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-rw-r--r--language/dynamic/dynamic.e560
-rw-r--r--language/dynamic/files.e161
-rw-r--r--language/dynamic/flow-control.e151
-rw-r--r--language/dynamic/input.e289
-rw-r--r--language/dynamic/interpret.e599
-rw-r--r--language/dynamic/linux.e359
6 files changed, 2119 insertions, 0 deletions
diff --git a/language/dynamic/dynamic.e b/language/dynamic/dynamic.e
new file mode 100644
index 0000000..270e860
--- /dev/null
+++ b/language/dynamic/dynamic.e
@@ -0,0 +1,560 @@
+~ ~~~~~~~~~~~~~~~~~~~~~~~~~
+~ ~~ Dynamic definitions ~~
+~ ~~~~~~~~~~~~~~~~~~~~~~~~~
+~
+~   This file provides additional facilities which are fundamental parts of
+~ Evocation as a language, but which it's not possible to define until global
+~ variables are available. Therefore it is incompatible with the label
+~ transform, but compatible with the log-load transform and written to obey
+~ its constraints; see compilation/transform.e for more details on that.
+~
+~   The code here relies on the words "log", "s0", "r0", "latest", and "here".
+~ These five global variables are the root of all our other data structures.
+~ They are defined specially by warm-start in compilation/execution.e, since
+~ there is no way to create regular definitions for them. Thus, they come to
+~ us already set up.
+~
+~   It may not be obvious, but when a regular docol-based Evocation word is
+~ compiled, it hardcodes pointers to all the words it references, which will
+~ be part of it forever after. Thus, these words can reference "here" and so
+~ on, and they'll just know where to find it, no runtime mechanism for looking
+~ it up is needed. That's important, because there are no good ways to build
+~ such a mechanism! It would have to dedicate a register or something of that
+~ nature, and registers are far too precious for such a use.
+~
+~   In this file, we define a bunch of more sophisticated ways to work with
+~ the log, then we use it to define a high-level flow control facility which
+~ saves us from having to compute branch offsets by hand. Pleasantly, we get
+~ to use this facility before it's actually defined, since the log-load
+~ transform also provides it. That being the case, we might as well start with
+~ whatever's most urgent - which is, of course, the debugging tools.
+
+
+~ Debugging tools for real
+~ ~~~~~~~~~~~~~~~~~~~~~~~~
+
+: stack
+  s0 @ 8 - { dup value@ 8 + != }
+  { dup s0 @ 8 - != { space } if dup @ . 8 - }
+  while drop newline ;
+
+: stackhex
+  s0 @ 8 - { dup value@ 8 + != }
+  { dup s0 @ 8 - != { space } if dup @ .hex64 8 - }
+  while drop newline ;
+
+~ (pointer -- boolean)
+: is-in-log dup log @ <= swap here @ > && ;
+
+~ (-- entry pointer or 0)
+: oldest-entry
+  latest @ { dup @ } { @ } while ;
+
+~ (dictionary handle -- entry pointer or 0)
+: oldest-entry-in
+  dup
+  dup { { dup @ } { @ } while } if
+  dup 3roll = { drop 0 } if ;
+
+~ (entry pointer -- entry pointer or 0)
+: next-newer-entry
+  latest @
+  2dup = { 2drop 0 exit } if
+  { dup { 2dup @ != } if }
+  { @ } while swap drop ;
+
+~ (entry pointer, dictionary handle -- entry pointer or 0)
+: next-newer-entry-in
+  @
+  2dup = { 2drop 0 exit } if
+  { dup { 2dup @ != } if }
+  { @ } while swap drop ;
+
+~ (entry pointer -- pointer)
+: guess-entry-end
+  dup entry-flags@ 64 & 64 = { exit } if
+  dup next-newer-entry dup
+    { drop dup is-in-log { drop here @ } { drop } if-else
+      exit } unless
+  swap drop ;
+
+~ (pointer -- entry pointer or 0)
+: containing-entry
+  dup is-in-log { drop 0 exit } unless
+  latest @ { dup { 2dup > over is-in-log && } { 0 } if-else }
+    { @ } while swap drop ;
+
+~ (entry pointer -- boolean)
+: is-assembly-word
+  entry-to-execution-token dup 8 + swap @ = ;
+
+~ (entry pointer -- boolean)
+: is-docol-itself
+  entry-to-name s" docol" stringcmp 0 = ;
+
+~   The word named "docol" has the job of returning the value that gets used
+~ as the actual codeword. We make the assumption that the codeword will
+~ point somewhere near the entry header; we allow for the possibility that
+~ it might be before or after.
+~
+~   Generally, it's possible for there to be several copies of docol due to
+~ alternate logs and things like that, so the goal is to recognize any of
+~ them.
+~
+~ (entry pointer -- boolean)
+: is-docol-codeword
+  dup is-in-log { drop 0 exit } unless
+  containing-entry dup
+    { dup is-docol-itself
+       { drop 1 }
+       { next-newer-entry dup { is-docol-itself } if } if-else
+    } if ;
+
+
+~ TODO this only works on log words
+~
+~ (entry pointer -- boolean)
+: is-docol-interpreted-word
+  dup is-assembly-word { drop 0 exit } if
+  entry-to-execution-token @ is-docol-codeword ;
+
+
+~ (pointer -- boolean)
+: is-codeword-pointer
+  dup is-in-log { drop 0 exit } unless
+  dup containing-entry dup { 2drop 0 exit } unless
+  entry-to-execution-token = ;
+
+
+~ (width --)
+: indent { dup } { space 1- } while drop ;
+
+~ (entry pointer --)
+: word-heading
+  dup entry-to-name dup emitstring space
+  stringlen 1+ 54 swap - 0 max indent dup .hex64
+  dup entry-flags@ dup
+    { space
+      dup 0x80 & { s" H" emitstring } if
+      dup 0x40 & { s" M" emitstring } if
+      dup 0x01 & { s" I" emitstring } if
+    } if drop
+  dup is-assembly-word { s"  asm" emitstring }
+    { dup is-docol-interpreted-word { s"  raw" emitstring } unless
+    } if-else drop
+  newline ;
+
+
+: list-dictionary
+  oldest-entry { dup }
+  { dup word-heading next-newer-entry } while drop ;
+
+
+~ (byte -- boolean)
+: is-printable
+  dup 0x20 <= swap 0x7F > && ;
+
+
+~ (content end, content start, label start --)
+: hexdump-row
+  2 indent dup .hex32 dup 4 unroll
+  ~ (label start, content end, content start, label start)
+  0 { dup 16 > } {
+    ~ (label start, content end, content start, label start, offset within row)
+    dup 7 & 0 = { space } if space
+    2dup + dup 4 pick <= swap 5 pick > &&
+      { 2dup + 8@ .hex8 } { space space } if-else
+    1+ } while
+  drop
+  2 indent s" |" emitstring
+  0 { dup 16 > } {
+    ~ (label start, content end, content start, label start, offset within row)
+    2dup + dup 4 pick <= swap 5 pick > &&
+      { 2dup + 8@
+        dup is-printable
+        { value@ emitstring } { s" ." emitstring } if-else
+        drop }
+      { space } if-else
+    1+ } while
+  s" |" emitstring
+  newline 5 ndrop ;
+
+
+~ (start, end --)
+: hexdump-between
+  swap dup 16 1- invert &
+  { dup 3 pick > }
+  { 3dup hexdump-row 16 + } while 3 ndrop ;
+
+
+~ (start, length --)
+: hexdump-from swap dup 3unroll + hexdump-between ;
+
+
+~ (start --)
+: hexdump 64 hexdump-from ;
+
+
+~ (entry pointer --)
+: describe-hex
+  dup word-heading
+  dup guess-entry-end swap entry-to-execution-token
+  swap hexdump-between ;
+
+
+~ (entry pointer --)
+: describe-docol
+  dup word-heading
+  dup guess-entry-end swap entry-to-execution-token 8 +
+  { 2dup < }
+  { space dup @ dup is-codeword-pointer
+    { execution-token-to-entry entry-to-name emitstring }
+    { . } if-else
+    8 + } while newline ;
+
+
+~ (entry pointer --)
+: describe
+  dup is-docol-interpreted-word
+  { describe-docol } { describe-hex } if-else ;
+
+
+: describe-all
+  oldest-entry { dup }
+  { dup describe next-newer-entry } while drop ;
+
+
+: describe-compilation
+  ~ It's always in progress ;) We just need a header like this so it doesn't
+  ~ get confused with other kinds of debug output.
+  ." compilation in progress" newline
+  latest @ hexdump
+  newline
+  ."   here " here @ .hex64 newline
+  ."   latest " latest @ .hex64 newline
+  ."   name of latest: " latest @ entry-to-name emitstring newline
+  newline ;
+
+
+: symbolize-pointer
+  dup is-in-log {
+    dup containing-entry dup is-in-log {
+      ~   Any format we're going to use here starts with the entry's name; by
+      ~ printing it now we don't have to keep track of it later.
