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-rw-r--r--src/graphics/render.rs497
1 files changed, 497 insertions, 0 deletions
diff --git a/src/graphics/render.rs b/src/graphics/render.rs
new file mode 100644
index 0000000..0b4a12a
--- /dev/null
+++ b/src/graphics/render.rs
@@ -0,0 +1,497 @@
+#![deny(unsafe_code)]
+use crate::error::*;
+use crate::graphics::{ Permanent, ForReinit, WindowDressing, Model, Texture };
+use crate::shader_data::{ Vertex, UniformBlock, VertexPushBlock };
+
+use std::mem::size_of;
+
+use vulkanalia::Device;
+use vulkanalia::vk::{ self, Handle, HasBuilder, DeviceV1_0 };
+
+
+//   Render is a state object that collects the Vulkan graphics objects which
+// need to be regenerated or modified when the window changes, as with
+// WindowDressing, and which are also used as part of rendering.
+#[derive(Debug)]
+pub struct Render {
+  pub render_pass: vk::RenderPass,
+
+  pub pipeline: vk::Pipeline,
+  pub pipeline_layout: vk::PipelineLayout,
+
+  pub model: Option<Model>,
+
+  pub framebuffers: Vec<vk::Framebuffer>,
+  pub command_buffers: Vec<vk::CommandBuffer>,
+  pub descriptor_sets: Vec<vk::DescriptorSet>,
+}
+
+
+impl Render {
+  pub fn new(permanent: &Permanent, for_reinit: &ForReinit,
+             window_dressing: &WindowDressing, texture: &Texture)
+      -> Result<Self>
+  {
+    let device = &permanent.device;
+    let primary_command_pool = &permanent.primary_command_pool;
+    let sample_count = for_reinit.sample_count;
+    let descriptor_set_layout = &for_reinit.descriptor_set_layout;
+    let swapchain = &window_dressing.swapchain;
+    let depth_format = &window_dressing.depth_format;
+    let color_image_view = &window_dressing.color_image_view;
+    let depth_image_view = &window_dressing.depth_image_view;
+    let uniform_buffers = &window_dressing.uniform_buffers;
+    let descriptor_pool = &window_dressing.descriptor_pool;
+    let sampler = &window_dressing.sampler;
+
+    let render_pass = init_render_pass(device, sample_count,
+                                       &swapchain.format, &depth_format)?;
+
+    let (pipeline_layout, pipeline)
+            = init_pipeline(device, descriptor_set_layout, &swapchain.extent,
+                            sample_count, &render_pass)?;
+
+    let framebuffers = init_framebuffers(
+            device, &swapchain.extent, &swapchain.image_views,
+            &color_image_view, &depth_image_view, &render_pass)?;
+
+    let command_buffers = init_command_buffers(device, &framebuffers,
+                                               primary_command_pool)?;
+
+    let descriptor_sets
+            = init_descriptor_sets(device, descriptor_set_layout,
+                                   &uniform_buffers, &descriptor_pool,
+                                   swapchain.images.len(),
+                                   &texture.image_view, &sampler)?;
+
+    let model = None;
+
+    Ok(Render {
+      render_pass,
+      pipeline,
+      pipeline_layout,
+      model,
+      framebuffers,
+      command_buffers,
+      descriptor_sets,
+    })
+  }
+
+  //   This relies on its caller to have already waited for the device to be
+  // idle.
+  pub fn reinit(&mut self,
+                permanent: &Permanent, for_reinit: &ForReinit,
+                window_dressing: &WindowDressing, texture: &Texture)
+      -> Result<()>
+  {
+    self.destroy_replaceable(permanent);
+
+    let device = &permanent.device;
+    let primary_command_pool = &permanent.primary_command_pool;
+    let sample_count = for_reinit.sample_count;
+    let descriptor_set_layout = &for_reinit.descriptor_set_layout;
+    let swapchain = &window_dressing.swapchain;
+    let depth_format = &window_dressing.depth_format;
+    let color_image_view = &window_dressing.color_image_view;
+    let depth_image_view = &window_dressing.depth_image_view;
+    let uniform_buffers = &window_dressing.uniform_buffers;
+    let descriptor_pool = &window_dressing.descriptor_pool;
+    let sampler = &window_dressing.sampler;
+
+    let render_pass = init_render_pass(device, sample_count,
+                                       &swapchain.format, &depth_format)?;
+
+    let (pipeline_layout, pipeline)
+            = init_pipeline(device, descriptor_set_layout, &swapchain.extent,
+                            sample_count, &render_pass)?;
+
+    let framebuffers = init_framebuffers(
+            device, &swapchain.extent, &swapchain.image_views,
+            &color_image_view, &depth_image_view, &render_pass)?;
+
+    // Notice that we reused the command pool.
