Acceptable::Accepted(_) = self { true } else { false }
}
#[allow(unused)]
fn is_rejected(&self) -> bool {
if let Acceptable::Rejected(_) = self { true } else { false }
}
fn unwrap(self) -> T {
if let Acceptable::Accepted(result) = self {
result
} else {
panic!("Unwrapped a rejected Acceptable.");
}
}
}
#[derive(Debug)]
struct QueueFamilyIndices {
graphics: u32,
presentation: u32,
}
#[derive(Debug)]
struct SwapchainFeatures {
capabilities: vk::SurfaceCapabilitiesKHR,
formats: Vec<vk::SurfaceFormatKHR>,
presentation_modes: Vec<vk::PresentModeKHR>,
}
struct Surreality {
// The "window" is the usual operating-system concept of a window; it's
// provided by winit, and may be X11, Wayland, or some more curious thing.
// The way we initialize Vulkan requires us to have at least one of these;
// we could have more, but for now, we don't.
window: OnceCell<Window>,
// There are a few Vulkan features (in the informal sense of "feature")
// that we want to be able to run both with and without. Here, we have
// booleans describing which we're doing. These are computed during instance
// and device initialization.
//
// In the cases of validation and portability, the booleans are only used
// to communicate between initialization phases, and aren't actually needed
// during rendering. We keep them around anyway though because they're small
// and it's more convenient to have them all in one place.
enable_validation: OnceCell<bool>,
enable_portability: OnceCell<bool>,
enable_swapchain: OnceCell<bool>,
// The Vulkan "entry" is the part of the Vulkan library ecosystem that's
// responsible for finding and loading the other parts.
entry: OnceCell<Entry>,
// The Vulkan "instance" is the bulk of the Vulkan library, with most of
// the high-level responsibilities around lifecycle management.
instance: OnceCell<Instance>,
// The debug messager is a Vulkan object representing our callback which
// Vulkan uses to tell us things.
//
// Vulkan spells "messager" as "messenger", but this is absurd
// over-formality and we don't indulge it.
debug_messager: OnceCell<vk::DebugUtilsMessengerEXT>,
// The Vulkan "surface" is the destination that rendering happens into.
// It is connected to the window but distinct from it.
surface: OnceCell<vk::SurfaceKHR>,
// The Vulkan "device" is the abstraction for a GPU. A physical one is the
// actual GPU, and a logical one is our connection to it. We track both.
// We'll be referencing the logical device a lot, so we follow Vulkan's lead
// and let it have a short variable name.
physical_device: OnceCell<vk::PhysicalDevice>,
device: OnceCell<Device>,
// Vulkan has a first-class concept of command queues. We have two of
// them, one for graphics drawing commands and one for presentation.
//
// While these are often the same queue, there is no guarantee of that;
// sometimes there's no queue family that supports both operations together.
// For simplicity's sake we treat them as if they're separate, though the
// handles will alias each other when the initialization logic was able to
// find a family that does both.
//
// Yes, this means the compiler has to deal with pointer aliasing
// concerns, which have a tendency to defeat optimizations.
graphics_queue: OnceCell<vk::Queue>,
presentation_queue: OnceCell<vk::Queue>,
// A swapchain is the generalized facility that is used to implement
// double buffering, triple buffering, rendering passes that feed into each
// other, and other things of that nature. It's a first-class thing but for
// now, we use at most one of it. We also support running without one.