+      dup entry-to-name emitstring
+
+      dup entry-to-execution-token
+      ~ (scrutinee, entry pointer, codeword pointer)
+      dup 3 pick >= {
+        ~   The pointer is somewhere in the word's body, so we compute the
+        ~ offset from the codeword.
+        swap drop -
+        ~ (offset)
+        dup {
+          ." +" .
+        } {
+          ~   The pointer goes to the codeword. We don't print anything here,
+          ~ so the output is just the word's name. This will look "right" in
+          ~ a code listing styled like the ones produced by "describe".
+          drop
+        } if-else
+      } {
+        ~   The pointer is in the header, so we compute the offset from the
+        ~ entry address.
+        drop -
+        ~ (offset)
+
+        ~   We always print the offset, even if it's zero; this visually
+        ~ emphasizes the difference between entry addresses and content
+        ~ addresses... or that's the hope.
+        ." :" .
+      } if-else
+
+      ~ All of the above paths printed SOMETHING, so we're done.
+      exit
+    } { drop } if-else
+  } if
+
+  ~ If we fall through, just print it as a number.
+  ." 0x" .hex64 ;
+
+
+: list-callers
+  control@ r0 @ <
+  control@ log @ > ||
+  { ." control stack pointer out of range: " control@ .hex64 newline } if
+
+  control@ { dup r0 @ > }
+  { dup @ symbolize-pointer newline 8 + } while
+  drop ;
+
+
+
+: bye 0 sys-exit ;
+
+
+
+~ Log manipulation
+~ ~~~~~~~~~~~~~~~~
+
+~   In general, we're going to want to be able to go on little excursions
+~ where we define utility words that are only useful for one task, then
+~ deallocate that stuff after we're done with it. We implement "forget",
+~ which removes both dictionary entries and log allocations for the entry
+~ pointer it's given and everything that came after.
+~
+~   The implementation strategy is the same as Jonesforth's version, but
+~ Jonesforth runs in immediate mode and reads a word to operate on, whereas
+~ ours takes an entry pointer and runs in either compiled or immediate
+~ modes.
+~
+~ (entry pointer --)
+: forget dup @ latest ! here ! ;
+
+~ (value --)
+: , here @ swap pack64 here ! ;
+
+~   We'll be defining a lot of immediate words, so we should set up a terse
+~ way to do that.
+: make-immediate latest @ dup entry-flags@ 0x01 | swap entry-flags! ;
+: make-hidden latest @ dup entry-flags@ 0x80 | swap entry-flags! ;
+: make-visible latest @ dup entry-flags@ 0x80 invert & swap entry-flags! ;
+: make-metadata latest @ dup entry-flags@ 0x40 | swap entry-flags! ;
+
+~   Sooner or later we'll want to define recursive words; this one lets us
+~ do that. It compiles into a call to the word that's currently being
+~ defined (strictly speaking, the one whose definition was most recently
+~ begun).
+~
+~ TODO it seems like maybe the log-load transform breaks this? hm
+: recurse latest @ entry-to-execution-token , ; make-immediate
+
+
+~   The implementation of "find-in" is in language/static/core.e, since it's
+~ used by the label and transformation facilities. Once we have full log
+~ access, we get the nicety of using "find" instead.
+~
+~ (string pointer -- entry pointer or 0)
+: find latest swap find-in ;
+
+
+~   Allocates bytes on the log by incrementing the global "here" pointer. The
+~ "here" pointer is kept aligned to an 8-byte boundary, regardless of the size
+~ requested.
+~
+~   This does not create dictionary entries, it's just a raw memory interface.
+~ It's suitable for allocating data or scratch space.
+~
+~ (size -- pointer)
+: allocate
+  here @ dup
+  ~ (size, here value, here value)
+  3roll + 8 packalign here ! ;
+
+
+~   Takes a string pointer which must be equal to the current value of "here",
+~ indicating it is in the temporary allocation space, and allocates it
+~ permanently by advancing "here" to the next aligned address after it.
+~
+~ (string pointer -- string pointer)
+: allocate-string
+  dup dup stringlen 1+ + 8 packalign here ! ;
+
+
+~   Allocate space by incrementing "here", and output a word entry header in
+~ it. Also add it to the "latest" linked list. Use zero as the flag values;
+~ accept a string pointer on the stack and use its contents as the name.
+~
+~   This is the first step of creating a new word. Its responsibility includes
+~ everything up to the codeword, not including the codeword; it leaves things
+~ all set up to start appending contents to the new word by calling ",".
+~
+~   There's a handy diagram of the entry header format under "quick
+~ reference", in the description of the execution model in
+~ compilation/execution.e. Create is responsible for everything up to the
+~ codeword, not including it.
+~
+~   When a word is created in interpret mode using s" to provide a string
+~ literal, the temporary space that s" uses is in the same place as the
+~ entry header we're going to write out. It really is very useful to have
+~ that work. Fortunately, it does! We're able to avoid needing a special case
+~ by doing things in a very careful way, as described below.
+~
+~ (string pointer --)
+: create
+  ~   We add one to the string length in order to include the trailing null
+  ~ terminator. This will be the length of our name field; we save an extra
+  ~ copy of it to help with packing later.
+  dup stringlen 1 + dup 3unroll
+  ~ (name field length, string pointer, name field length)
+
+  ~   We use memmove to put the string in its final position, because it works
+  ~ correctly when the destination overlaps with the source. Notice that we
+  ~ do this before writing anything else in the entry header, to avoid
+  ~ stepping on it. The name string always starts ten bytes into the header,
+  ~ so we can use a fixed offset.
+  here @ 10 + swap memmove
+  ~ (name field length)
+
+  ~   Now we can get back to the fields that belong at the start of the entry
+  ~ header. We take the value of "here" and keep a working copy of it on the
+  ~ stack, which we'll advance every time we write more bytes.
+  here @
+  ~ (name field length, updated "here" pointer)
+
+  ~   Pack the old value of "latest" as the first field of the header, linking
+  ~ from the newly-defined word to the next-newest word.
+  ~
+  ~   All the entries form a linked list, from newest to oldest. Since the
+  ~ link is the first field in the entry header, you can get from each entry
+  ~ to the one before it just by dereferencing the entry pointer.
+  latest @ pack64
+
+  ~   This is the flags byte. It starts at zero; our caller can change it if
+  ~ desired.
+  0 pack8
+
+  ~   This is the "other" null terminator, used when traversing the name
+  ~ string backwards for execution-token-to-entry. Yes, the name is
+  ~ null-terminated at both ends.
+  0 pack8
+
+  + ~ The name field is already populated, so just skip past it.
+  ~ (updated "here" pointer)
+
+  ~   The codeword is aligned to a machine-word boundary, and the padding for
+  ~ it is create's responsibility.
+  ~
+  ~   By adding the null terminator before adding alignment padding, we've
+  ~ made sure there's always at least one null byte. Otherwise we'd be missing
+  ~ the terminator if by chance the name were exactly the wrong length.
+  8 packalign
+  ~ (updated "here" pointer)
+
+  ~   Retrieve the value of "here", which still doesn't reflect our additions,
+  ~ and store it at the adddress of "latest". It's the start of our
+  ~ newly-defined word, which makes it the latest word.
+  here @ latest !
+
+  ~   Finally, we write our updated value of "here" back into the variable.
+  here ! ;
+
+
+~   Notionally, it might make sense to define "create" in terms of
+~ "create-in". Any change like that is being postponed to after the removal
+~ of flatassembler, when refactorings will be easier.
+~
+~   The dictionary handle points to a pointer to the first item.
+~
+~ (string pointer, dictionary handle --)
+: create-in
+  dup @ here @ swap pack64
+~ (name string pointer, dictionary handle, output point)
+  0 pack8 0 pack8
+  3roll packstring
+  8 packalign
+~ (dictionary handle, output point)
+  swap here @ swap !
+~ (output point)
+  here !
+  ;
+
+
+: self-codeword here @ 8 + , ;
+
+
+~   A variable is simply a word that returns a specific address, always the
+~ same one, at which a value can be stored. This word "variable" takes and
+~ address and a word name, and defines the word. Allocating space is its
+~ caller's responsibility.
+~
+~ TODO the address is constant but the contents vary, confusing, write it up
+~
+~ (address for new variable word to point to, string pointer --)
+: variable
+  create
+  self-codeword
+  here @
+  swap :rax mov-reg64-imm64
+  :rax push-reg64
+  pack-next
+  8 packalign
+  here ! ;
+
+
+~   A keyword is a word that evaluates to its own address, which makes it
+~ suitable for use as a constant. By convention, all our keywords have names
+~ starting with a colon, which imitates the way they work in Common Lisp.
+~
+~   Specifically, it returns its own execution token. Thus, executing its
+~ result repeatedly will keep giving the same value. We aren't in the habit of
+~ doing quote-exec kinds of things in Evocation, but it seems as good as any
+~ other unique value, so we might as well.
+~
+~   Unlike CL, we don't currently have the lexer automatically create keywords
+~ for us; we create them explicitly. That's likely to be added at some point,
+~ but at the moment the feature is lying fallow to see whether it winds up
+~ seeing a lot of use.