+    let command_buffers = init_command_buffers(device, &framebuffers,
+                                               primary_command_pool)?;
+
+    let descriptor_sets
+            = init_descriptor_sets(device, descriptor_set_layout,
+                                   &uniform_buffers, &descriptor_pool,
+                                   swapchain.images.len(),
+                                   &texture.image_view, sampler)?;
+
+    self.render_pass = render_pass;
+    self.pipeline = pipeline;
+    self.pipeline_layout = pipeline_layout;
+    self.framebuffers = framebuffers;
+    self.command_buffers = command_buffers;
+    self.descriptor_sets = descriptor_sets;
+
+    Ok(())
+  }
+
+  //   This relies on its caller to have already waited for the device to be
+  // idle.
+  #[allow(unsafe_code)]
+  pub fn destroy(mut self, permanent: &Permanent) {
+    self.destroy_replaceable(permanent);
+
+    if let Some(model) = self.model {
+      model.destroy(&permanent.device);
+    }
+  }
+
+  #[allow(unsafe_code)]
+  fn destroy_replaceable(&mut self, permanent: &Permanent) {
+    let device = &permanent.device;
+
+    for framebuffer in &self.framebuffers {
+      unsafe { device.destroy_framebuffer(*framebuffer, None) };
+    }
+
+    //   Notice that we free the buffers in the pool, but do not destroy the
+    // pool itself. Notice also that we only do this for the primary command
+    // pool, because that's the only one where we've kept track of the
+    // buffers. We promise ourselves to free buffers in the transient pool
+    // immediately after using them.
+    unsafe {
+      device.free_command_buffers(permanent.primary_command_pool,
+                                  &self.command_buffers)
+    };
+
+    unsafe { device.destroy_pipeline(self.pipeline, None) };
+    unsafe { device.destroy_pipeline_layout(self.pipeline_layout, None) };
+    unsafe { device.destroy_render_pass(self.render_pass, None) };
+  }
+
+  pub fn set_model(&mut self, model: Model) {
+    self.model = Some(model);
+  }
+}
+
+
+#[allow(unsafe_code)]
+fn init_render_pass(device: &Device, sample_count: vk::SampleCountFlags,
+                    color_format: &vk::Format, depth_format: &vk::Format)
+    -> Result<vk::RenderPass>
+{
+  let color_attachment = vk::AttachmentDescription::builder()
+          .format(*color_format)
+          .samples(sample_count)
+          .load_op(vk::AttachmentLoadOp::CLEAR)
+          .store_op(vk::AttachmentStoreOp::STORE)
+          .stencil_load_op(vk::AttachmentLoadOp::DONT_CARE)
+          .stencil_store_op(vk::AttachmentStoreOp::DONT_CARE)
+          .initial_layout(vk::ImageLayout::UNDEFINED)
+          .final_layout(vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL);
+
+  let color_attachment_reference = vk::AttachmentReference::builder()
+          .attachment(0)
+          .layout(vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL);
+
+  let depth_attachment = vk::AttachmentDescription::builder()
+          .format(*depth_format)
+          .samples(sample_count)
+          .load_op(vk::AttachmentLoadOp::CLEAR)
+          .store_op(vk::AttachmentStoreOp::DONT_CARE)
+          .stencil_load_op(vk::AttachmentLoadOp::DONT_CARE)
+          .stencil_store_op(vk::AttachmentStoreOp::DONT_CARE)
+          .initial_layout(vk::ImageLayout::UNDEFINED)
+          .final_layout(vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+
+  let depth_attachment_reference = vk::AttachmentReference::builder()
+          .attachment(1)
+          .layout(vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+
+  let color_resolve_attachment = vk::AttachmentDescription::builder()
+          .format(*color_format)
+          .samples(vk::SampleCountFlags::_1)
