| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 7 days | state needed when rendering is now in its own struct | Irene Knapp | |
| subdividing the lifetimes of all our various objects may feel questionable in general, but this particular division is a very natural one Force-Push: yes Change-Id: I499a32875a4d75965944af720e7bfd6ec5965c15 | |||
| 7 days | factor out the render commands into a new scene module | Irene Knapp | |
| use push constants this concludes the tutorial; there's now a bit of fairly obvious refactoring to do to group objects in a way that reflects when they're needed, which can be followed by building a real scene graph Change-Id: Id3b76d00d08ae915270095bd606e41767b7ec177 Force-Push: yes | |||