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-rw-r--r--src/linear_algebra.rs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/linear_algebra.rs b/src/linear_algebra.rs
index eb9aca2..0051fa8 100644
--- a/src/linear_algebra.rs
+++ b/src/linear_algebra.rs
@@ -434,7 +434,8 @@ impl<T: Copy> Mat4<T> {
   // internally to the graphics API. This is necessary in order to produce the
   // homogenous behavior of the z-coordinate; it also acts as a convenient way
   // to scale the x and y coordinates by depth, implementing what artists call
-  // foreshortening.
+  // foreshortening. We will need to talk about this final post-processing
+  // step at length, so we call it "w-division" for convenience.
   //
   //   The field of view is in radians, and is used as the angle measured
   // vertically from top to bottom of the screen. The computed y scale will be