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#![deny(unsafe_code)]
use std::cell::OnceCell;
use std::collections::{ BTreeMap, HashSet };
use std::ffi::{ c_void, CStr };
use vulkanalia::{ Entry, Instance, Version };
use vulkanalia::loader::{ LibloadingLoader, LIBRARY };
use vulkanalia::vk::{ self, HasBuilder,
                      ApplicationInfo, InstanceCreateInfo,
                      DeviceV1_4, EntryV1_0, InstanceV1_0,
                      ExtDebugUtilsExtensionInstanceCommands };
use winit::dpi::LogicalSize;
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ ActiveEventLoop, EventLoop };
use winit::window::{ Window, WindowAttributes, WindowId };

#[derive(Debug)]
struct Error {
  message: String,
}
type Result<T> = std::result::Result<T, Error>;

impl std::fmt::Display for Error {
  fn fmt(&self, fmt: &mut std::fmt::Formatter<'_>)
      -> std::result::Result<(), std::fmt::Error>
  {
    fmt.write_str(&self.message)
  }
}

impl From<winit::error::EventLoopError> for Error {
  fn from(e: winit::error::EventLoopError) -> Self {
    match e {
      winit::error::EventLoopError::NotSupported(e) => Self::from(e),
      winit::error::EventLoopError::Os(e) => Self::from(e),
      winit::error::EventLoopError::RecreationAttempt => Error {
        message:
            "There may only ever be a single winit event loop.".to_string()
      },
      winit::error::EventLoopError::ExitFailure(code) => Error {
        message:
            format!("Clean unhappy exit with code {} via winit event loop",
                    code)
      }
    }
  }
}

impl From<winit::error::NotSupportedError> for Error {
  fn from(e: winit::error::NotSupportedError) -> Self {
    Error {
      message:
          format!("The winit backend does not support an operation: {}",
                  e.to_string())
    }
  }
}

impl From<winit::error::OsError> for Error {
  fn from(e: winit::error::OsError) -> Self {
    Error {
      message: format!("The OS told winit about an error: {}", e.to_string())
    }
  }
}

impl From<libloading::Error> for Error {
  fn from(e: libloading::Error) -> Self {
    Error {
      message: format!("The dynamic object loader reported an error: {}",
                       e.to_string())
    }
  }
}

impl From<Box<dyn vulkanalia::loader::LoaderError>> for Error {
  fn from(e: Box<dyn vulkanalia::loader::LoaderError>) -> Self {
    Error {
      message: format!("The Vulkan loader reported an error: {}",
                       e.to_string())
    }
  }
}

impl From<vulkanalia::vk::ErrorCode> for Error {
  fn from(e: vulkanalia::vk::ErrorCode) -> Self {
    Error {
      message: format!("Vulkan gave an error code: {}", e.to_string())
    }
  }
}

fn ignore_errors(mut body: impl FnMut() -> Result<()>) -> () {
  if let Err(e) = body() {
    eprintln!("Error: {}", e);
  }
}


const VULKAN_FIRST_PORTABILITY_VERSION: Version = Version::new(1, 3, 216);


enum Acceptable<T> {
  Accepted(T),
  Rejected(String),
}


struct Surreality {
  //   The "window" is the usual operating-system concept of a window; it's
  // provided by winit, and may be X11, Wayland, or some more curious thing.
  // The way we initialize Vulkan requires us to have at least one of these;
  // we could have more, but for now, we don't.
  window: OnceCell<Window>,

  //   The Vulkan "entry" is the part of the Vulkan library ecosystem that's
  // responsible for finding and loading the other parts.
  entry: OnceCell<Entry>,

  //   The Vulkan "instance" is the bulk of the Vulkan library, with most of
  // the high-level responsibilities around lifecycle management.
  instance: OnceCell<Instance>,