+          .load_op(vk::AttachmentLoadOp::DONT_CARE)
+          .store_op(vk::AttachmentStoreOp::STORE)
+          .stencil_load_op(vk::AttachmentLoadOp::DONT_CARE)
+          .stencil_store_op(vk::AttachmentStoreOp::DONT_CARE)
+          .initial_layout(vk::ImageLayout::UNDEFINED)
+          .final_layout(vk::ImageLayout::PRESENT_SRC_KHR);
+
+  let color_resolve_attachment_reference = vk::AttachmentReference::builder()
+          .attachment(2)
+          .layout(vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL);
+
+  let color_attachments = [color_attachment_reference];
+  let resolve_attachments = [color_resolve_attachment_reference];
+  let subpass = vk::SubpassDescription::builder()
+          .pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS)
+          .color_attachments(&color_attachments)
+          .depth_stencil_attachment(&depth_attachment_reference)
+          .resolve_attachments(&resolve_attachments);
+
+  let dependency = vk::SubpassDependency::builder()
+          .src_subpass(vk::SUBPASS_EXTERNAL)
+          .src_stage_mask(vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT
+                          | vk::PipelineStageFlags::EARLY_FRAGMENT_TESTS)
+          .src_access_mask(vk::AccessFlags::empty())
+          .dst_subpass(0)
+          .dst_stage_mask(vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT
+                          | vk::PipelineStageFlags::EARLY_FRAGMENT_TESTS)
+          .dst_access_mask(vk::AccessFlags::COLOR_ATTACHMENT_WRITE
+                           | vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_WRITE);
+
+  let render_attachments = [color_attachment,
+                            depth_attachment,
+                            color_resolve_attachment];
+  let subpasses = [subpass];
+  let dependencies = [dependency];
+  let render_pass_info = vk::RenderPassCreateInfo::builder()
+          .attachments(&render_attachments)
+          .subpasses(&subpasses)
+          .dependencies(&dependencies);
+
+  let render_pass = unsafe {
+    device.create_render_pass(&render_pass_info, None)
+  }?;
+
+  Ok(render_pass)
+}
+
+
+#[allow(unsafe_code)]
+fn init_pipeline(device: &Device,
+                 descriptor_set_layout: &vk::DescriptorSetLayout,
+                 extent: &vk::Extent2D, sample_count: vk::SampleCountFlags,
+                 render_pass: &vk::RenderPass)
+    -> Result<(vk::PipelineLayout, vk::Pipeline)>
+{
+  let vertex_binary = include_bytes!(
+          concat!(env!("OUT_DIR"), "/shader.vert.spv"));
+  let fragment_binary = include_bytes!(
+          concat!(env!("OUT_DIR"), "/shader.frag.spv"));
+
+  let vertex_module = Permanent::load_spirv_shader_module(
+          device, vertex_binary)?;
+  let fragment_module = Permanent::load_spirv_shader_module(
+          device, fragment_binary)?;
+
+  let vertex_stage_info = vk::PipelineShaderStageCreateInfo::builder()
+          .stage(vk::ShaderStageFlags::VERTEX)
+          .module(vertex_module)
+          .name(b"main\0");
+
+  let fragment_stage_info = vk::PipelineShaderStageCreateInfo::builder()
+          .stage(vk::ShaderStageFlags::FRAGMENT)
+          .module(fragment_module)
+          .name(b"main\0");
+
+  let binding_descriptions = [Vertex::<f32>::binding_description()];
+  let attribute_descriptions = Vertex::<f32>::attribute_descriptions();
+  let vertex_input_state_info
+          = vk::PipelineVertexInputStateCreateInfo::builder()
+                .vertex_binding_descriptions(&binding_descriptions)
+                .vertex_attribute_descriptions(&attribute_descriptions);
+
+  let input_assembly_state_info
+          = vk::PipelineInputAssemblyStateCreateInfo::builder()
+                .topology(vk::PrimitiveTopology::TRIANGLE_LIST)