+~
+~ (string pointer --)
+: keyword
+  create
+
+  ~   Before outputting our codeword, save a copy of the address where it's
+  ~ going to be. That will be the execution token we return.
+  here @ dup
+  ~ (self execution token, output point)
+
+  ~   Now add a codeword. This is an assembly word, so it's a self-codeword,
+  ~ meaning it points to the word right after itself.
+  dup 8 + pack64
+  ~ (self execution token, output point)
+
+  ~ Now we consume the execution token, using it as part of this instruction.
+  swap :rax mov-reg64-imm64
+  ~ (output point)
+
+  ~ To return it, we push it to the stack.
+  :rax push-reg64
+
+  ~ Now just the normal stuff every assembly word ends with.
+  pack-next
+  8 packalign
+
+  here ! ;
+
+
+~   Although we will eventually define the word "'" to give us the symbol of
+~ a word, it will rely on being able to compile a literal. Rather than do lots
+~ of string processing later, we choose to define this word now to avoid
+~ having to look up the word "lit" as part of that.
+~
+~   It may be slightly surprising that the construction "lit lit" works as
+~ expected, given that ie. "lit 5" will break, as will "lit [", so it's worth
+~ explaining why it does.
+~
+~   In most respects "lit" is just an ordinary word, which compilation turns
+~ into a pointer to its codeword. That's what happens to most words, if
+~ they're not a special syntax nor flagged as immediate. It just happens to be
+~ a word that it rarely makes sense to use directly, since its purpose is to
+~ be generated as part of the output when compiling number literals. The
+~ special behavior around number literals is that when "interpret" sees ie.
+~ "5", it first compiles "lit", then appends the numeric value 5 as the
+~ following item in the compiled word body.
+~
+~   The job of "lit" when it's later executed is to push the appropriate value
+~ onto the stack and ensure that it doesn't get executed as code. So, whatever
+~ you put immediately after it gets treated as a value, even if it's a
+~ pointer.
+~
+~   The reason that writing "lit 5" in Evocation syntax crashes is that it
+~ gets turned into "lit lit 5" when compiled, which treats the second "lit" as
+~ a value then tries to use "5" as a codeword pointer. So you can use "lit"
+~ to quote whatever you want, it's just if it's already a special syntax you
+~ might need to go behind "interpret"'s back to get it into the compiled
+~ output. In practice, this is likely the only place that needs to happen, but
+~ the mechanism is documented for the sake of whatever comes up in the future.
+~
+~ (value -- )
+: literal lit lit , , ;
+
diff --git a/language/dynamic/files.e b/language/dynamic/files.e
new file mode 100644
index 0000000..2a8c7c3
--- /dev/null
+++ b/language/dynamic/files.e
@@ -0,0 +1,161 @@
+~ ~~~~~~~~~~~~~~~~~~~~~~~
+~ ~~ File manipulation ~~
+~ ~~~~~~~~~~~~~~~~~~~~~~~
+~
+~   This file has high-level features for working with files and the
+~ filesystem. There's a tension as to what belongs here vs. what belongs in
+~ language/dynamic/input.e or language/static/output.e, and it's likely there
+~ will be some refactoring as the boundaries become clear.
+
+
+~ (output point, filename -- output point)
+: pack-file-contents
+  dup 0 0 sys-open
+  ~ (output point, filename, open result code or file descriptor)
+  dup 0 > {
+    ." Couldn't open " swap emitstring space
+    ." because " space . ." ." newline
+    2 ndrop exit
+  } if
+
+  ~ (output point, filename, file descriptor)
+  {
+    dup 3 pick 1024 sys-read
+    ~ (output point, filename, file descriptor, read result code or length)
+
+    dup 0 > {
+      over sys-close drop
+      ~ Ignore a failed close.
+
+      ." Error while reading from " 3roll emitstring
+      ." because " space . ." ." newline
+      drop exit
+    } if
+
+    dup 0 = {
+      over sys-close drop
+      ~ Ignore a failed close.
+
+      3 ndrop exit
+    } if
+
+    4 roll + 3unroll
+  } forever ;
+
+
+~ TODO probably make this more similar to pack-file-contents
+~ (delimiter pointer, buffer size -- buffer address)
+: read-to-buffer
+  dup allocate dup dup
+  ~ (buffer size, buffer address, word start, output point)
+  { key
+    ~ Exit if it's a zero byte.
+    dup not {
+      ~ Make sure to pack the zero to serve as a null terminator.
+      pack8
+      drop drop swap drop swap drop exit } if
+
+    ~   If it's a space character, we need to check if we just consumed the
+    ~ magic word, and do some handling to reset the word tracking.
+    dup is-space
+      { ~ (buffer size, buffer address, word start, output point, key)
+        ~ Tuck the key out of the way until we've done some stuff.
+        3unroll
+
+        ~ Add a null terminator so we can use stringcmp
+        dup 0 swap 8!
+
+        ~ Check for the magic word.
+        over 6 pick stringcmp 0 =
+        { ~ It's magic, so exit.
+          ~ Make sure to pack a zero to serve as a null terminator.
+          0 pack8
+          drop drop drop swap drop swap drop exit }
+        { ~ It's not magic, so reset the word start. Of course whitespace is
+          ~ not a word but this will help us keep track of things.
+          3roll pack8
+          swap drop dup } if-else }
+      { ~ (buffer size, buffer address, word start, output point, key)
+        ~ Tuck the key out of the way again.
+        3unroll
+        ~ Check if the word just started and the previous character is space.
+        2dup = dup { drop dup @ is-space } if
+          { ~ If so, this is the actual first character of the word.
+            drop swap pack8 dup }
+          { ~ If not, leave the word start alone.
+            3roll pack8 } if-else } if-else } forever ;
+
+
+~   In logical terms, this modifies an input buffer metadata structure
+~ in-place to push a new, zeroed one into the start of the linked list formed
+~ through the next-source field.
+~
+~   In physical terms, it works by allocating a new structure, copying the
+~ fields of the existing one into it, and zeroing the existing one. That's
+~ necessary because otherwise we'd need a mutable handle (a pointer to a
+~ pointer) to update the start of the list, and there's no way to do that with
+~ the main-input-buffer variable working the way it presently does.
+~
+~ (input buffer metadata pointer --)
+: push-input-buffer
+  allocate-input-buffer-metadata
+  ~ (original metadata pointer, new metadata pointer)
+  2dup 7 8 * memcopy
+  ~ (original metadata pointer, new metadata pointer)
+  swap dup zero-input-buffer-metadata
+  input-buffer-next-source ! ;
+
+
+~   This does the inverse of push-input-buffer. In the event that the
+~ next-source field is null, it zeroes the buffer.
+~
+~   Note, however, that it doesn't deallocate the memory, because that's not
+~ how memory allocation on the log works. If necessary, it can be deallocated
+~ with "forget", though as usual that requires careful planning.
+~
+~ (input buffer metadata pointer --)
+: pop-input-buffer
+  dup input-buffer-next-source @
+  ~ (original metadata pointer, next source metadata pointer)
+  dup { swap 7 8 * memcopy }
+      { drop zero-input-buffer-metadata } if-else ;
+
+
+: default-buffer-size 1024 ;
+
+~ (input buffer metadata pointer, file descriptor --)
+: attach-input-buffer-to-file-descriptor
+  over buffer-file-descriptor !
+  ~ (metadata pointer)
+  default-buffer-size allocate dup 2 pick buffer-physical-start !
+  ~ (metadata pointer, buffer pointer)
+  over buffer-logical-start !
+  ~ (metadata pointer)
+  default-buffer-size over buffer-physical-length !
+  0 over buffer-logical-length !
+  ' refill-input-buffer-from-stream entry-to-execution-token
+  swap input-buffer-refill ! ;
+
+
+~   Zero indicates success, nonzero indicates failure.
+~
+~ (filename -- *, success)
+: include
+  dup 0 0 sys-open
+  dup 0 > {
+    ." Couldn't open " swap emitstring space
+    ." because " space . ." ." newline
+    drop 1 exit
+  } if
+  ~ (file descriptor)
+
+  main-input-buffer dup push-input-buffer
+  swap attach-input-buffer-to-file-descriptor
+
+  { peek -1 != } { interpret } while
+
+  main-input-buffer buffer-file-descriptor @ sys-close drop
+  ~ Ignore a failed close.
+
+  main-input-buffer pop-input-buffer 0 ;
+
diff --git a/language/dynamic/flow-control.e b/language/dynamic/flow-control.e
new file mode 100644
index 0000000..d4a9dd3
--- /dev/null
+++ b/language/dynamic/flow-control.e
@@ -0,0 +1,151 @@
+~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+~ ~~ High-level flow-control ~~
+~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+~
+~   We use a novel suffix-based approach to flow control. We define words
+~ { and } which describe the boundaries of blocks of code, leaving a
+~ description on the value stack, while still compiling the contents
+~ normally.
+~
+~   Then follow-up words such as "if" can use that information to slide
+~ the blocks around and insert any needed branches and other logic.
