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| author | Irene Knapp <ireneista@irenes.space> | 2026-07-13 13:25:16 -0700 |
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| committer | Irene Knapp <ireneista@irenes.space> | 2026-07-15 22:35:16 -0700 |
| commit | 5dddb64f6a2fd072f2a26d4400f9a2a84386dc4e (patch) | |
| tree | db4e3b75cb5230f97f068b5e9455856cecba8807 /.envrc | |
| parent | ec66f7419f2155d1b4bd852fdc3da87646d865c0 (diff) | |
it spins!!!!
ahem. more formally: provide animated uniforms to the shader, and use them the tutorial just wants us to do three matrices, and to defer all the actual math to a library it recommends. that would certainly be simpler. anyway, we use quaterion+offset for everything but the projection frustum, and do all the math ourselves Change-Id: I399f432bebb1e7ca4d4342efa1d5aaf37b32f427 Force-Push: yes
Diffstat (limited to '.envrc')
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