1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
|
#![deny(unsafe_code)]
use crate::error::*;
use crate::graphics::{ Permanent, ForReinit };
use crate::graphics::permanent::{ QueueFamilyIndices, EnableAnisotropy };
use crate::graphics::util::{
allocate_buffer, allocate_image, init_image_view
};
use crate::shader_data::UniformBlock;
use std::collections::BTreeSet;
use std::mem::size_of;
use vulkanalia::{ Device, Instance };
use vulkanalia::vk::{ self, Handle, HasBuilder, InstanceV1_0, DeviceV1_0,
KhrSwapchainExtensionDeviceCommands };
use winit::window::Window;
// TODO: use VK_KHR_swapchain_maintenance1 to put a fence on the presentation
// operation. doing that will remove the requirement that we have more
// simultaneous frames than images.
pub const N_SIMULTANEOUS_FRAMES: usize = 5;
// The WindowDressing collects the Vulkan graphics objects which need to be
// regenerated or modified when the window changes in certain ways, such as
// resizing, but are not needed during rendering. The ones which don't need to
// be regenerated are collected in Permanent. The ones which are needed during
// rendering are collected in RenderState, below.
#[derive(Debug)]
pub struct WindowDressing {
pub swapchain: Swapchain,
color_image: vk::Image,
color_image_memory: vk::DeviceMemory,
pub color_image_view: vk::ImageView,
depth_image: vk::Image,
depth_image_memory: vk::DeviceMemory,
pub depth_image_view: vk::ImageView,
pub depth_format: vk::Format,
pub sampler: vk::Sampler,
pub uniform_buffers: Vec<vk::Buffer>,
pub uniform_buffer_memory: Vec<vk::DeviceMemory>,
pub descriptor_pool: vk::DescriptorPool,
pub concurrency: Concurrency,
}
// A swapchain is the generalized facility that is used to implement
// double buffering, triple buffering, rendering passes that feed into each
// other, and other things of that nature. It's a first-class thing but for
// now, we use at most one of it. We also support running without one.
#[derive(Debug)]
pub struct Swapchain {
pub swapchain: vk::SwapchainKHR,
pub images: Vec<vk::Image>,
pub image_views: Vec<vk::ImageView>,
pub format: vk::Format,
pub extent: vk::Extent2D,
}
#[derive(Debug)]
pub struct Concurrency {
pub image_available_semaphores: Vec<vk::Semaphore>,
pub rendering_finished_semaphores: Vec<vk::Semaphore>,
// Okay, the lifetime management on the fences is really subtle. There is
// one fence for each frame, and frame_fences holds the authoritative
// reference to it.
//
// There is one entry in image_fences for each image. The number of images
// is not directly related to the number of frames; it will likely be
// larger, but may be smaller or the same. At the start of execution, the
// entries are all nulls. Each time an image is acquired from the swapchain,
// the corresponding entry in image_fences is overwritten with a duplicate
// of the frame fence. This happens during rendering of the frame, so the
// frame fence is in the "signaled" state. It will be reset right before
// submitting the queue, then signaled again when the submission completes.
pub frame_fences: Vec<vk::Fence>,
pub image_fences: Vec<vk::Fence>,
}
impl WindowDressing {
pub fn new(permanent: &Permanent, for_reinit: &ForReinit,
enable_anisotropy: EnableAnisotropy, mip_count: u32)
-> Result<Self>
{
let window = &permanent.window;
let instance = &permanent.instance;
let surface = &permanent.surface;
let device = &permanent.device;
let sample_count = for_reinit.sample_count;
let indices = &for_reinit.indices;
let swapchain = init_swapchain(
window, instance, surface, device, &indices)?;
let (color_image, color_image_memory, color_image_view)
= init_color(instance, device, &swapchain.extent, sample_count,
swapchain.format)?;
let (depth_image, depth_image_memory, depth_image_view, depth_format)
= init_depth(instance, device, &swapchain.extent, sample_count)?;
let sampler = init_sampler(&device, &enable_anisotropy, mip_count)?;
let (uniform_buffers, uniform_buffer_memory)
= init_uniform_buffers(instance, device, swapchain.images.len())?;
let descriptor_pool
= init_descriptor_pool(device, swapchain.images.len())?;
let concurrency = init_concurrency(device, &swapchain.images)?;
Ok(WindowDressing {
swapchain,
color_image,
color_image_memory,
color_image_view,
depth_image,
depth_image_memory,
depth_image_view,
depth_format,
sampler,
uniform_buffers,
uniform_buffer_memory,
descriptor_pool,
concurrency,
})
}
#[allow(unsafe_code)]
pub fn reinit(&mut self, permanent: &Permanent, for_reinit: &ForReinit)
-> Result<()>
{
let window = &permanent.window;
let instance = &permanent.instance;
let surface = &permanent.surface;
let device = &permanent.device;
let sample_count = for_reinit.sample_count;
let indices = &for_reinit.indices;
unsafe { device.device_wait_idle() }.unwrap();
self.destroy_replaceable(device);
let swapchain
= init_swapchain(window, instance, surface, device, &indices)?;
let (color_image, color_image_memory, color_image_view)
= init_color(instance, device, &swapchain.extent, sample_count,
swapchain.format)?;
let (depth_image, depth_image_memory, depth_image_view, depth_format)
= init_depth(instance, device, &swapchain.extent, sample_count)?;
let (uniform_buffers, uniform_buffer_memory)
= init_uniform_buffers(instance, device, swapchain.images.len())?;
// Notice that we did NOT reuse the descriptor pool.