+~
+~   Both the label transform and the log-load transform go out of their way
+~ to make sure these words work. Because of that, we actually get to use these
+~ before defining them... just keep in mind nothing under the transform is
+~ calling THESE versions.
+
+
+~ (-- start pointer)
+: { here @ ; make-immediate
+
+~ (start pointer -- start pointer, length)
+: } dup here @ swap - ; make-immediate
+
+
+~ (start pointer, length --)
+: if
+  2dup swap dup 5 8 * + 3roll
+  ~ (start pointer, length, start pointer, adjusted start pointer, length)
+  memmove
+  ~ (start pointer, length)
+
+  swap here @ swap here ! swap
+  ~ (old here, length)
+
+  ' lit entry-to-execution-token , 0 ,
+  ' != entry-to-execution-token ,
+
+  ~   The branch length needs to be one word longer than the block length,
+  ~ because the length field itself is part of the scope of the branch.
+  ' 0branch entry-to-execution-token , dup 8 + ,
+  ~ (old here, length)
+
+  drop 5 8 * + here !
+  ; make-immediate
+
+
+~ (start pointer, length --)
+: unless
+  2dup swap dup 5 8 * + 3roll
+  ~ (start pointer, length, start pointer, adjusted start pointer, length)
+  memmove
+  ~ (start pointer, length)
+  swap here @ swap here ! swap
+  ~ (old here, length)
+  ' lit entry-to-execution-token , 0 ,
+  ' = entry-to-execution-token ,
+  ~   The branch length needs to be one word longer than the block length,
+  ~ because the length field itself is part of the scope of the branch.
+  ' 0branch entry-to-execution-token , dup 8 + ,
+  ~ (old here, length)
+  drop 5 8 * + here ! ; make-immediate
+
+
+~ (true start, true length, false start, false length --)
+: if-else
+
+  ~   First we slide the false-block forward, then the true-block. We slide
+  ~ them both directly into their final positions, leaving space at the start
+  ~ for a test and branch, and space in between for an unconditional branch.
+  ~ Those spaces will take five words, and two words, respectively. So the
+  ~ false-block gets moved by seven words, and the true-block gets moved by
+  ~ five words.
+  2dup swap dup 7 8 * + 3roll memmove
+  ~ (true start, true length, false start, false length)
+  3 pick dup 5 8 * + 4 pick memmove
+  ~ (true start, true length, false start, false length)
+
+  ~   Now we write out the initial test-and-branch.
+  4 roll dup 5 unroll here @ 6 unroll here !
+  ~ (old here, true start, true length, false start, false length)
+  ' lit entry-to-execution-token , 0 ,
+  ' != entry-to-execution-token ,
+  ~   Branch past the length field, the true-block, and the unconditional
+  ~ branch in the middle.
+  ' 0branch entry-to-execution-token ,
+  3roll dup 4 unroll 3 8 * + ,
+
+  ~  Next, write out the unconditional branch in the middle.
+  swap dup 3unroll 5 8 * + here !
+  ' branch entry-to-execution-token ,
+  ~  Branch past the length field and the false-block.
+  dup 8 + ,
+
+  ~  Set "here" to point to the true end.
+  drop drop drop drop 7 8 * + here !
+  ; make-immediate
+
+
+~ (start, length --)
+: forever
+  ' branch entry-to-execution-token , 8 + -1 * , drop
+  ; make-immediate
+
+
+~   This slides the body forward, leaving the test where it is. It puts a
+~ conditional branch in-between them, then appends an unconditional branch
+~ at the end.
+~
+~ (test start, test length, body start, body length --)
+: while
+  ~   The conditional branch needs five words.
+  2dup swap dup 5 8 * + 3roll memmove
+  here @ 5 unroll swap dup 3unroll here !
+  ~ (old here, test start, test length, body start, body length)
+  ' lit entry-to-execution-token , 0 ,
+  ' != entry-to-execution-token ,
+  ~ Branch past the length field, the body, and the unconditional branch.
+  ' 0branch entry-to-execution-token ,
+  dup 3 8 * + ,
+  ~ Set "here" to the new end.
+  5 8 * 6 roll + here !
+  ~ (test start, test length, body start, body length)
+  ~   Unconditionally branch backwards past the branch word, the body, the
+  ~ conditional branch, and the test.
+  ' branch entry-to-execution-token ,
+  6 8 * + swap drop + swap drop -1 * ,
+  ; make-immediate
+
+
+~   This is a helper which does non-local exit by directly overwriting the
+~ control stack, then calling regular "exit" (implicitly as part of its own
+~ semicolon). The name "nexit" is short for n-exit, meaning that it takes a
+~ parameter which tells it how many times to exit.
+~
+~   1 nexit is equivalent to regular "exit". 2 nexit is equivalent to asking
+~ your own caller to exit. 0 nexit does nothing.
+~
+~   This style of programming isn't encouraged, but may be useful when doing
+~ code that transforms other code.
+~
+~   This is much lower-level than the other flow-control stuff, but it isn't
+~ compatible with the label transform due to relying on r0, so it needs to go
+~ somewhere other than language/static/core.e, and this was the closest fit.
+~
+~   Anecdotally, this feature is traditionally called "shunt", and sometimes
+~ "rdrop".
+~
+~ (count --)
+: nexit 8 * control@ + r0 @ min control! ;
+
diff --git a/language/dynamic/input.e b/language/dynamic/input.e
new file mode 100644
index 0000000..9d73c16
--- /dev/null
+++ b/language/dynamic/input.e
@@ -0,0 +1,289 @@
+~ ~~~~~~~~~~~~~~~~~~~
+~ ~~ Input streams ~~
+~ ~~~~~~~~~~~~~~~~~~~
+
+~ (pointer to buffer metadata -- pointer to buffer "physical-start" field)
+: buffer-physical-start ;
+  ~ The physical-start field happens to be the first thing in the metadata, so
+  ~ this is an nop, but it still exists as a word because having it reduces
+  ~ confusion.
+~ (pointer to buffer metadata -- pointer to buffer "physical-length" field)
+: buffer-physical-length 8 + ;
+~ (pointer to buffer metadata -- pointer to buffer "logical-start" field)
+: buffer-logical-start 2 8 * + ;
+~ (pointer to buffer metadata -- pointer to buffer "logical-length" field)
+: buffer-logical-length 3 8 * + ;
+~ (pointer to buffer metadata -- pointer to buffer "file-descriptor" field)
+: buffer-file-descriptor 4 8 * + ;
+~ (pointer to input buffer metadata -- pointer to input buffer "refill" field)
+: input-buffer-refill 5 8 * + ;
+~ (pointer to input buffer metadata
+~  -- pointer to input buffer "next-source" field)
+: input-buffer-next-source 6 8 * + ;
+
+
+~   Given an initialized buffer (input or otherwise), sets its logical-start
+~ and logical-length fields to indicate the buffer is empty. This relies on
+~ the buffer having a backing store attached, but does not alter the backing
+~ store or its contents.
+~
+~ (pointer to buffer metadata --)
+: clear-buffer
+  dup buffer-physical-start @ swap
+  ~ (address of backing store, metadata pointer)
+  dup 3unroll
+  ~ (metadata pointer, address of backing store, metadata pointer)
+  buffer-logical-start !
+  buffer-logical-length 0 swap ! ;
+
+
+~   Sets all fields in an input buffer metadata structure to their default
+~ values, mostly zero, effectively detaching and leaking any backing store
+~ that had been attached to it. Suitable for use during initialization.
+~
+~ (pointer to input buffer metadata --)
+: zero-input-buffer-metadata
+  dup buffer-physical-start 0 swap !
+  dup buffer-physical-length 0 swap !
+  dup buffer-logical-start 0 swap !
+  dup buffer-logical-length 0 swap !
+  dup buffer-file-descriptor -1 swap !
+  dup input-buffer-refill 0 swap !
+  ~ Notice the absence of a dup this time.
+  input-buffer-next-source 0 swap ! ;
+
+
+~   Allocates input-buffer metadata, with no backing store attached.
+~ Initializes the metadata to all zeroes.
+~
+~ (-- pointer to input buffer metadata)
+: allocate-input-buffer-metadata
+  7 8 * allocate
+  dup zero-input-buffer-metadata ;
+
+
+~   Allocates input buffer metadata and a backing store, in one operation.
+~ Points the metadata to the backing store.
+~
+~ (buffer capacity in bytes -- pointer to input buffer metadata)
+: allocate-input-buffer
+  dup 7 8 * + allocate
+  dup zero-input-buffer-metadata
+  ~ (capacity in bytes, metadata pointer)
+  dup dup 7 8 * +
+  ~ (capacity in bytes, metadata pointer, metadata pointer, physical start)
+  swap buffer-physical-start !
+  ~ (capacity in bytes, metadata pointer)
+  dup 3unroll buffer-physical-length !
+  ~ (metadata pointer)
+  dup clear-buffer ;
+
+
+~   Sets the backing store of an input buffer to point at a null-teriminated
+~ string and read from it.