+                .primitive_restart_enable(false);
+
+  let viewport = vk::Viewport::builder()
+          .x(0.0)
+          .y(0.0)
+          .width(extent.width as f32)
+          .height(extent.height as f32)
+          .min_depth(0.0)
+          .max_depth(1.0);
+  let viewports = [viewport];
+
+  let scissor = vk::Rect2D::builder()
+          .offset(vk::Offset2D { x: 0, y: 0 })
+          .extent(*extent);
+  let scissor_list = [scissor];
+
+  let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder()
+          .viewports(&viewports)
+          .scissors(&scissor_list);
+
+  let rasterizer_state_info
+          = vk::PipelineRasterizationStateCreateInfo::builder()
+                .depth_clamp_enable(false)
+                .rasterizer_discard_enable(false)
+                .polygon_mode(vk::PolygonMode::FILL)
+                .line_width(1.0)
+                .cull_mode(vk::CullModeFlags::BACK)
+                .front_face(vk::FrontFace::CLOCKWISE)
+                .depth_bias_enable(false);
+
+  let multisample_state_info
+          = vk::PipelineMultisampleStateCreateInfo::builder()
+                .sample_shading_enable(false)
+                .rasterization_samples(sample_count);
+
+  let depth_state_info = vk::PipelineDepthStencilStateCreateInfo::builder()
+          .depth_test_enable(true)
+          .depth_write_enable(true)
+          .depth_compare_op(vk::CompareOp::LESS)
+          .depth_bounds_test_enable(false)
+          .min_depth_bounds(0.0)
+          .max_depth_bounds(1.0)
+          .stencil_test_enable(false);
+
+  let blend_attachment_info = vk::PipelineColorBlendAttachmentState::builder()
+          .color_write_mask(vk::ColorComponentFlags::all())
+          .blend_enable(false)
+          .src_color_blend_factor(vk::BlendFactor::ONE)
+          .dst_color_blend_factor(vk::BlendFactor::ZERO)
+          .color_blend_op(vk::BlendOp::ADD)
+          .src_alpha_blend_factor(vk::BlendFactor::ONE)
+          .dst_alpha_blend_factor(vk::BlendFactor::ZERO)
+          .alpha_blend_op(vk::BlendOp::ADD);
+  let blend_attachments = [blend_attachment_info];
+
+  let blend_info = vk::PipelineColorBlendStateCreateInfo::builder()
+          .logic_op_enable(false)
+          .logic_op(vk::LogicOp::COPY)
+          .attachments(&blend_attachments)
+          .blend_constants([0.0, 0.0, 0.0, 0.0]);
+
+  let vertex_push_constant_range = vk::PushConstantRange::builder()
+          .stage_flags(vk::ShaderStageFlags::VERTEX)
+          .offset(0)
+          .size(size_of::<VertexPushBlock<f32>>() as u32);
+
+  let layouts = [*descriptor_set_layout];
+  let push_constant_ranges = [vertex_push_constant_range];
+  let pipeline_layout_info = vk::PipelineLayoutCreateInfo::builder()
+                                 .set_layouts(&layouts)
+                                 .push_constant_ranges(&push_constant_ranges);
+
+  let pipeline_layout = unsafe {
+    device.create_pipeline_layout(&pipeline_layout_info, None)
+  }?;
+
+  let stages = [vertex_stage_info, fragment_stage_info];
+  let pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
+          .stages(&stages)
+          .vertex_input_state(&vertex_input_state_info)
+          .input_assembly_state(&input_assembly_state_info)
+          .viewport_state(&viewport_state_info)
+          .rasterization_state(&rasterizer_state_info)
+          .multisample_state(&multisample_state_info)
+          .depth_stencil_state(&depth_state_info)
+          .color_blend_state(&blend_info)
+          .layout(pipeline_layout)
+          .render_pass(*render_pass)
+          .subpass(0);
+
+  let pipeline = unsafe {
+    device.create_graphics_pipelines(vk::PipelineCache::null(),
+                                     &[pipeline_info], None)