  //   The debug messager is a Vulkan object representing our callback which
  // Vulkan uses to tell us things.
  //
  //   Vulkan spells "messager" as "messenger", but this is absurd
  // over-formality and we don't indulge it.
  debug_messager: OnceCell<vk::DebugUtilsMessengerEXT>,

  // The Vulkan "device" is the abstraction for a GPU.
  device: OnceCell<vk::PhysicalDevice>,
}

impl Surreality {
  fn new() -> Self {
    Surreality {
      window: OnceCell::new(),
      entry: OnceCell::new(),
      instance: OnceCell::new(),
      debug_messager: OnceCell::new(),
      device: OnceCell::new(),
    }
  }

  fn init(&mut self, event_loop: &ActiveEventLoop) -> Result<()> {
    if self.window.get().is_none() {
      self.init_window(event_loop)?;
    }

    if self.entry.get().is_none() {
      self.init_vulkan_entry()?;
    }

    if self.instance.get().is_none() {
      self.init_vulkan_instance()?;
    }

    if self.device.get().is_none() {
      self.init_vulkan_device()?;
    }

    Ok(())
  }

  fn init_window(&mut self, event_loop: &ActiveEventLoop) -> Result<()> {
    //   Notice that we do this before having a Vulkan instance. The window is
    // actually a parameter needed to create the instance; see
    // init_vulkan_instance(), below.
    let window_attributes = WindowAttributes::default()
            .with_title("Love, Curiosity, Justice")
            .with_inner_size(LogicalSize::new(1024, 768));

    let window: Window = event_loop.create_window(window_attributes)?;

    let _ = self.window.set(window);

    Ok(())
  }

  #[allow(unsafe_code)]
  fn init_vulkan_entry(&mut self) -> Result<()> {
    //   Okay, so, a Vulkan "entry" is a small set of functions which are used
    // to dynamically load all the rest of Vulkan. It's our responsibility to
    // know how to load the entry, then it will take care of the rest. At
    // least, that's the theory, but also see flake.nix for all the
    // FHS-centric assumptions it makes that we have to correct.
    //
    //   Anyway, Vulkanalia offers an integration with libloading, which is a
    // crate that wraps POSIX dlopen(). We use that; it's enabled by
    // Vulkanalia's "libloading" feature.
    let loader = unsafe { LibloadingLoader::new(LIBRARY) }?;
    let entry = unsafe { Entry::new(loader) }?;

    let _ = self.entry.set(entry);

    Ok(())
  }

  #[allow(unsafe_code)]
  fn init_vulkan_instance(&mut self) -> Result<()> {
    let entry = self.entry.get().unwrap();

    let enable_validation = cfg!(feature = "vulkan-validation")
                            || cfg!(debug_assertions);

    //   Since there's a lot of factors going into our instance creation
    // request, we'll build up the parameters mutably.
    let mut flags = vk::InstanceCreateFlags::empty();
    let mut extensions = Vec::new();
    let mut layers = Vec::new();

    //   Before we go any further, use Vulkan's introspection to list off
    // what's available.
    let mut available_extensions = HashSet::new();
    for extension in
            unsafe { entry.enumerate_instance_extension_properties(None) }?
    {
      available_extensions.insert(extension.extension_name);
    }
    let available_extensions = available_extensions;

    let mut available_layers = HashSet::new();
    for layer in unsafe { entry.enumerate_instance_layer_properties() }? {
      available_layers.insert(layer.layer_name);
    }
    let available_layers = available_layers;

    //   There are certain extensions which are required by the nature of our
    // windowing system. Happily, vulanaklia knows how to deal with that based
    // on the type of window we give it.
    //
    //   This is possible because of an integration between Vulkanalia and
    // winit, which is enabled by Vulkanalia's "window" feature.
    for extension in vulkanalia::window::get_required_instance_extensions(
                         self.window.get().unwrap())
    {
      extensions.push(extension.as_ptr());
    }

