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| author | Irene Knapp <ireneista@irenes.space> | 2026-08-14 18:54:33 -0700 |
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| committer | Irene Knapp <ireneista@irenes.space> | 2026-08-14 18:54:33 -0700 |
| commit | 2fae64a18c3253a892c9b3e529fb7b09e0bac753 (patch) | |
| tree | be124cb085372a1ba6257f9f6e2c7cb4133bf24d /src/shader_data.rs | |
| parent | 5a4fad7b67a6ab477b230f4d8a70efed0e9100cb (diff) | |
move the Frame destruction code to where it goes
this is, however, the first time one of these render state objects has been managed by another one rather than by main() directly, so there's a little weirdness around the lifetime logic that might need reconsidering. seems okay for now though. Force-Push: yes Change-Id: Ide3b9f0a7163f78a51ceed4dfb506232475354dd
Diffstat (limited to 'src/shader_data.rs')
0 files changed, 0 insertions, 0 deletions