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| author | Irene Knapp <ireneista@irenes.space> | 2026-07-07 18:00:13 -0700 |
|---|---|---|
| committer | Irene Knapp <ireneista@irenes.space> | 2026-07-07 23:15:29 -0700 |
| commit | b8b25933a68616b9e541300faf0574b517e2d9ac (patch) | |
| tree | 861897a35dba5182b3e619f14ba5065d8d90952f /shaders | |
| parent | ce5f18f730acda5300dcd4febfccce6425b0d634 (diff) | |
reorganize init logic for clear lifecycles
yeahhhhhh, it wasn't viable to do this while following that part of the tutorial, but it was always gonna be needed anyway, now all the various pieces of initialization are associated functions instead of methods, which makes it dramatically easier to see what the data dependencies are Change-Id: Ie63272945430e27d1026ad3cb724d8ac2d2f6047 Force-Push: yes of course
Diffstat (limited to 'shaders')
0 files changed, 0 insertions, 0 deletions