+~
+~ (buffer metadata pointer, string pointer --)
+: attach-string-to-input-buffer
+  swap
+  ~ (string pointer, metadata pointer)
+  2dup buffer-physical-start !
+  ~ (string pointer, metadata pointer)
+  2dup buffer-logical-start !
+  ~ (string pointer, metadata pointer)
+  swap stringlen swap
+  ~ (string length, metadata pointer)
+  2dup buffer-physical-length !
+  ~ (string length, metadata pointer)
+  dup 3unroll buffer-logical-length !
+  ~ (metadata pointer)
+  -1 swap buffer-file-descriptor ! ;
+
+
+~ (metadata pointer --)
+: consume-from
+  ~ If the length is zero, exit without doing anything.
+  dup buffer-logical-length @ 0 = { drop exit } if
+
+  ~ Decrement the logical length. We do this now to get it over with, since
+  ~ adjusting the start pointer is more complex.
+  dup buffer-logical-length dup @ 1 - swap !
+  ~ (metadata pointer)
+
+  ~ We compute the physical end. We'll need it in adjusting the logical start,
+  ~ and doing it now means less stack juggling later.
+  dup dup buffer-physical-start @ swap buffer-physical-length @ + swap
+  ~ (physical end, metadata pointer)
+
+  ~ Compute the incremented logical start.
+  dup buffer-logical-start @ 1 +
+  ~ (physical end, metadata pointer, updated start pointer)
+
+  ~ Check whether the updated start is equal to the physical end.
+  dup 4 roll =
+  ~ (metadata pointer, updated start, updated start, physical end)
+  {
+    ~ If the logical start pointer is now equal to the physical end pointer,
+    ~ we want to wrap to the physical start. That's what makes it a circular
+    ~ buffer.
+    ~ (metadata pointer, updated start)
+    drop dup buffer-physical-start @
+  } if
+
+  ~ However we got here, save the updated logical start pointer.
+  ~ (metadata pointer, updated start)
+  swap buffer-logical-start ! ;
+
+
+~   We use -1 as a return value to indicate end-of-file. This can be
+~ distinguished from valid data, because it's a full 64 bits, whereas a byte
+~ of 0xFF wouldn't be.
+~
+~ (metadata pointer -- byte or -1)
+: peek-from
+  dup buffer-logical-length @ {
+    ~ If the length is zero, there is no input, but we can still try calling
+    ~ the "refill" word.
+    ~ (metadata pointer)
+    dup input-buffer-refill @ dup {
+      ~ If the refill word is zero, we can't help, just return EOF.
+      ~ (metadata pointer, refill word)
+      drop drop -1 exit
+    } unless
+
+    ~ If the refill word is nonzero, call it. It expects a copy of the metadata
+    ~ pointer as its parameter, so set that up.
+    ~ (metadata pointer, refill word)
+    swap dup 3roll execute
+    ~ (metadata pointer)
+    ~ Now we check if the length is still zero.
+    dup buffer-logical-length @ {
+      ~ The length is zero even after calling the refill word, so return EOF.
+      ~ (metadata pointer)
+      drop -1 exit
+    } unless
+  } unless
+
+  ~   The buffer is non-empty, so read a byte from it. We might have reached
+  ~ this point either from the original check, or from the second check after
+  ~ calling the refill word.
+  ~
+  ~   While it might be more extensible to call an "unpack" word here, such as
+  ~ unpack8, we actually just want to get the value, and delegate the pointer
+  ~ adjustments to "consume".
+  ~
+  ~ (metadata pointer)
+  buffer-logical-start @ 8@ ;
+
+
+~   Just as with peek-from, we use -1 for EOF.
+~
+~ (metadata pointer -- byte or -1)
+: key-from
+  dup peek-from
+  ~ (metadata pointer, result byte)
+  ~ We unconditionally consume, because we have no way to distinguish between
+  ~ reading a zero byte and having nothing left to read.
+  swap consume-from ;
+
+
+~   If the buffer is empty, make sure its logical position is at the
+~ physical start. Otherwise, leave it alone.
+~
+~ (metadata pointer --)
+: normalize-buffer
+  dup buffer-logical-length @ 0 =
+  { dup buffer-physical-start @ swap
+    buffer-logical-start ! } { drop } if-else
+  ;
+
+
+~   Find the next contiguous area of a buffer to write incoming data to.
+~ This will begin at the logical end. Depending on the order things are in,
+~ the available space might run from there to the physical end, or to the
+~ logical start. Those are the only two possibilities.
+~
+~   If the buffer is full, this will return as normal but the length will
+~ be zero. The caller should make sure to respect that.
+~
+~ (metadata pointer -- destination start, destination length)
+: compute-next-buffer-free-block
+  dup buffer-physical-start @ swap dup buffer-physical-length @
+  swap 3unroll + swap
+  ~ (physical end, metadata pointer)
+  dup buffer-logical-start @ swap dup buffer-logical-length @
+  swap 3unroll + swap 3unroll
+  ~ (metadata pointer, physical end, logical end not yet wrapped)
+
+  2dup >= {
+    ~    If the logical end is greater than or equal to the physical end, find
+    ~  where it wraps to and start from there.
+    swap - swap dup buffer-physical-start @ swap 3unroll +
+    ~  (metadata pointer, destination start)
+    ~    In this scenario, the logical start is the end of the free space, so
+    ~  compute how far away it is.
+    dup 3roll
+    ~  (destination start, destination start, metadata pointer)
+    buffer-logical-start @ swap -
+  } {
+    3roll drop
+    dup 3roll swap -
+    ~    If the logical end is less than the physical end, it is the destination;
+    ~  the physical end is also the end of the free space, so compute how far
+    ~  away it is.
+  } if-else ;
+
+
+~ (metadata pointer --)
+: refill-input-buffer-from-stream
+  dup normalize-buffer
+  dup compute-next-buffer-free-block
+  ~ (metadata pointer, destination start, destination length)
+  ~   Check whether the buffer is full. If not, do a read. If so, that's not
+  ~ an error, just clean up and take no action.
+  dup { swap
+        ~ (metadata pointer, destination length, destination start)
+        { 3 ndup 3roll buffer-file-descriptor @ 3unroll swap sys-read
+          ~ (metadata pointer, destination length, destination start,
+          ~  read result)
+          dup 0 > {
+            dup -4 =
+            {
+              ~   This is the EINTR case, so we're supposed to try the same
+              ~ read again. To that end, this whole thing is running in a
+              ~ loop, and all the other paths exit.
+              drop
+              ~ (metadata pointer, destination length, destination start)
+            }
+            { drop drop drop drop
+              ." Read error." 0 sys-exit } if-else }
+          { 3unroll drop drop
+            ~ (metadata pointer, read result)
+            swap dup buffer-logical-length @ 3roll +
+            ~ (metadata pointer, adjusted logical length)
+            swap buffer-logical-length ! exit } if-else } forever }
+      { drop drop drop } if-else ;
+
+
+
+~   Here we have some imperative code that runs immediately, to initialize
+~ some runtime data structures.
+~
+~   First, we insert a metadata word header to delimit the space. Otherwise
+~ "describe" would crash when attempting to describe
+~ "attach-string-to-input-buffer".
+
+s" main-input-buffer-metadata" create
+s" main-input-buffer-metadata" find 0x01 swap entry-flags!
+
+~   Having done that, now we do the runtime allocation. Then we also define
+~ the variable "main-input-buffer" so we can find it again.
+allocate-input-buffer-metadata
+s" main-input-buffer" variable
+
+~   We'll leave it to warm-start, in compilation/execution.e, to attach the
+~ buffer. It's easier that way.
+
+: peek main-input-buffer peek-from ;
+: consume main-input-buffer consume-from ;
+: key main-input-buffer key-from ;
+
diff --git a/language/dynamic/interpret.e b/language/dynamic/interpret.e
new file mode 100644
index 0000000..0af0dab
--- /dev/null
+++ b/language/dynamic/interpret.e
@@ -0,0 +1,599 @@
+~ ~~~~~~~~~~~~~~~~~
+~ ~~ Interpreter ~~
+~ ~~~~~~~~~~~~~~~~~
+~
+~   The code in this file defines the basic syntax and semantics of Forth as
+~ a text-based language. It's written in terms of the underlying executor,
+~ which is implemented and explained in compilation/execution.e and
+~ language/static/execution-support.e. The execution model gives us the
+~ concept of "words"; the control and value stacks; and the ability to call
+~ things. It has nothing to say about text, only about the binary form of the
+~ language.
+~
+~   It's traditional in Forth to refer to an act of "compiling" code, which
+~ in this context means turning it from text into its binary representation.
+~ That binary representation most commonly takes the form of a word entry
+~ header followed by an array of codeword pointers.
+~
+~   It would be legitimate to critique the terminology by saying that codeword
+~ pointers are still, in some sense, interpreted: They are not machine code to
+~ be directly executed by the CPU; they rely on "docol" and "next" at runtime.
