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authorIrene Knapp <ireneista@irenes.space>2026-08-09 17:10:03 -0700
committerIrene Knapp <ireneista@irenes.space>2026-08-09 17:10:03 -0700
commit4158fed109ae789cb3ca7ff53c2790797a3b4087 (patch)
tree4e264225e211faaacc8259997dff207378c50e39 /models/teapot.obj
parent4b877079872248d3a4c17312b18599c6084e1e2d (diff)
refactor Texture into its own thing
as part of this, the command pools are moved from window dressing to permanent

note also how mip count is a value computed by loading the texture, and used when creating the sampler, which is part of the window dressing. the assumption about how it's computed will have to change when we support multiple textures, but for now we settle for just pushing the assumption to the top level.

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Change-Id: I545c53feedc99628fbe943120798fe66fe9e065b
Diffstat (limited to 'models/teapot.obj')
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