    //   Deal with Vulkan's thing about opting in to non-conforming
    // implementations.
    if entry.version()? >= VULKAN_FIRST_PORTABILITY_VERSION {
      if cfg!(target_os = "macos") {
        // Vulkan on the Mac is not fully conforming.
        extensions.push(
            vk::KHR_GET_PHYSICAL_DEVICE_PROPERTIES2_EXTENSION.name.as_ptr());
        extensions.push(
            vk::KHR_PORTABILITY_ENUMERATION_EXTENSION.name.as_ptr());
        flags.insert(vk::InstanceCreateFlags::ENUMERATE_PORTABILITY_KHR);
      }
    }

    // Request the LunarG validation layer, when appropriate.
    if enable_validation {
      let layer_name = vk::ExtensionName::from_bytes(
                           b"VK_LAYER_KHRONOS_validation");
      if available_layers.contains(&layer_name) {
        layers.push(layer_name.as_ptr());
      } else {
        eprintln!("Vulkan validation requested at build time, \
                   but no validation layer available.");
      }
    }

    //   Request the debug extension. This is the first of three bits of code
    // that deal with this, and has the resonsibility of making sure the
    // extension is in the list we ask for.
    let debug_extension_name = vk::EXT_DEBUG_UTILS_EXTENSION.name;
    if available_extensions.contains(&debug_extension_name) {
      extensions.push(debug_extension_name.as_ptr());
    } else {
      eprintln!("Vulkan debug extension not available; \
                 this may mean other messages don't show up.");
    }

    let application_info = ApplicationInfo::builder()
            .application_name(b"Surreality\0")
            .application_version(vk::make_version(1, 0, 0))
            .engine_name(b"Surreality\0")
            .engine_version(vk::make_version(1, 0, 0))
            .api_version(vk::make_version(1, 0, 0));

    let mut instance_create_info = InstanceCreateInfo::builder()
            .application_info(&application_info)
            .flags(flags)
            .enabled_extension_names(&extensions)
            .enabled_layer_names(&layers);

    //   Configure the debug extension. This is the middle of three bits of
    // code that deal with this, and has the responsibility of making sure
    // the callback will be available during instance creation and
    // destruction, which is done in a special way that doesn't rely on having
    // a messager, since there can't be one for those steps.
    let debug_info = if available_extensions.contains(&debug_extension_name) {
      let mut debug_info = vk::DebugUtilsMessengerCreateInfoEXT::builder()
              .message_severity(vk::DebugUtilsMessageSeverityFlagsEXT::all())
              .message_type(vk::DebugUtilsMessageTypeFlagsEXT::GENERAL
                            | vk::DebugUtilsMessageTypeFlagsEXT::VALIDATION
                            | vk::DebugUtilsMessageTypeFlagsEXT::PERFORMANCE)
              .user_callback(Some(debug_messager_callback));

      //   Please notice that the reference we pass here will escape Rust's
      // lifetime checking, since push_next() casts it to a pointer. We don't
      // get nearly as strong a safety guarantee as one might hope (and as [1]
      // naively reassures us we do). If we did, the thing we're doing would
      // actually be forbidden!
      //
      // [1] https://kylemayes.github.io/vulkanalia/
      instance_create_info.push_next(&mut debug_info);

      Some(debug_info)
    } else { None };

    let instance = unsafe {
      //   We're promising that every struct referenced here is still alive.
      // Since it's all pointers, that's... not a thing we statically know. Be
      // aware. Only you can prevent segfaults.
      entry.create_instance(&instance_create_info, None)
    }?;

    //   Configure the debug extension. This is the last of three bits of code
    // that deal with this, and has the responsibility of asking the instance,
    // which now exists, to create the debug messager.
    if let Some(debug_info) = debug_info
       && self.debug_messager.get().is_none()
    {
      #[allow(unsafe_code)]
      let debug_messager = unsafe {
        instance.create_debug_utils_messenger_ext(&debug_info, None)
      }?;

      let _ = self.debug_messager.set(debug_messager);
    }

    let _ = self.instance.set(instance);