let descriptor_pool
= init_descriptor_pool(device, swapchain.images.len())?;
self.concurrency.image_fences.resize(swapchain.images.len(),
vk::Fence::null());
self.swapchain = swapchain;
self.color_image = color_image;
self.color_image_memory = color_image_memory;
self.color_image_view = color_image_view;
self.depth_image = depth_image;
self.depth_image_memory = depth_image_memory;
self.depth_image_view = depth_image_view;
self.depth_format = depth_format;
self.uniform_buffers = uniform_buffers;
self.uniform_buffer_memory = uniform_buffer_memory;
self.descriptor_pool = descriptor_pool;
Ok(())
}
// This relies on its caller to have already waited for the device to be
// idle.
#[allow(unsafe_code)]
pub fn destroy(mut self, device: &Device) {
self.destroy_replaceable(device);
unsafe { device.destroy_sampler(self.sampler, None) };
for semaphore in self.concurrency.image_available_semaphores {
unsafe { device.destroy_semaphore(semaphore, None) };
}
for semaphore in self.concurrency.rendering_finished_semaphores {
unsafe { device.destroy_semaphore(semaphore, None) };
}
for fence in self.concurrency.frame_fences {
unsafe { device.destroy_fence(fence, None) };
}
}
#[allow(unsafe_code)]
fn destroy_replaceable(&mut self, device: &Device) {
// While the descriptor pool is also a pool, it has a preallocated size
// which will be different next time. So, we destroy it all the way.
unsafe { device.destroy_descriptor_pool(self.descriptor_pool, None) };
// Notice that, unlike the vertex and index buffers, we destroy and
// re-create these on every reinitialization. That's because the number of
// them depends on how many images the swapchain has.
for buffer in &self.uniform_buffers {
unsafe { device.destroy_buffer(*buffer, None) };
}
for memory in &self.uniform_buffer_memory {
unsafe { device.free_memory(*memory, None) };
}
unsafe { device.destroy_image(self.color_image, None) };
unsafe { device.free_memory(self.color_image_memory, None) };
unsafe { device.destroy_image_view(self.color_image_view, None) };
unsafe { device.destroy_image(self.depth_image, None) };
unsafe { device.free_memory(self.depth_image_memory, None) };
unsafe { device.destroy_image_view(self.depth_image_view, None) };
for view in &self.swapchain.image_views {
unsafe { device.destroy_image_view(*view, None) };
}
unsafe { device.destroy_swapchain_khr(self.swapchain.swapchain, None) };
}
}
#[allow(unsafe_code)]
fn init_swapchain(window: &Window, instance: &Instance,
surface: &vk::SurfaceKHR, device: &Device,
indices: &QueueFamilyIndices)
-> Result<Swapchain>
{
let physical_device = device.physical_device();
let (capabilities, formats, presentation_modes)
= Permanent::find_device_swapchain_features(
instance, surface, &physical_device)?.require()?;
let format = pick_surface_format(&formats)?;
let presentation_mode
= pick_presentation_mode(&presentation_modes)?;
let extent = pick_image_extent(window, capabilities)?;
let mut image_count = capabilities.min_image_count + 1;
if capabilities.max_image_count != 0 {
image_count
= image_count.clamp(0, capabilities.max_image_count);
}
let mut unique_queue_family_indices = BTreeSet::new();
unique_queue_family_indices.insert(indices.graphics);
unique_queue_family_indices.insert(indices.presentation);
// If there's only one queue, we use exclusive sharing mode, which
// will allow things to work without locks. Otherwise we use concurrent
// mode.