+~ However, in language design circles, the term "compilation" takes on a
+~ broader meaning, referring to any process which requires some or all of the
+~ types of infrastructure we regard as being compiler internals: A successive
+~ translation of code from one form into another, discarding some types of
+~ information while computing others, in a careful order that results in
+~ logically consistent output which in some sense has the same meaning as the
+~ input. Sometimes this output may be machine code, but often it is another
+~ language meant for human consumption, or an intermediate layer meant to be
+~ fed into another process.
+~
+~   Forth compilation is compilation in this sense, so there is no conflict
+~ and we run with the established terminology. In addition, it must be noted
+~ that Evocation, like many Forths, makes extensive use of words which are
+~ implemented directly in machine code; the Forth execution model allows these
+~ words to co-exist with words that are interpreted by "docol".
+~
+~   At any rate, the code in this file is responsible for that compilation.
+~
+~   It is primarily concerned with managing the contents of an area of memory
+~ we call the "log"; see language/static/log-load.e for more detail on
+~ terminology.
+
+~   As a convenience for "word", we have some facilities for working with
+~ stack-allocated strings. Yeah, trippy concept. Also, it would be a
+~ buffer overrun hazard if we were worried about that, which is why this
+~ is no longer common practice in C.
+~
+~   The most important of these is accumulate-string, but we need some
+~ smaller pieces first.
+
+~ (stack string..., items to be left alone..., item to be unrolled,
+~  number of items above string that participate in the unroll
+~  -- item that was unrolled, stack string..., items left alone)
+: unroll-past-string
+  8 *
+  ~ (string, other items, top item, byte offset to string start)
+  dup value@ +
+  ~ We have two copies of the offset present, in addition to the stuff we want
+  ~ to rotate. So, the actual string starts two words on... We could have
+  ~ adjusted the offset instead, but we'll want the unmodified offset again
+  ~ later.
+  16 +
+  ~ (string, other items, top item, offset to start, string pointer)
+  stringlen
+  ~ Same reasoning as in accumulate-string (see below).
+  1 + 8 align-size
+  ~ (string, other items, top item, offset to start, string length w/ padding)
+  + 8 /% swap drop
+  ~ (string, other items, top item, number of words to unroll)
+  unroll ;
+
+
+
+~ (stack string..., item to be swapped
+~  -- item that was swapped, stack string...)
+: swap-past-string 1 unroll-past-string ;
+
+
+~ (stack string... --)
+: dropstring
+  value@ stringlen
+  ~ Same reasoning as in accumulate-string (see below).
+  1 + 8 align-size value@ +
+  ~   At the time we fetched the stack pointer, there was an extra value atop
+  ~ it, so we have to add one more word.
+  8 + value! ;
+
+
+~ (stack string..., item to be kept
+~  -- item that was kept)
+: dropstring-with-result swap-past-string dropstring ;
+
+
+~ (stack string-so-far..., new character byte
+~  -- updated string-so-far)
+: accumulate-string
+  ~ Compute the address of the final word of the string.
+  ~
+  ~   It's a little bit difficult to get the start pointer right, since all
+  ~ our intermediate products affect what we get from value@, so we compute
+  ~ that just once, here at the beginning.
+  value@ 8 +
+  ~ (string so far, new character byte, pointer to start of string)
+  dup stringlen
+  ~ There are two concerns here that overlap: First, we always want at least
+  ~ one word. Recall that a length of zero bytes won't receive any alignment
+  ~ padding because it's already divisible by 8. Second, the result of
+  ~ stringlen doesn't include the null byte, which might be in a word by
+  ~ itself that needs to be counted. We can address both of them by
+  ~ unconditionally adding 1 to the length before applying alignment.
+  1 +
+  ~ Pad the length for alignment.
+  8 align-size
+  ~ We want an offset from the first word of the string to the last word of
+  ~ the string, so we subtract one word from the length.
+  8 - +
+  ~ (string so far, new character byte, address of final word)
+
+  ~ Examine the final word of the string, leaving other stuff undisturbed.
+  ~ Work low-to-high to figure out where to store the new byte, taking the
+  ~ first one that's available.
+  ~ (string so far, new character byte, address of final word)
+  dup @ dup 0x00000000000000FF & { 3roll | swap ! exit } unless
+  ~ (string so far, new character byte, address of final word, old value)
+
+  ~ This next part is repeated several times, changing only the offsets, for
+  ~ bytes 1 through 6; bytes 0 (above) and 7 (way below) are different.
+  ~ (string so far, new character byte, address of final word, old value)
+  dup 0x000000000000FF00 & { 3roll 0x0000000000000100 * | swap ! exit } unless
+  dup 0x0000000000FF0000 & { 3roll 0x0000000000010000 * | swap ! exit } unless
+  dup 0x00000000FF000000 & { 3roll 0x0000000001000000 * | swap ! exit } unless
+  dup 0x000000FF00000000 & { 3roll 0x0000000100000000 * | swap ! exit } unless
+  dup 0x0000FF0000000000 & { 3roll 0x0000010000000000 * | swap ! exit } unless
+  dup 0x00FF000000000000 & { 3roll 0x0001000000000000 * | swap ! exit } unless
+
+  ~   The top byte of the final word is always zero (or else stringlen
+  ~ wouldn't have called it the final word), so we don't need to check it, we
+  ~ can just use it.
+  ~
+  ~   We need to put the new value in the top byte, which will mean we have no
+  ~ null terminator, so we also need to start a new word.
+  ~
+  ~   There is a fiddly order-dependency here: unroll-past-string relies on
+  ~ being able to find the null terminator, which won't work if we've gotten
+  ~ rid of it. Also, calling it will move all the earlier words, including
+  ~ the one we intend to write to, which will invalidate any pointer we're
+  ~ keeping at that point. There's a few ways to resolve this; what we do is
+  ~ put the new terminator in place first, manually nudge the pointer, and
+  ~ then write the new value.
+  ~ (string so far, new character byte, address of final word, old value)
+  3roll 0x0100000000000000 * | swap
+  ~ (string so far, new value, address of final word)
+  0 3 unroll-past-string
+  ~ (new null terminator, string so far, new value, invalid address)
+  8 -
+  ~ (new null terminator, string so far, new value, updated address)
+  ! ;
+
+
+~ (byte -- boolean)
+: is-space
+  dup 0x20 = { drop 1 exit } if
+  dup 0x09 = { drop 1 exit } if
+  dup 0x0a = { drop 1 exit } if
+  dup 0x0b = { drop 1 exit } if
+  dup 0x0c = { drop 1 exit } if
+  dup 0x0d = { drop 1 exit } if
+  drop 0 ;
+
+
+~ (character -- 1 for true or 0 for false)
+: is-alphanumeric
+  ~ We don't have a character-literal syntax; the hex constants here are
+  ~ ASCII codes.
+  dup 0x30 > { drop 0 exit } if ~ Less than "0".
+  dup 0x39 >= { drop 1 exit } if ~ Less than or equal to "9".
+  dup 0x41 > { drop 0 exit } if ~ Less than "A".
+  dup 0x5a >= { drop 1 exit } if ~ Less than or equal to "Z".
+  dup 0x61 > { drop 0 exit } if ~ Less than "a".
+  dup 0x7a >= { drop 1 exit } if ~ Less than or equal to "z".
+  drop 0 ; ~ Greater than "z".
+
+
+~   Okay, this is the big one, the lexer! Wow.
+~
+~   The only way this can ever return a zero-length string is if it hit EOF,
+~ and callers can rely on that.
+~
+~ (-- stack string occupying multiple words)
+: word
+  ~ We allocate an empty string first, so that the result of "key" will
+  ~ conveniently be on the easy-to-find end of it.
+  0
+
+  ~ Skip whitespace.
+  { key dup is-space } { drop } while
+
+  ~   Early exit if it's an EOF. We leave the accumulated string on the stack;
+  ~ since we're not in the loop yet, it will be empty and this will function
+  ~ as the caller's indication we're at EOF.
+  dup -1 = { drop exit } if
+
+  accumulate-string
+
+  {
+    peek dup is-space { drop exit } if
+
+    ~   If it's an EOF, exit, leaving the accumulated string on the stack.
+    ~ It's nonempty, since we're in the loop already, and from the caller's
+    ~ perspective it's valid input.
+    dup -1 = { drop exit } if
+
+    consume accumulate-string
+  } forever ;
+
+
+
+~ (character -- value)
+: generalized-digit-value
+  ~ We don't have a character-literal syntax; the hex constants here are
+  ~ ASCII codes.
+  dup 0x61 <= { 0x61 - 10 + exit } if ~ lowercase "a"
+  dup 0x41 <= { 0x41 - 10 + exit } if ~ uppercase "a"
+  0x30 - ; ~ digit "0"
+
+
+~ (character, base
+~  -- value (if successful),
+~     error indicator (zero equals success))
+: decode-generalized-digit
+  swap dup is-alphanumeric {
+    ~ It's alphanumeric.
+    ~ (base, character)
+    generalized-digit-value
+    ~ (base, value)
+    dup 3roll
+    ~ (value, value, base)
+    > {
+      ~ It's in range.
+      ~ (value)
+      0 exit } if
+    ~ It's out of range.