swapchain: OnceCell<vk::SwapchainKHR>,
}
impl Surreality {
fn new() -> Self {
Surreality {
window: OnceCell::new(),
enable_validation: OnceCell::new(),
enable_portability: OnceCell::new(),
enable_swapchain: OnceCell::new(),
entry: OnceCell::new(),
instance: OnceCell::new(),
debug_messager: OnceCell::new(),
surface: OnceCell::new(),
physical_device: OnceCell::new(),
device: OnceCell::new(),
graphics_queue: OnceCell::new(),
presentation_queue: OnceCell::new(),
swapchain: OnceCell::new(),
}
}
fn init(&mut self, event_loop: &ActiveEventLoop) -> Result<()> {
if self.window.get().is_none() {
self.init_window(event_loop)?;
}
if self.entry.get().is_none() {
self.init_vulkan_entry()?;
}
if self.instance.get().is_none() {
self.init_vulkan_instance()?;
}
if self.surface.get().is_none() {
self.init_vulkan_surface()?;
}
if self.device.get().is_none() {
self.init_vulkan_device()?;
}
if self.swapchain.get().is_none()
&& *self.enable_swapchain.get().unwrap()
{
self.init_vulkan_swapchain()?;
}
Ok(())
}
fn init_window(&mut self, event_loop: &ActiveEventLoop) -> Result<()> {
// Notice that we do this before having a Vulkan instance. The window is
// actually a parameter needed to create the instance; see
// init_vulkan_instance(), below.
let window_attributes = WindowAttributes::default()
.with_title("Love, Curiosity, Justice")
.with_inner_size(LogicalSize::new(1024, 768));
let window: Window = event_loop.create_window(window_attributes)?;
self.window.set(window).unwrap();
Ok(())
}
#[allow(unsafe_code)]
fn init_vulkan_entry(&mut self) -> Result<()> {
// Okay, so, a Vulkan "entry" is a small set of functions which are used
// to dynamically load all the rest of Vulkan. It's our responsibility to
// know how to load the entry, then it will take care of the rest. At
// least, that's the theory, but also see flake.nix for all the
// FHS-centric assumptions it makes that we have to correct.
//
// Anyway, Vulkanalia offers an integration with libloading, which is a
// crate that wraps POSIX dlopen(). We use that; it's enabled by
// Vulkanalia's "libloading" feature.
let loader = unsafe { LibloadingLoader::new(LIBRARY) }?;
let entry = unsafe { Entry::new(loader) }?;
self.entry.set(entry).unwrap();
Ok(())
}
#[allow(unsafe_code)]
fn init_vulkan_instance(&mut self) -> Result<()> {
let entry = self.entry.get().unwrap();
let enable_validation = cfg!(feature = "vulkan-validation")
|| cfg!(debug_assertions);
// Since there's a lot of factors going into our instance creation
// request, we'll build up the parameters mutably.
let mut flags = vk::InstanceCreateFlags::empty();
let mut extensions = Vec::new();
let mut layers = Vec::new();
// Before we go any further, use Vulkan's introspection to list off
// what's available.
let mut available_extensions = HashSet::new();
for extension in
unsafe { entry.enumerate_instance_extension_properties(None) }?
{
available_extensions.insert(extension.extension_name);
}
let available_extensions = available_extensions;
let mut available_layers = HashSet::new();
for layer in unsafe { entry.enumerate_instance_layer_properties() }? {
available_layers.insert(layer.layer_name);
}
let available_layers = available_layers;
// There are certain extensions which are required by the nature of our
// windowing system. Happily, vulanaklia knows how to deal with that based
// on the type of window we give it.
//
// This is possible because of an integration between Vulkanalia and
// winit, which is enabled by Vulkanalia's "window" feature.
for extension in vulkanalia::window::get_required_instance_extensions(
self.window.get().unwrap())
{
extensions.push(extension.as_ptr());
}
// Deal with Vulkan's thing about opting in to non-conforming
// implementations.
if entry.version()? >= VULKAN_FIRST_PORTABILITY_VERSION {
if cfg!(target_os = "macos") {
// Vulkan on the Mac is not fully conforming.
extensions.push(
vk::KHR_GET_PHYSICAL_DEVICE_PROPERTIES2_EXTENSION.name.as_ptr());
extensions.push(
vk::KHR_PORTABILITY_ENUMERATION_EXTENSION.name.as_ptr());
flags.insert(vk::InstanceCreateFlags::ENUMERATE_PORTABILITY_KHR);
self.enable_portability.set(true).unwrap();
} else {
self.enable_portability.set(false).unwrap();
}
} else {
self.enable_portability.set(false).unwrap();
}
// Request the LunarG validation layer, when appropriate.