let (ordered_indices, sharing_mode)
= if unique_queue_family_indices.len() < 2
{
(vec![indices.graphics], vk::SharingMode::EXCLUSIVE)
} else {
(vec![indices.graphics, indices.presentation],
vk::SharingMode::CONCURRENT)
};
let swapchain_info = vk::SwapchainCreateInfoKHR::builder()
.surface(*surface)
.min_image_count(image_count)
.image_format(format.format)
.image_color_space(format.color_space)
.image_extent(extent)
.image_array_layers(1)
.image_usage(vk::ImageUsageFlags::COLOR_ATTACHMENT)
.image_sharing_mode(sharing_mode)
.queue_family_indices(&ordered_indices)
.pre_transform(capabilities.current_transform)
.composite_alpha(vk::CompositeAlphaFlagsKHR::OPAQUE)
.present_mode(presentation_mode)
.clipped(true)
.old_swapchain(vk::SwapchainKHR::null());
let swapchain = unsafe {
device.create_swapchain_khr(&swapchain_info, None)
}?;
let images = unsafe {
device.get_swapchain_images_khr(swapchain)
}?;
let mut image_views = Vec::new();
for image in &images {
let view = init_image_view(device, image, 1, format.format,
vk::ImageAspectFlags::COLOR)?;
image_views.push(view);
}
Ok(Swapchain {
swapchain, images, image_views,
format: format.format,
extent
})
}
#[allow(unsafe_code)]
fn init_color(instance: &Instance, device: &Device, extent: &vk::Extent2D,
sample_count: vk::SampleCountFlags, format: vk::Format)
-> Result<(vk::Image, vk::DeviceMemory, vk::ImageView)>
{
let (image, image_memory)
= allocate_image(instance, device,
extent.width, extent.height, 1, sample_count,
format,
vk::ImageTiling::OPTIMAL,
vk::ImageUsageFlags::COLOR_ATTACHMENT
| vk::ImageUsageFlags::TRANSIENT_ATTACHMENT,
vk::MemoryPropertyFlags::DEVICE_LOCAL)?;
let image_view = init_image_view(device, &image, 1, format,
vk::ImageAspectFlags::COLOR)?;
Ok((image, image_memory, image_view))
}
#[allow(unsafe_code)]
fn init_depth(instance: &Instance, device: &Device, extent: &vk::Extent2D,
sample_count: vk::SampleCountFlags)
-> Result<(vk::Image, vk::DeviceMemory, vk::ImageView, vk::Format)>
{
let physical_device = device.physical_device();
let format = pick_depth_format(instance, &physical_device)?;
let (image, image_memory)
= allocate_image(instance, device,
extent.width, extent.height, 1, sample_count,
format,
vk::ImageTiling::OPTIMAL,
vk::ImageUsageFlags::DEPTH_STENCIL_ATTACHMENT,
vk::MemoryPropertyFlags::DEVICE_LOCAL)?;
let image_view = init_image_view(device, &image, 1, format,
vk::ImageAspectFlags::DEPTH)?;
Ok((image, image_memory, image_view, format))
}
fn init_uniform_buffers(instance: &Instance, device: &Device, count: usize)
-> Result<(Vec<vk::Buffer>, Vec<vk::DeviceMemory>)>
{
let mut buffers = Vec::new();
let mut all_memory = Vec::new();
for _ in 0 .. count {
let (buffer, memory) = allocate_buffer(
instance, device,
size_of::<UniformBlock<f32>>() as vk::DeviceSize,
vk::BufferUsageFlags::UNIFORM_BUFFER,
vk::MemoryPropertyFlags::HOST_COHERENT
| vk::MemoryPropertyFlags::HOST_VISIBLE)?;
buffers.push(buffer);
all_memory.push(memory);
}
Ok((buffers, all_memory))
}
#[allow(unsafe_code)]
fn init_sampler(device: &Device, enable_anisotropy: &EnableAnisotropy,
mip_count: u32)
-> Result<vk::Sampler>
{
let mut sampler_info = vk::SamplerCreateInfo::builder()
.mag_filter(vk::Filter::LINEAR)
.min_filter(vk::Filter::LINEAR)
.address_mode_u(vk::SamplerAddressMode::REPEAT)
.address_mode_v(vk::SamplerAddressMode::REPEAT)
.address_mode_w(vk::SamplerAddressMode::REPEAT)
.border_color(vk::BorderColor::INT_OPAQUE_BLACK)
.unnormalized_coordinates(false)
.compare_enable(false)
.compare_op(vk::CompareOp::ALWAYS)
.mipmap_mode(vk::SamplerMipmapMode::LINEAR)