+    ~ (value)
+    drop 1 exit } if
+  ~ It's not alphanumeric.
+  drop drop 1 ;
+
+
+~ (string pointer, base
+~  -- result (if successful),
+~     error indicator (zero equals success))
+: read-base-unsigned
+  swap
+
+  ~ If the first byte is null, this is an error
+  unpack8
+  ~ (numeric base, current point in string, character)
+  dup 0 = { drop drop drop 1 exit } if
+
+  ~ Decode the first byte as a generalized digit in the base.
+  ~ (numeric base, current point in string, character)
+  ~ If the first byte is less than "0", this is an error.
+  3roll dup 4 unroll
+  ~ (numeric base, current point in string, character, numeric base)
+  decode-generalized-digit {
+    ~ (numeric base, current point in string)
+    drop drop 1 exit } if
+
+  ~ The first byte is a valid generalized digit in the appropriate base, so
+  ~ let's get started.
+  ~ (numeric base, current point in string, initial value)
+  swap
+
+  {
+    ~ (numeric base, result so far, current point in string)
+    unpack8 dup 0 = {
+      ~ A null after the first character is valid, and indicates we're done.
+      drop drop swap drop 0 exit } if
+
+    ~ Decode the latest byte as a generalized digit in the base.
+    ~ (numeric base, result so far, current point in string, latest byte)
+    4 roll dup 5 unroll
+    ~ (numeric base, result so far, current point in string, character
+    ~  numeric base)
+    decode-generalized-digit {
+      ~ If the latest character is not a valid digit, that's an error.
+      ~ (numeric base, result so far, current point in string)
+      drop drop drop 1 exit } if
+
+    ~ The latest character is valid, so incorporate it and loop.
+    ~ (numeric base, result so far, current point in string, latest value)
+    3roll 4 roll dup 5 unroll * + swap
+  } forever ;
+
+
+~ (string pointer
+~  -- result (if successful),
+~     error indicator (zero equals success))
+: read-integer-unsigned
+  ~ We don't have a character-literal syntax; the hex constants here are
+  ~ ASCII codes.
+  dup unpack8 0x30 != { ~ digit "0"
+    ~ This is the case where the leading digit is not a zero.
+    ~ (original string pointer, advanced string pointer)
+    drop 10 read-base-unsigned exit } if
+
+  ~ This is the case where the leading digit is a zero.
+  ~ (original string pointer, advanced string pointer)
+  unpack8 dup 0x78 = { ~ lowercase "x"
+    ~ (original string pointer, doubly advanced string pointer, character)
+    drop swap drop 16 read-base-unsigned exit } if
+
+  dup 0x6f = { ~ lowercase "o"
+    ~ (original string pointer, doubly advanced string pointer, character)
+    drop swap drop 8 read-base-unsigned exit } if
+
+  dup 0x62 = { ~ lowercase "b"
+    ~ (original string pointer, doubly advanced string pointer, character)
+    swap drop swap 2 read-base-unsigned exit } if
+
+  ~ This is the case where the second character is something else.
+  ~ (original string pointer, doubly advanced string pointer, character)
+  drop drop 10 read-base-unsigned ;
+
+
+~ (string pointer
+~  -- result (if successful),
+~     error indicator (zero equals success))
+: read-integer
+  ~ We don't have a character-literal syntax; this is ASCII for a hyphen.
+  dup unpack8 0x2d != {
+    ~ This is the case where it's non-negative.
+    ~ (original string pointer, advanced string pointer)
+    drop read-integer-unsigned exit
+  } if
+
+  ~ This is the case where it's negative.
+  ~ (original string pointer, advanced string pointer)
+  swap drop read-integer-unsigned
+  ~ (result maybe, exit code)
+  dup {
+    ~ Failure
+    ~ (non-zero exit code)
+    exit
+  } if
+
+  ~ Success
+  ~ (result, zero exit code)
+  swap -1 * swap ;
+
+
+~ (string pointer
+~  -- result (if successful),
+~     error indicator (zero equals success))
+: read-decimal
+  ~ We don't have a character-literal syntax; this is ASCII for a hyphen.
+  dup unpack8 0x2d != {
+    ~ This is the case where it's non-negative.
+    ~ (original string pointer, advanced string pointer)
+    drop 10 read-base-unsigned exit
+  } if
+
+  ~ This is the case where it's negative.
+  ~ (original string pointer, advanced string pointer)
+  swap drop 10 read-base-unsigned
+  ~ (result maybe, exit code)
+  dup {
+    ~ Failure
+    ~ (non-zero exit code)
+    exit
+  } if
+
+  ~ Success
+  ~ (result, zero exit code)
+  swap -1 * swap ;
+
+~   Here, we allocate a single machine word's worth of space to use as the
+~ backing store of a mutable variable, initialized to zero. Then we define the
+~ variable which points to that address.
+~
+~   We don't actually need a word header for interpreter-flags-storage, we
+~ could just append a zero and point to it directly, but that would make life
+~ harder for words that attempt to work with the contents of other words. So
+~ we give it a name.
+
+s" interpreter-flags-storage" create make-hidden
+here @ 0 , s" interpreter-flags" variable
+
+
+~   There's an important bootstrapping concern: If you're loading this
+~ interpreter into a running Evocation, it's important to not use the wrong
+~ interpreter state value. The way we actually load this is under the log-load
+~ transform, which will be running its alternate versions of these words and
+~ therefore won't have trouble, but for the sake of making it easy to
+~ experiment with modified versions of this file, we do the whole hide-show
+~ dance.
+
+: [ interpreter-flags @ 0x01 invert & interpreter-flags !
+  ; make-immediate make-hidden
+latest @
+~ (pointer to [ entry)
+
+: ] interpreter-flags @ 0x01 | interpreter-flags !
+  ; make-hidden
+latest @
+~ (pointer to [ entry, pointer to ] entry)
+
+~   It may seem nonsensical to use : to define :, but the log-load transform
+~ provides an alternate for it, so it works. The same, of course, goes for all
+~ these other word-defining words. The syntax-centric ones such as : are here
+~ in interpret.e because they need to interact with interpreter-flags, which
+~ isn't defined before this point.
+~
+~   If the ] at the end feels backwards, imagine to yourself that everything
+~ that ISN'T defining a word body is part of an implicit [ ... ] sequence.
+~ Doing so doesn't really change anything, but may make you happier.
+: : word value@ create dropstring docol , make-hidden
+  [ dup entry-to-execution-token , ] ;
+
+~   The counterpart of : is ;.
+: ;
+  ~   See commentary on "literal", in language/dynamic/dynamic.e, regarding
+  ~ "lit exit".
+  ~
+  ~   In regard to the magic comment, this is in the same category as strings
+  ~ and high-level flow control, where it's implemented in the base code here
+  ~ because that could be relevant to end-user code that compiles things
+  ~ without using the transforms, but in the regular compiler it's not used
+  ~ because the transforms override this whole implementation.
+  lit exit , ~ : -8 exit #-- (codeword pointer)
+  make-visible
+  ~   See above regarding [. Since it's an immediate word, we have to go to
+  ~ extra trouble to compile it as part of ;. Since it's also hidden, we have
+  ~ to go behind the interpreter's back to even get its entry pointer.
+  ~
+  ~   Adding insult to injury, the log transform breaks , for unclear reasons,
+  ~ so we do that by hand as well.
+  [ over entry-to-execution-token , ]
+  ; make-immediate make-hidden
+latest @
+~ (pointer to [ entry, pointer to ] entry, pointer to ; entry)
+
+
+: ;asm
+  here @ pack-next 8 packalign here !
+  make-visible
+  latest @ entry-to-execution-token dup 8 + swap !
+  ~ See above.
+  [ 2 pick entry-to-execution-token , ]
+  ; make-immediate make-hidden
+latest @
+~ (pointer to [ entry, pointer to ], pointer to ;, pointer to ;asm)
+
+
+~   The word "'", often pronounced "tick", quotes the following word, looking
+~ it up and treating it as a constant. In immediate mode, the constant winds
+~ up on the stack; in compile mode it gets compiled.
+~
+~   There are a few possible implementation strategies here. Running as an
+~ immediate word means there's a clear and unambiguous concept of "the
+~ following word", so that's what we do; otherwise we'd have to get clever
+~ about somehow finding out where we were called from. That means we take on
+~ what would otherwise be the interpreter's responsibility, of checking what
+~ mode we're in. Happily, that's easy to do.
+~
+~   There's a cyclic dependency where "if" relies on "'", and "'" relies on
+~ "if". Fortunately flow-control is done with alternates by the log-load
+~ transform, so we don't have to worry about it.
+: ' word value@ find dropstring-with-result
+  interpreter-flags @ 0x01 & { literal } if
+  ; make-immediate
+
+
+~ Let's have strings now.
+: s"
+  consume
+  interpreter-flags @ 0x01 & {
+    [ s" litstring" find literal ]
+    ~   The magic comment isn't active in the compiler as-written, since the
+    ~ transformations do this bit themselves, but should still be here for
+    ~ completeness; it could affect other things people compile.