if enable_validation {
let layer_name = vk::ExtensionName::from_bytes(
b"VK_LAYER_KHRONOS_validation");
if available_layers.contains(&layer_name) {
layers.push(layer_name.as_ptr());
self.enable_validation.set(enable_validation).unwrap();
} else {
eprintln!("Vulkan validation requested at build time, \
but no validation layer available.");
self.enable_validation.set(false).unwrap();
}
} else {
self.enable_validation.set(false).unwrap();
}
// Request the debug extension. This is the first of three bits of code
// that deal with this, and has the resonsibility of making sure the
// extension is in the list we ask for.
let debug_extension_name = vk::EXT_DEBUG_UTILS_EXTENSION.name;
if available_extensions.contains(&debug_extension_name) {
extensions.push(debug_extension_name.as_ptr());
} else {
eprintln!("Vulkan debug extension not available; \
this may mean other messages don't show up.");
}
let application_info = ApplicationInfo::builder()
.application_name(b"Surreality\0")
.application_version(vk::make_version(1, 0, 0))
.engine_name(b"Surreality\0")
.engine_version(vk::make_version(1, 0, 0))
.api_version(vk::make_version(1, 0, 0));
// Deceptively, this DOES get mutated later, but Vulkanalia doesn't see
// it that way.
let instance_create_info = InstanceCreateInfo::builder()
.application_info(&application_info)
.flags(flags)
.enabled_extension_names(&extensions)
.enabled_layer_names(&layers);
// Configure the debug extension. This is the middle of three bits of
// code that deal with this, and has the responsibility of making sure
// the callback will be available during instance creation and
// destruction, which is done in a special way that doesn't rely on having
// a messager, since there can't be one for those steps.
let debug_info = if available_extensions.contains(&debug_extension_name) {
let mut debug_info = vk::DebugUtilsMessengerCreateInfoEXT::builder()
.message_severity(vk::DebugUtilsMessageSeverityFlagsEXT::all())
.message_type(vk::DebugUtilsMessageTypeFlagsEXT::GENERAL
| vk::DebugUtilsMessageTypeFlagsEXT::VALIDATION
| vk::DebugUtilsMessageTypeFlagsEXT::PERFORMANCE)
.user_callback(Some(debug_messager_callback));
// Please notice that the reference we pass here will escape Rust's
// lifetime checking, since push_next() casts it to a pointer. We don't
// get nearly as strong a safety guarantee as one might hope (and as [1]
// naively reassures us we do). If we did, the thing we're doing would
// actually be forbidden!
//
// [1] https://kylemayes.github.io/vulkanalia/
instance_create_info.push_next(&mut debug_info);
Some(debug_info)
} else { None };
let instance = unsafe {
// We're promising that every struct referenced here is still alive.
// Since it's all pointers, that's... not a thing we statically know. Be
// aware. Only you can prevent segfaults.
entry.create_instance(&instance_create_info, None)
}?;
// Configure the debug extension. This is the last of three bits of code
// that deal with this, and has the responsibility of asking the instance,
// which now exists, to create the debug messager.
if let Some(debug_info) = debug_info
&& self.debug_messager.get().is_none()
{
#[allow(unsafe_code)]
let debug_messager = unsafe {
instance.create_debug_utils_messenger_ext(&debug_info, None)
}?;
self.debug_messager.set(debug_messager).unwrap();
}
self.instance.set(instance).unwrap();
Ok(())
}
#[allow(unsafe_code)]
fn init_vulkan_surface(&mut self) -> Result<()> {
let window = self.window.get().unwrap();
let instance = self.instance.get().unwrap();
// Conveniently, Vulkanalia's "window" feature allows it to get the
// platform-specific stuff directly out of winit for us. This wrapper does
// not correspond 1:1 to a Vulkan function; rather, it picks the Vulkan
// function from the appropriate platform-specific extension.