    Ok(())
  }

  fn init_vulkan_device(&mut self) -> Result<()> {
    let physical_device = self.pick_vulkan_device()?;

    Ok(())
  }

  //   To Vulkan, a "physical" device is the actual GPU, and a "logical"
  // device is per-process state that represents a connection to the GPU.
  // Before we can create a logical device, we must choose which physical
  // device to connect it to.
  #[allow(unsafe_code)]
  fn pick_vulkan_device(&mut self) -> Result<vk::PhysicalDevice> {
    let mut best_device = None;
    let mut best_score = None;
    let mut rejected = BTreeMap::new();

    for device in unsafe { self.instance.get().unwrap().enumerate_physical_devices() }? {
      match self.score_vulkan_device(&device)? {
        Acceptable::Accepted(new_score) => {
          if let Some(old_score) = best_score {
            if new_score > old_score {
              best_device = Some(device);
              best_score = Some(new_score);
            }
          } else {
            best_device = Some(device);
            best_score = Some(new_score);
          }
        }
        Acceptable::Rejected(reason) => {
          let properties = unsafe {
            self.instance.get().unwrap().get_physical_device_properties(device)
          };

          let name = properties.device_name.to_string_lossy().to_string();

          rejected.insert(properties.device_id, (name, reason));
        }
      }
    }

    if let Some(device) = best_device {
      Ok(device)
    } else if rejected.is_empty() {
      Err(Error {
        message: "The system has no GPUs of any kind.".to_string()
      })
    } else {
      for (_, (name, reason)) in rejected {
        eprintln!("Can't run on {} because: {}", name, reason);
      }

      Err(Error {
        message: "The system has GPUs, but none are acceptable (see above)."
                 .to_string()
      })
    }
  }

  //   We're doing two tasks: Quantifying how strongly we prefer a device, and
  // deciding whether it's acceptable at all. If it's unacceptable, it's
  // possible there will be no acceptable devices, and in that case our caller
  // will want to print explanations, but otherwise it'll want to be quiet. So
  // the outer Result is whether we successfully evaluated the device, and the
  // inner Acceptable is whether we approve of it.
  #[allow(unsafe_code)]
  fn score_vulkan_device(&mut self, device: &vk::PhysicalDevice)
      -> Result<Acceptable<u64>>
  {
    let instance = self.instance.get().unwrap();

    //   Not all devices support graphics. We find out by checking whether any
    // of their queue families do.
    let mut has_graphics = false;
    for queue in unsafe {
      instance.get_physical_device_queue_family_properties(*device)
    } {
      if queue.queue_flags.contains(vk::QueueFlags::GRAPHICS) {
        has_graphics = true;
      }
    }
    if !has_graphics {
      return Ok(Acceptable::Rejected(
          "Doesn't support graphics.".to_string()));;
    }

    //   At this point we know the device meets our high-level requirements,
    // so it's just a question of scoring.
    let properties = unsafe {
      instance.get_physical_device_properties(*device)
    };

    let mut score = 0;
    if properties.device_type == vk::PhysicalDeviceType::DISCRETE_GPU {
      // If the user has a fancy GPU, they prefer it.
      score += 128;
    } else if properties.device_type
                  == vk::PhysicalDeviceType::INTEGRATED_GPU
    {
      // It's still hardware rendering.
      score += 96;
    } else if properties.device_type == vk::PhysicalDeviceType::VIRTUAL_GPU {
      // Whatever it is, the user went to some trouble to set it up.
      score += 64;
    } else if properties.device_type == vk::PhysicalDeviceType::CPU {
      // Software rendering is slow, but at least it's a known quantity.
      score += 32;
    }
    // If it's none of those, we don't have enough information to know if
    // that's good or bad, so we assume it's bad.

