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#![deny(unsafe_code)]
use crate::error::*;
use crate::linear_algebra::{ Vec3, Vec4, Transformation };
use crate::shader_data::VertexPushBlock;
use std::f32::consts::{ TAU };
use std::mem::size_of;
use vulkanalia::Device;
use vulkanalia::vk::{ self, HasBuilder, DeviceV1_0 };
#[allow(unsafe_code)]
pub fn generate_scene_commands(command_buffer: &vk::CommandBuffer,
time: f32, device: &Device,
extent: &vk::Extent2D,
framebuffer: &vk::Framebuffer,
render_pass: &vk::RenderPass,
pipeline_layout: &vk::PipelineLayout,
pipeline: &vk::Pipeline,
vertex_buffer: &vk::Buffer,
index_buffer: &vk::Buffer,
index_count: usize,
descriptor_set: &vk::DescriptorSet)
-> Result<()>
{
let inheritance_info = vk::CommandBufferInheritanceInfo::builder();
let command_buffer_begin_info = vk::CommandBufferBeginInfo::builder()
.flags(vk::CommandBufferUsageFlags::empty())
.inheritance_info(&inheritance_info);
unsafe {
device.begin_command_buffer(*command_buffer, &command_buffer_begin_info)
}?;
let render_area = vk::Rect2D::builder()
.offset(vk::Offset2D::default())
.extent(*extent);
let color_clear_value = vk::ClearValue {
color: vk::ClearColorValue {
float32: [0.0, 0.0, 0.0, 1.0]
}
};
let depth_clear_value = vk::ClearValue {
depth_stencil: vk::ClearDepthStencilValue {
depth: 1.0,
stencil: 0,
}
};
let clear_values = [color_clear_value, depth_clear_value];
let begin_pass_info = vk::RenderPassBeginInfo::builder()
.render_pass(*render_pass)
.framebuffer(*framebuffer)
.render_area(render_area)
.clear_values(&clear_values);
unsafe {
device.cmd_begin_render_pass(*command_buffer, &begin_pass_info,
vk::SubpassContents::INLINE)
};
unsafe {
device.cmd_bind_pipeline(*command_buffer,
vk::PipelineBindPoint::GRAPHICS,
*pipeline)
};
unsafe {
device.cmd_bind_vertex_buffers(*command_buffer, 0,
&[*vertex_buffer], &[0])
};
unsafe {
device.cmd_bind_index_buffer(*command_buffer, *index_buffer, 0,
vk::IndexType::UINT32)
};
unsafe {
device.cmd_bind_descriptor_sets(*command_buffer,
vk::PipelineBindPoint::GRAPHICS,
*pipeline_layout,
0,
&[*descriptor_set],
&[])
};
let scale = Vec3::new(1.0, 1.0, 1.0);
let model = Transformation {
rotation: Vec4::rotation_quaternion(&Vec3::new(0.0, 1.0, 0.0), time % TAU),
translation: Vec3::new(0.0, 0.0, 0.0),
};
let push_block = VertexPushBlock::<f32> { scale, model };
let size = size_of::<VertexPushBlock::<f32>>();
let push_block_bytes = unsafe {
std::slice::from_raw_parts(&push_block as *const VertexPushBlock<f32>
as *const u8,
size)
};
unsafe {
device.cmd_push_constants(*command_buffer, *pipeline_layout,
vk::ShaderStageFlags::VERTEX,
0,
push_block_bytes)
};
unsafe {
device.cmd_draw_indexed(*command_buffer, index_count as u32,
1, 0, 0, 0)
};
unsafe { device.cmd_end_render_pass(*command_buffer) };
unsafe { device.end_command_buffer(*command_buffer) }?;
Ok(())
}
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