//
// The reason it takes the window twice is that that first one is
// actually there to reference the display (in the x11 sense of "display"
// meaning the connection to the windowing system).
let surface = unsafe {
vulkanalia::window::create_surface(&instance, &window, &window)
}?;
self.surface.set(surface).unwrap();
Ok(())
}
#[allow(unsafe_code)]
fn init_vulkan_device(&mut self) -> Result<()> {
if self.physical_device.get().is_none() {
let physical_device = self.pick_vulkan_device()?;
self.physical_device.set(physical_device).unwrap();
}
if self.device.get().is_none() {
// Usually we're content to borrow these, but here, that would give us
// ownership problems. In reality they are smart pointer objects that do
// not directly contain their substantive pieces, so we can freely clone
// them, and in this case it's convenient to do that.
let instance = self.instance.get().unwrap().clone();
let physical_device = self.physical_device.get().unwrap().clone();
// We already did the check in score_vulkan_device(), so if it fails
// this second time, that's our own bug and we don't need to explain it
// to our users.
let indices = self.find_device_queue_family_indices(&physical_device)?
.unwrap();
// We enumerate the device extensions here so they can inform
// configuration. We already did this in score_vulkan_device(), but here
// it is again.
let mut available_extensions = HashSet::new();
for extension in unsafe {
instance.enumerate_device_extension_properties(physical_device, None)
}? {
available_extensions.insert(extension.extension_name);
}
let available_extensions = available_extensions;
// Old versions of Vulkan want layers to be enabled at the device
// level as well. Newer ones will ignore this and just use the instance
// layers.
let features = vk::PhysicalDeviceFeatures::builder();
let mut extensions = Vec::new();
let mut layers = Vec::new();
if *self.enable_validation.get().unwrap() {
let layer_name = vk::ExtensionName::from_bytes(
b"VK_LAYER_KHRONOS_validation");
// It's not concerning if this isn't supported, because device
// layers are ignored on recent versions, they're purely historical.
if available_extensions.contains(&layer_name) {
layers.push(layer_name.as_ptr());
}
}
if *self.enable_portability.get().unwrap() {
// This is untested, since the only scenario where it would come up
// is on a Mac, which we don't actually support. Sorry, and good luck.
let layer_name = vk::ExtensionName::from_bytes(
b"VK_KHR_portability_subset");
if available_extensions.contains(&layer_name) {
extensions.push(layer_name.as_ptr());
}
}
{
let layer_name = vk::KHR_SWAPCHAIN_EXTENSION.name;
if available_extensions.contains(&layer_name) {
// It's important that we not call the swapchain extension
// functions until we've verified the extension is supported. To
// emphasize that, we do it on a separate line.
//
// We've done this check once already, in scoring, and now here
// we are discarding its results a second time. We'll do it for the
// third and last time in swapchain creation.
if let Acceptable::Accepted(_)
= self.find_device_swapchain_features(&physical_device)?
{
extensions.push(layer_name.as_ptr());
self.enable_swapchain.set(true).unwrap();
} else {
self.enable_swapchain.set(false).unwrap();
}
} else {
self.enable_swapchain.set(false).unwrap();
}
}
// We have one or more queue family indices; we don't know a priori
// how many, because it's possible some of them are the same. We only
// want to create one queue per distinct family, so we find the unique
// indices...
let mut unique_queue_family_indices = BTreeSet::new();
unique_queue_family_indices.insert(indices.graphics);
unique_queue_family_indices.insert(indices.presentation);
// ... then add a queue create info struct for each.
let mut queues = Vec::new();
for index in unique_queue_family_indices {
// Passing the priorities vector also implicitly sets the count of
// how many queues we are creating within the family. This nicety is
// one of the fun things Vulkanalia's builders do for us.
queues.push(vk::DeviceQueueCreateInfo::builder()
.queue_family_index(index)
.queue_priorities(&[1.0]));
}
let device_info = vk::DeviceCreateInfo::builder()
.queue_create_infos(&queues)
.enabled_layer_names(&layers)
.enabled_extension_names(&extensions)
.enabled_features(&features);
let device = unsafe {
instance.create_device(*self.physical_device.get().unwrap(),
&device_info, None)
}?;
// So, this is a little confusing. Queues are found in queue families.