    Ok(Acceptable::Accepted(score))
  }

  fn render(&mut self, window_id: WindowId) -> Result<()> {
    if let Some(window) = self.window.get()
       && window_id == window.id()
    {
      println!("render the window");
    } else {
      println!("render something unknown");
    }

    Ok(())
  }
}

impl Drop for Surreality {
  #[allow(unsafe_code)]
  fn drop(&mut self) {
    if let Some(debug_messager) = self.debug_messager.get()
       && let Some(instance) = self.instance.get()
    {
      unsafe {
        instance.destroy_debug_utils_messenger_ext(*debug_messager, None);
      }
    }

    if let Some(instance) = self.instance.get() {
      unsafe { instance.destroy_instance(None) };
    }
  }
}

impl ApplicationHandler for Surreality {
  fn resumed(&mut self, event_loop: &ActiveEventLoop) {
    ignore_errors(move || {
      self.init(event_loop)?;

      Ok(())
    });
  }

  fn window_event(&mut self, event_loop: &ActiveEventLoop,
                  window_id: WindowId, event: WindowEvent)
  {
    println!("window event {:?}", event);

    match event {
      WindowEvent::RedrawRequested => {
        if !event_loop.exiting() {
          if let Err(e) = self.render(window_id) {
            eprintln!("Error: {}", e);
          }
        }
      }
      WindowEvent::CloseRequested => {
        event_loop.exit();
      }
      _ => { }
    }
  }
}


fn main() -> std::process::ExitCode {
  let body: fn() -> Result<()> = || {
    let event_loop = EventLoop::new()?;
    let mut surreality = Surreality::new();
    event_loop.run_app(&mut surreality)?;
    Ok(())
  };

  match body() {
    Ok(()) => std::process::ExitCode::SUCCESS,
    Err(e) => {
      eprintln!("Error: {}", e);
      std::process::ExitCode::from(1)
    }
  }
}


#[allow(unsafe_code)]
extern "system" fn debug_messager_callback(
    severity: vk::DebugUtilsMessageSeverityFlagsEXT,
    flags: vk::DebugUtilsMessageTypeFlagsEXT,
    data: *const vk::DebugUtilsMessengerCallbackDataEXT,
    _context: *mut c_void) -> vk::Bool32
{
  //   Vulkan sends us everything, it's up to us to apply any filtering we
  // want. The thing about this is that games need to be debuggable by end
  // users, to diagnose compatibility issues and weird configurations, so we
  // still want SOMETHING even when we're built in release mode.
  //
  //   For now, we'll see if we can get away without providing runtime config
  // stuff for diagnostics. We set the threshold pretty high in release mode,
  // on the theory that our own diagnostics should be sufficient.
  //
  //   Making this strategy work does rely on us actually checking error
  // conditions and reporting them in useful ways, so that we only need
  // Vulkan's messages for things we truly couldn't have anticipated. We do
  // not take a more-is-better approach to diagnostics; the ideal would be to
  // provide all the crucial information, and nothing else.
  let threshold = if cfg!(feature = "vulkan-validation")
                     || cfg!(debug_assertions)
  {
    vk::DebugUtilsMessageSeverityFlagsEXT::empty()
  } else {
    vk::DebugUtilsMessageSeverityFlagsEXT::WARNING
  };

  if severity >= threshold {
    let data = unsafe { *data };
    let text = unsafe { CStr::from_ptr(data.message) }.to_string_lossy();

    let label = if severity >= vk::DebugUtilsMessageSeverityFlagsEXT::ERROR {
      "error"
    } else if severity >= vk::DebugUtilsMessageSeverityFlagsEXT::WARNING {
      "warning"
    } else if severity >= vk::DebugUtilsMessageSeverityFlagsEXT::INFO {
      "informational message"
    } else {
      "message of unknown, very minor significance"
    };

    eprintln!("Vulkan {}: {} (flags {:?})", label, text, flags);
  }

  //   A return value of true would tell the validation layer we're unhappy
  // with it, for the sake of conformance testing. We're not a conformance
  // test so anything it does is fine with us.
  vk::FALSE
}