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Force-Push: yes
Change-Id: I5cbdf59870258f099fc6dd47ff2f1566376c1585
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subdividing the lifetimes of all our various objects may feel questionable in general, but this particular division is a very natural one
Force-Push: yes
Change-Id: I499a32875a4d75965944af720e7bfd6ec5965c15
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use push constants
this concludes the tutorial; there's now a bit of fairly obvious refactoring to do to group objects in a way that reflects when they're needed, which can be followed by building a real scene graph
Change-Id: Id3b76d00d08ae915270095bd606e41767b7ec177
Force-Push: yes
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