// The family has an index within the device, and the queue has an index
// within the family. We computed the family index above, and when we
// created the device we told it to create just a single queue in that
// family. Now we pass both indices to find the actual queue object.
let graphics_queue = unsafe {
device.get_device_queue(indices.graphics, 0)
};
let presentation_queue = unsafe {
device.get_device_queue(indices.presentation, 0)
};
self.device.set(device).unwrap();
self.graphics_queue.set(graphics_queue).unwrap();
self.presentation_queue.set(presentation_queue).unwrap();
}
Ok(())
}
#[allow(unsafe_code)]
fn init_vulkan_swapchain(&mut self) -> Result<()> {
// Here, too, we need to clone the smart pointer to simplify ownership.
let physical_device = self.physical_device.get().unwrap().clone();
if let Acceptable::Accepted(features)
= self.find_device_swapchain_features(&physical_device)?
{
let physical_device = self.physical_device.get().unwrap().clone();
let device = self.device.get().unwrap().clone();
let surface = self.surface.get().unwrap().clone();
println!("features {:?}", features);
let format = self.pick_surface_format(&features.formats)?;
let presentation_mode
= self.pick_presentation_mode(&features.presentation_modes)?;
let extent = self.pick_image_extent(features.capabilities)?;
let mut image_count = features.capabilities.min_image_count + 1;
if features.capabilities.max_image_count != 0 {
image_count
= image_count.clamp(0, features.capabilities.max_image_count);
}
// We call this one last time. It needs to return the same thing here
// that it did before; fortunately it's simple enough that that's a safe
// assumption.
let indices = self.find_device_queue_family_indices(&physical_device)?
.unwrap();
let mut unique_queue_family_indices = BTreeSet::new();
unique_queue_family_indices.insert(indices.graphics);
unique_queue_family_indices.insert(indices.presentation);
// If there's only one queue, we use exclusive sharing mode, which
// will allow things to work without locks. Otherwise we use concurrent
// mode.
let (ordered_indices, sharing_mode)
= if unique_queue_family_indices.len() < 2
{
(vec![indices.graphics], vk::SharingMode::EXCLUSIVE)
} else {
(vec![indices.graphics, indices.presentation],
vk::SharingMode::CONCURRENT)
};
let swapchain_info = vk::SwapchainCreateInfoKHR::builder()
.surface(surface)
.min_image_count(image_count)
.image_format(format.format)
.image_color_space(format.color_space)
.image_extent(extent)
.image_array_layers(1)
.image_usage(vk::ImageUsageFlags::COLOR_ATTACHMENT)
.image_sharing_mode(sharing_mode)
.queue_family_indices(&ordered_indices)
.pre_transform(features.capabilities.current_transform)
.composite_alpha(vk::CompositeAlphaFlagsKHR::OPAQUE)
.present_mode(presentation_mode)
.clipped(true)
.old_swapchain(vk::SwapchainKHR::null());
let swapchain = unsafe {
device.create_swapchain_khr(&swapchain_info, None)
}?;
println!("swapchain {:?}", swapchain);
self.swapchain.set(swapchain).unwrap();
}
Ok(())
}
// To Vulkan, a "physical" device is the actual GPU, and a "logical"
// device is per-process state that represents a connection to the GPU.
// Before we can create a logical device, we must choose which physical
// device to connect it to.