.mip_lod_bias(0.0)
.min_lod(0.0)
.max_lod(mip_count as f32);
sampler_info = if enable_anisotropy.0 {
sampler_info.anisotropy_enable(true)
.max_anisotropy(16.0)
} else {
sampler_info.anisotropy_enable(false)
.max_anisotropy(1.0)
};
let sampler = unsafe { device.create_sampler(&sampler_info, None) }?;
Ok(sampler)
}
#[allow(unsafe_code)]
fn init_descriptor_pool(device: &Device, count: usize)
-> Result<vk::DescriptorPool>
{
let uniform_block_size = vk::DescriptorPoolSize::builder()
.type_(vk::DescriptorType::UNIFORM_BUFFER)
.descriptor_count(count as u32);
let sampler_size = vk::DescriptorPoolSize::builder()
.type_(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.descriptor_count(count as u32);
let sizes = [uniform_block_size, sampler_size];
let pool_info = vk::DescriptorPoolCreateInfo::builder()
.pool_sizes(&sizes)
.max_sets(count as u32);
let pool = unsafe { device.create_descriptor_pool(&pool_info, None) }?;
Ok(pool)
}
#[allow(unsafe_code)]
fn init_concurrency(device: &Device,
swapchain_images: &Vec<vk::Image>)
-> Result<Concurrency>
{
let semaphore_info = vk::SemaphoreCreateInfo::builder();
let fence_info = vk::FenceCreateInfo::builder()
.flags(vk::FenceCreateFlags::SIGNALED);
let mut image_available_semaphores = Vec::new();
let mut rendering_finished_semaphores = Vec::new();
let mut frame_fences = Vec::new();
for _ in 0 .. N_SIMULTANEOUS_FRAMES {
image_available_semaphores.push(unsafe {
device.create_semaphore(&semaphore_info, None)
}?);
rendering_finished_semaphores.push(unsafe {
device.create_semaphore(&semaphore_info, None)
}?);
frame_fences.push(unsafe {
device.create_fence(&fence_info, None)
}?);
}
let mut image_fences = Vec::new();
for _ in 0 .. swapchain_images.len() {
image_fences.push(vk::Fence::null());
}
Ok(Concurrency {
image_available_semaphores,
rendering_finished_semaphores,
frame_fences,
image_fences: image_fences,
})
}
fn pick_surface_format(available_formats: &Vec<vk::SurfaceFormatKHR>)
-> Result<vk::SurfaceFormatKHR>
{
for format in available_formats {
if format.format == vk::Format::B8G8R8A8_SRGB
&& format.color_space == vk::ColorSpaceKHR::SRGB_NONLINEAR
{
return Ok(format.clone());
}
}
return Ok(available_formats[0].clone());
}
#[allow(unsafe_code)]
fn pick_depth_format(instance: &Instance,
physical_device: &vk::PhysicalDevice)
-> Result<vk::Format>
{
let required_features = vk::FormatFeatureFlags::DEPTH_STENCIL_ATTACHMENT;
for format in [vk::Format::D32_SFLOAT,
vk::Format::D32_SFLOAT_S8_UINT,
vk::Format::D24_UNORM_S8_UINT]
{
let properties = unsafe {
instance.get_physical_device_format_properties(
*physical_device, format)
};
if properties.optimal_tiling_features.contains(required_features) {
return Ok(format);
}
}
Err(Error {
message: "There is no supported depth-buffer sample format.".to_string()
})
}
fn pick_presentation_mode(_available_modes: &Vec<vk::PresentModeKHR>)
-> Result<vk::PresentModeKHR>
{
// It's guaranteed to have this one.
return Ok(vk::PresentModeKHR::FIFO);
}
fn pick_image_extent(window: &Window,
capabilities: vk::SurfaceCapabilitiesKHR)
-> Result<vk::Extent2D>
{
if capabilities.current_extent.width != u32::MAX
&& capabilities.current_extent.height != u32::MAX
{
Ok(capabilities.current_extent)
} else {
let window_size = window.inner_size();
let width = window_size.width
.clamp(capabilities.min_image_extent.width,
capabilities.max_image_extent.width);
let height = window_size.height
.clamp(capabilities.min_image_extent.height,
capabilities.max_image_extent.height);
Ok(vk::Extent2D::builder().width(width).height(height).build())
}
}
|