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path: root/shaders/shader.vert
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#version 460

vec2 triangle[3] = vec2[](
  vec2(0.0, -0.5),
  vec2(0.5, 0.5),
  vec2(-0.5, 0.5)
);

void main() {
  gl_Position = vec4(triangle[gl_VertexIndex], 0.0, 1.0);
}