#[allow(unsafe_code)]
fn pick_vulkan_device(&mut self) -> Result<vk::PhysicalDevice> {
let mut best_device = None;
let mut best_score = None;
let mut rejected = BTreeMap::new();
for device in unsafe {
self.instance.get().unwrap().enumerate_physical_devices()
}? {
match self.score_vulkan_device(&device)? {
Acceptable::Accepted(new_score) => {
if let Some(old_score) = best_score {
if new_score > old_score {
best_device = Some(device);
best_score = Some(new_score);
}
} else {
best_device = Some(device);
best_score = Some(new_score);
}
}
Acceptable::Rejected(reason) => {
let properties = unsafe {
self.instance.get().unwrap()
.get_physical_device_properties(device)
};
let name = properties.device_name.to_string_lossy().into_owned();
rejected.insert(properties.device_id, (name, reason));
}
}
}
if let Some(device) = best_device {
Ok(device)
} else if rejected.is_empty() {
Err(Error {
message: "The system has no GPUs of any kind.".to_string()
})
} else {
for (_, (name, reason)) in rejected {
eprintln!("Can't run on {} because: {}", name, reason);
}
Err(Error {
message: "The system has GPUs, but none are acceptable (see above)."
.to_string()
})
}
}
// We're doing two tasks: Quantifying how strongly we prefer a device, and
// deciding whether it's acceptable at all. If it's unacceptable, it's
// possible there will be no acceptable devices, and in that case our caller
// will want to print explanations, but otherwise it'll want to be quiet. So
// the outer Result is whether we successfully evaluated the device, and the
// inner Acceptable is whether we approve of it.
#[allow(unsafe_code)]
fn score_vulkan_device(&mut self, device: &vk::PhysicalDevice)
-> Result<Acceptable<u64>>
{
// Not all devices support graphics, and not all devices support
// presenting to any given surface. We check whether this one is suitable
// by looking up the indices of the queue families we would use, though
// we ignore the actual values and recompute them later.
if let Acceptable::Rejected(rationale)
= self.find_device_queue_family_indices(device)?
{
return Ok(Acceptable::Rejected(rationale));
}
let instance = self.instance.get().unwrap();
// At this point we know the device meets our high-level requirements,
// so it's just a question of scoring.
let properties = unsafe {
instance.get_physical_device_properties(*device)
};
let mut score = 0;
if properties.device_type == vk::PhysicalDeviceType::DISCRETE_GPU {
// If the user has a fancy GPU, they prefer it.
score += 128;
} else if properties.device_type
== vk::PhysicalDeviceType::INTEGRATED_GPU
{
// It's still hardware rendering.
score += 96;
} else if properties.device_type == vk::PhysicalDeviceType::VIRTUAL_GPU {
// Whatever it is, the user went to some trouble to set it up.
score += 64;
} else if properties.device_type == vk::PhysicalDeviceType::CPU {
// Software rendering is slow, but at least it's a known quantity.
score += 32;
}
// If it's none of those, we don't have enough information to know if
// that's good or bad, so we assume it's bad.
// Some of our scoring will depend on what extensions the device
// supports, so we enumerate those.
let mut available_extensions = HashSet::new();
for extension in unsafe {
instance.enumerate_device_extension_properties(*device, None)
}? {
available_extensions.insert(extension.extension_name);
}
let available_extensions = available_extensions;
if available_extensions.contains(&vk::KHR_SWAPCHAIN_EXTENSION.name) {
// Double buffering is both quite a nice feature to have, and a good
// indicator that this is a "real" graphics card rather than some
// trivial weird thing.
//
// With that said, however, it only counts if we're able to actually
// use it on the surface we have. Let's find out...
if let Acceptable::Accepted(_)
= self.find_device_swapchain_features(device)?
{
// We don't count it for enough points to override a device type
// bracket, but it's good for a lot within the bracket.
score += 16;
}
// This isn't disqualifying, so we don't worry about tracking the
// rationale. We'll deal with that later, if the device actually gets
// selected.
