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-rw-r--r--shaders/shader.vert18
1 files changed, 0 insertions, 18 deletions
diff --git a/shaders/shader.vert b/shaders/shader.vert
index ff1698d..d72c6a8 100644
--- a/shaders/shader.vert
+++ b/shaders/shader.vert
@@ -5,8 +5,6 @@ struct Transformation {
   vec3 translation;
 };
 
-// layout(binding = 0) uniform vec3 only_transform;
-
 layout(binding = 0) uniform UniformBlock {
    vec3 scale;
    Transformation model;
@@ -19,18 +17,6 @@ layout(location = 1) in vec3 inColor;
 
 layout(location = 0) out vec3 vertexColor;
 
-vec2 triangle[3] = vec2[](
-  vec2(0.0, -0.5),
-  vec2(0.5, 0.5),
-  vec2(-0.5, 0.5)
-);
-
-vec3 colors[3] = vec3[](
-  vec3(1.0, 0.0, 0.0),
-  vec3(0.0, 1.0, 0.0),
-  vec3(0.0, 0.0, 1.0)
-);
-
 
 // /////////////////
 // // Quaternions //
@@ -89,14 +75,10 @@ vec4 apply_all_transforms(vec3 position) {
   vec3 scaled = vec3(position.x * uniform_block.scale.x,
                      position.y * uniform_block.scale.y,
                      position.z * uniform_block.scale.z);
-  //return vec4(scaled, 1.0);
   vec3 model = transform(scaled, uniform_block.model);
   vec3 view = transform(model, uniform_block.view);
-  //vec4 projected = vec4(view, 1.0) * uniform_block.projection;
   vec4 projected = vec4(view, 1.0) * uniform_block.projection;
-  //return vec4(view, 1.000);
   return projected;
-  //return vec4(position, 1.0);
 }