+  }?.0[0];
+
+  unsafe {
+    device.destroy_shader_module(vertex_module, None);
+    device.destroy_shader_module(fragment_module, None);
+  };
+
+  Ok((pipeline_layout, pipeline))
+}
+
+
+#[allow(unsafe_code)]
+fn init_framebuffers(device: &Device, extent: &vk::Extent2D,
+                     swapchain_image_views: &Vec<vk::ImageView>,
+                     color_image_view: &vk::ImageView,
+                     depth_image_view: &vk::ImageView,
+                     render_pass: &vk::RenderPass)
+    -> Result<Vec<vk::Framebuffer>>
+{
+  let mut framebuffers = Vec::new();
+
+  for color_resolve_image_view in swapchain_image_views {
+    let attachments = [*color_image_view,
+                       *depth_image_view,
+                       *color_resolve_image_view];
+
+    let framebuffer_info = vk::FramebufferCreateInfo::builder()
+            .render_pass(*render_pass)
+            .attachments(&attachments)
+            .width(extent.width)
+            .height(extent.height)
+            .layers(1);
+
+    let framebuffer = unsafe {
+      device.create_framebuffer(&framebuffer_info, None)
+    }?;
+
+    framebuffers.push(framebuffer);
+  }
+
+  Ok(framebuffers)
+}
+
+
+#[allow(unsafe_code)]
+fn init_command_buffers(device: &Device,
+                        framebuffers: &Vec<vk::Framebuffer>,
+                        command_pool: &vk::CommandPool)
+    -> Result<Vec<vk::CommandBuffer>>
+{
+  let command_buffer_allocation_info
+          = vk::CommandBufferAllocateInfo::builder()
+                .command_pool(*command_pool)
+                .level(vk::CommandBufferLevel::PRIMARY)
+                .command_buffer_count(framebuffers.len() as u32);
+  let command_buffers = unsafe {
+    device.allocate_command_buffers(&command_buffer_allocation_info)
+  }?;
+
+  Ok(command_buffers)
+}
+
+
+#[allow(unsafe_code)]
+fn init_descriptor_sets(device: &Device, layout: &vk::DescriptorSetLayout,
+                        buffers: &Vec<vk::Buffer>, pool: &vk::DescriptorPool,
+                        count: usize, texture_image_view: &vk::ImageView,
+                        sampler: &vk::Sampler)
+    -> Result<Vec<vk::DescriptorSet>>
+{
+  let layouts = vec![*layout; count];
+  let set_info = vk::DescriptorSetAllocateInfo::builder()
+          .descriptor_pool(*pool)
+          .set_layouts(&layouts);
+  let sets = unsafe { device.allocate_descriptor_sets(&set_info) }?;
+
+  for index in 0 .. count {
+    let buffer_info = vk::DescriptorBufferInfo::builder()
+            .buffer(buffers[index])
+            .offset(0)
+            .range(size_of::<UniformBlock<f32>>() as vk::DeviceSize);
+
+    let buffer_info_list = [buffer_info];
+    let uniform_block_write_info = vk::WriteDescriptorSet::builder()
+            .dst_set(sets[index])
+            .dst_binding(0)
+            .dst_array_element(0)
+            .descriptor_type(vk::DescriptorType::UNIFORM_BUFFER)
+            .buffer_info(&buffer_info_list);
+
+    let image_info = vk::DescriptorImageInfo::builder()
+            .image_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL)
+            .image_view(*texture_image_view)
+            .sampler(*sampler);
+    let image_info_list = [image_info];
+    let sampler_write_info = vk::WriteDescriptorSet::builder()
+            .dst_set(sets[index])
+            .dst_binding(1)
+            .dst_array_element(0)
+            .descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
+            .image_info(&image_info_list);
+
+    let write_info_list = [uniform_block_write_info, sampler_write_info];
+    let copy_info_list: [vk::CopyDescriptorSet; 0] = [];
+
+    unsafe {
+      device.update_descriptor_sets(&write_info_list, &copy_info_list)
+    };
+  }
+
+  Ok(sets)
+}