}
Ok(Acceptable::Accepted(score))
}
#[allow(unsafe_code)]
fn find_device_queue_family_indices(&mut self, device: &vk::PhysicalDevice)
-> Result<Acceptable<QueueFamilyIndices>>
{
let instance = self.instance.get().unwrap();
let surface = self.surface.get().unwrap();
// We need a queue family that supports graphics drawing commands, and a
// queue family that supports presentation commands. These may or may not
// be the same family.
let mut graphics = None;
let mut presentation = None;
for (index, queue_family) in (unsafe {
instance.get_physical_device_queue_family_properties(*device)
}).into_iter().enumerate() {
if graphics.is_none()
&& queue_family.queue_flags.contains(vk::QueueFlags::GRAPHICS)
{
graphics = Some(index as u32);
}
if presentation.is_none() && unsafe {
instance.get_physical_device_surface_support_khr(
*device, index as u32, *surface)
}? {
presentation = Some(index as u32);
}
}
if let Some(graphics) = graphics {
if let Some(presentation) = presentation {
Ok(Acceptable::Accepted(QueueFamilyIndices {
graphics, presentation
}))
} else {
Ok(Acceptable::Rejected(
"Doesn't support presenting to our window.".to_string()))
}
} else {
Ok(Acceptable::Rejected("Doesn't support graphics.".to_string()))
}
}
// We expect our caller to have already verified that the device supports
// the swapchain extension.
#[allow(unsafe_code)]
fn find_device_swapchain_features(&mut self, device: &vk::PhysicalDevice)
-> Result<Acceptable<SwapchainFeatures>>
{
let instance = self.instance.get().unwrap();
let surface = self.surface.get().unwrap();
let capabilities = unsafe {
instance.get_physical_device_surface_capabilities_khr(
*device, *surface)
}?;
let formats = unsafe {
instance.get_physical_device_surface_formats_khr(
*device, *surface)
}?;
let presentation_modes = unsafe {
instance.get_physical_device_surface_present_modes_khr(
*device, *surface)
}?;
if formats.is_empty() {
Ok(Acceptable::Rejected("No matching surface formats.".to_string()))
} else if presentation_modes.is_empty() {
Ok(Acceptable::Rejected("No matching presentation modes.".to_string()))
} else {
Ok(Acceptable::Accepted(SwapchainFeatures {
capabilities, formats, presentation_modes
}))
}
}
fn pick_surface_format(&mut self,
available_formats: &Vec<vk::SurfaceFormatKHR>)
-> Result<vk::SurfaceFormatKHR>
{
for format in available_formats {
if format.format == vk::Format::B8G8R8A8_SRGB
&& format.color_space == vk::ColorSpaceKHR::SRGB_NONLINEAR
{
return Ok(format.clone());
}
}
return Ok(available_formats[0].clone());
}
fn pick_presentation_mode(&mut self,
_available_modes: &Vec<vk::PresentModeKHR>)
-> Result<vk::PresentModeKHR>
{
// It's guaranteed to have this one.
return Ok(vk::PresentModeKHR::FIFO);
}
fn pick_image_extent(&mut self, capabilities: vk::SurfaceCapabilitiesKHR)
-> Result<vk::Extent2D>
{
if capabilities.current_extent.width != u32::MAX
&& capabilities.current_extent.height != u32::MAX
{
Ok(capabilities.current_extent)
} else {
let window = self.window.get().unwrap();
let window_size = window.inner_size();
let width = window_size.width
.clamp(capabilities.min_image_extent.width,
capabilities.max_image_extent.width);
let height = window_size.height
.clamp(capabilities.min_image_extent.height,
capabilities.max_image_extent.height);
Ok(vk::Extent2D::builder().width(width).height(height).build())
}
}
fn render(&mut self, window_id: WindowId) -> Result<()> {
if let Some(window) = self.window.get()
&& window_id == window.id()
{
println!("render the window");
} else {
println!("render something unknown");
}
Ok(())
}
}
impl Drop for Surreality {
#[allow(unsafe_code)]
fn drop(&mut self) {
if let Some(swapchain) = self.swapchain.get()
&& let Some(device) = self.device.get()
{
unsafe { device.destroy_swapchain_khr(*swapchain, None) };
}
if let Some(surface) = self.surface.get()
&& let Some(instance) = self.instance.get()
{
unsafe { instance.destroy_surface_khr(*surface, None) };
}
if let Some(device) = self.device.get() {
unsafe { device.destroy_device(None) };
}
// Everything but the instance itself should already be destroyed,
// before we destroy the debug messager. The special hook to get debug
// messages while destroying the instance itself only applies to the
// instance and the messager, so if we were to destroy anything we
// shouldn't after this point, we'd miss out on diagnostics.
