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A game and rendering engine written in Rust. There are many like it, but this one is ours.
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2026-08-17
draw three teapots
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Irene Knapp
2026-08-17
move the texture binding to a push descriptor
Irene Knapp
2026-08-16
move uniform buffers into Frame
Irene Knapp
2026-08-14
move the Frame destruction code to where it goes
Irene Knapp
2026-08-14
move all the per-frame stuff into its own struct and file
Irene Knapp
2026-08-12
split the texture's sampler and its image view into separaet bindings
Irene Knapp
2026-08-09
abstract over bundled assets
Irene Knapp
2026-08-09
move PNG-specific code to a new module files::png
Irene Knapp
2026-08-09
rename and reexport a bunch of graphics state types
Irene Knapp
2026-08-09
refactor Texture into its own thing
Irene Knapp
2026-08-08
move the obj loader to a more logical place
Irene Knapp
2026-08-08
remove physical_device from ForReinit
Irene Knapp
2026-08-08
move models into their own struct and file
Irene Knapp
2026-08-06
further splitting of graphics submodules
Irene Knapp
2026-08-06
move some modules into a new graphics submodule
Irene Knapp