if let Some(debug_messager) = self.debug_messager.get()
&& let Some(instance) = self.instance.get()
{
unsafe {
instance.destroy_debug_utils_messenger_ext(*debug_messager, None);
}
}
if let Some(instance) = self.instance.get() {
unsafe { instance.destroy_instance(None) };
}
}
}
impl ApplicationHandler for Surreality {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
ignore_errors(move || {
self.init(event_loop)?;
Ok(())
});
}
fn window_event(&mut self, event_loop: &ActiveEventLoop,
window_id: WindowId, event: WindowEvent)
{
println!("window event {:?}", event);
match event {
WindowEvent::RedrawRequested => {
if !event_loop.exiting() {
if let Err(e) = self.render(window_id) {
eprintln!("Error: {}", e);
}
}
}
WindowEvent::CloseRequested => {
event_loop.exit();
}
_ => { }
}
}
}
fn main() -> std::process::ExitCode {
let body: fn() -> Result<()> = || {
let event_loop = EventLoop::new()?;
let mut surreality = Surreality::new();
event_loop.run_app(&mut surreality)?;
Ok(())
};
match body() {
Ok(()) => std::process::ExitCode::SUCCESS,
Err(e) => {
eprintln!("Error: {}", e);
std::process::ExitCode::from(1)
}
}
}
#[allow(unsafe_code)]
extern "system" fn debug_messager_callback(
severity: vk::DebugUtilsMessageSeverityFlagsEXT,
flags: vk::DebugUtilsMessageTypeFlagsEXT,
data: *const vk::DebugUtilsMessengerCallbackDataEXT,
_context: *mut c_void) -> vk::Bool32
{
// Vulkan sends us everything, it's up to us to apply any filtering we
// want. The thing about this is that games need to be debuggable by end
// users, to diagnose compatibility issues and weird configurations, so we
// still want SOMETHING even when we're built in release mode.
//
// For now, we'll see if we can get away without providing runtime config
// stuff for diagnostics. We set the threshold pretty high in release mode,
// on the theory that our own diagnostics should be sufficient.
//
// Making this strategy work does rely on us actually checking error
// conditions and reporting them in useful ways, so that we only need
// Vulkan's messages for things we truly couldn't have anticipated. We do
// not take a more-is-better approach to diagnostics; the ideal would be to
// provide all the crucial information, and nothing else.
let threshold = if cfg!(feature = "vulkan-validation")
|| cfg!(debug_assertions)
{
vk::DebugUtilsMessageSeverityFlagsEXT::WARNING
} else {
vk::DebugUtilsMessageSeverityFlagsEXT::ERROR
};
if severity >= threshold {
let data = unsafe { *data };
let text = unsafe { CStr::from_ptr(data.message) }.to_string_lossy();
let label = if severity >= vk::DebugUtilsMessageSeverityFlagsEXT::ERROR {
"error"
} else if severity >= vk::DebugUtilsMessageSeverityFlagsEXT::WARNING {
"warning"
} else if severity >= vk::DebugUtilsMessageSeverityFlagsEXT::INFO {
"informational message"
} else {
"message of unknown, very minor significance"
};
eprintln!("Vulkan {}: {} (flags {:?})", label, text, flags);
}
// A return value of true would tell the validation layer we're unhappy
// with it, for the sake of conformance testing. We're not a conformance
// test so anything it does is fine with us.
vk::FALSE
}
|