+    entry-to-execution-token , ~ : -8 litstring #-- (codeword pointer)
+  } if
+  here @ key { dup dup 0x22 != && } { pack8 key } while
+  drop 0 pack8
+  interpreter-flags @ 0x01 &
+    { 8 packalign here ! }
+    { drop here @ } if-else
+  ; make-immediate
+
+
+~ Finicky semantics, but also important.
+: ."
+  ' s" entry-to-execution-token execute
+  interpreter-flags @ 1 &
+    { [ s" emitstring" find literal ]
+      ~ As with s", the magic comment is for completeness only.
+      entry-to-execution-token , ~ : -8 emitstring #-- (codeword pointer)
+    } { emitstring } if-else
+  ; make-immediate
+
+
+~ While we're thinking about input, let's also have comments.
+: ~
+  key { dup dup 10 != && } { drop key } while drop
+  ; make-immediate
+
+
+~ Now the single most important word...
+: interpret
+  word
+
+  ~ If no word was returned, exit.
+  dup 0 = { drop exit } if
+
+  ~ The string is on the top of the stack, so to get a pointer to it we get
+  ~ the stack address.
+  ~ (string)
+  value@ find
+
+  ~ Check whether the word was found in the dictionary.
+  dup {
+    ~ If the word is in the dictionary, check what mode we're in, then...
+    dropstring-with-result
+    ~ (entry pointer)
+    interpreter-flags @ 0x01 & {
+      ~ ... if we're in compile mode, there's still a chance it's an immediate
+      ~ word, in which case we fall through to interpret mode...
+      dup entry-flags@ 1 & 0 =
+
+      ~ ... but it's a regular word, so append it to the heap.
+      { entry-to-execution-token , exit } if
+    } if
+
+    ~ ... if we're in interpret mode, or the word is immediate, run it.
+    entry-to-execution-token execute exit
+  } if
+
+  ~ If it's not in the dictionary, check whether it's an integer literal.
+  drop
+  ~ As before, we get the stack address and use it as a string pointer.
+  ~ (string)
+  value@ read-integer 0 = {
+    ~ It's a number.
+    interpreter-flags @ 0x01 & {
+      ~ We're in compile mode; append first "lit", then the number, to the
+      ~ heap. The version of "lit" we use is the one that's current when we
+      ~ ourselves are compiled, hardcoded; doing a dynamic lookup would
+      ~ require dealing with what happens if it's not found.
+      dropstring-with-result
+      ' lit entry-to-execution-token
+      , ,
+      exit
+    } if
+
+    ~ We're in interpret mode; push the number to the stack. Or at least, that's
+    ~ what the code we're interpreting will see. Really it's already on the
+    ~ stack, just clean everything else up and leave it there.
+    dropstring-with-result exit
+  } if
+
+  ~ If it's neither in the dictionary nor a number, just print an error.
+  ." No such word: " value@ emitstring newline dropstring ;
+
+: quit r0 @ control! { interpret } forever ;
+
+~   Now we enable the three words we'd been keeping hidden. It would be a
+~ good idea to call "quit" as soon as possible after this, but we leave it to
+~ the user.
+dup entry-flags@ 0x80 invert & swap entry-flags!
+dup entry-flags@ 0x80 invert & swap entry-flags!
+dup entry-flags@ 0x80 invert & swap entry-flags!
+dup entry-flags@ 0x80 invert & swap entry-flags!
+
+~   Though we only do it once, this is a bit involved so we provide it as a
+~ word. Notionally there are situations in which it could come up again, so
+~ it seems worth having around.
+~
+~   It actually needs to run as a compiled word no matter what; if it were
+~ run in interpret mode it would cut itself off from the rest of itself.
+~ However, if we didn't want to keep it around we could have it forget
+~ itself...
+~
+~   It depends on ', so it's here in interpret.e.
+: relink-main-input-buffer-to-stdin
+  1024 allocate dup main-input-buffer buffer-physical-start !
+  main-input-buffer buffer-logical-start !
+  1024 main-input-buffer buffer-physical-length !
+  0 main-input-buffer buffer-logical-length !
+  0 main-input-buffer buffer-file-descriptor !
+  [ s" refill-input-buffer-from-stream"
+    find entry-to-execution-token literal ]
+  main-input-buffer input-buffer-refill !
+  ;
+
+~   Of course it is perfectly reasonable to change this, but for now it's
+~ hardcoded.
+relink-main-input-buffer-to-stdin
+
diff --git a/language/dynamic/linux.e b/language/dynamic/linux.e
new file mode 100644
index 0000000..680bdb4
--- /dev/null
+++ b/language/dynamic/linux.e
@@ -0,0 +1,359 @@
+~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+~ ~~ More system calls for Linux ~~
+~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+~
+~   Here's some more system calls for the Linux kernel, augmenting the ones in
+~ language/static/linux.e. We needed the basic I/O stuff early, to use in
+~ building the interpreter, but there's less-basic stuff that benefits from
+~ dynamic definition. That stuff is here.
+~
+~   In particular, everything that takes a struct is here, because that lets
+~ us define the system call next to the allocation stuff, for ease of
+~ reference. There are also higher-level facilities, later in the file.
+
+
+~   Since the only way to know the struct layout is by reading the kernel
+~ source, we put that definition here, as well.
+~ (-- struct pointer)
+: allocate-timespec 2 8 * allocate ;
+~ (struct pointer -- field pointer)
+: timespec-seconds ;
+: timespec-nanoseconds 8 + ;
+
+
+~ (nanoseconds -- result code)
+: nanosleep
+  1000000000 /%
+  ~ (nanoseconds, seconds)
+  allocate-timespec
+  dup timespec-seconds 3roll swap !
+  dup timespec-nanoseconds 3roll swap !
+  allocate-timespec
+  dup timespec-seconds 0 swap !
+  dup timespec-nanoseconds 0 swap !
+  dup 3unroll
+  35                             ~ syscall number
+  syscall-2
+  drop drop ;
+
+
+~   The old name was sigaction(), but per the glibc manpages, that was
+~ replaced by rt_sigaction() quite some time ago, to allow larger signal set
+~ bitmaps for the benefit of realtime signals. Both are still present; we use
+~ rt_sigaction(). There are also two versions of rt_sigaction; grep
+~ ODD_RT_SIGACTION in the kernel source for more details. Neither x86
+~ architecture has the "odd" version of rt_sigaction(), so we use the regular
+~ one, not to be confused with the "compat" one. Its definition is in
+~ kernel/signal.c, in case you need to check the struct sizes and layouts.
+~
+~   The parameters are: An integer signal identifier; an optional pointer to a
+~ struct describing the new action to bind (or unbind if NULL); an optional
+~ pointer to another of the same struct to hold a copy of the old action; and
+~ a 64-bit word which must describe the correct size of sigset_t, which is a
+~ C type used for the mask field of that struct. Any other value for the size
+~ field is an error.
+~
+~   Mandatory size fields start to make sense when you have a compatibility
+~ situation this convoluted... Think of it as the caller promising they know
+~ which version of the API they're calling. The unmarked version of
+~ rt_sigaction() takes a 64-bit sigset_t, and the parameter wants the size in
+~ bytes, so we use a value of 8.
+~
+~   Anyway, we aren't C and don't have POSIX naming obligations, so we just
+~ call it sigaction.
+~
+~ (signal number, new action pointer, old action pointer -- result code)
+: sys-sigaction
+  8                              ~ size of sigset_t in bytes
+  13                             ~ syscall number
+  syscall-4 ;
+
+
+~ (new stack pointer, old stack pointer -- result code)
+: sys-sigaltstack
+  131                            ~ syscall number
+  syscall-2 ;
+
+
+~   Since the only way to know the struct layout is by reading the kernel
+~ source, we put that definition here, as well.
+~
+~   There are MANY versions of this struct; this is the appropriate one for
+~ amd64.
+~
+~ (-- struct pointer)
+: allocate-sigaction here @ 128 packalign here ! 4 8 * allocate ;
+~ (struct pointer -- field pointer)
+: sigaction-action ;
+: sigaction-flags 8 + ;
+: sigaction-restorer 2 8 * + ;
+: sigaction-mask 3 8 * + ;
+
+
+: allocate-sigaltstack here @ 128 packalign here !  3 8 * allocate ;
+: sigaltstack-pointer ;
+: sigaltstack-flags 8 + ;
+: sigaltstack-size 2 8 * + ;
+
+
+~ High-level facilities
+~ ~~~~~~~~~~~~~~~~~~~~~
+
+~   It's possible to set up an alternate stack for signal handlers. We don't,
+~ though, so it's possible this code has bitrotted. At the very least, it
+~ should be more configurable than this.
+: prepare-signal-stack
+  here @ 2048 packalign here !
+  1024 1024 * 4 * allocate
+  ~ (stack address)
+  allocate-sigaltstack
+  ~ (stack address, struct pointer)
+  2dup sigaltstack-pointer !
+  dup sigaltstack-flags 0 swap !
+  dup sigaltstack-size 1024 1024 * 32 * swap !
+  ~ (stack address, struct pointer)
+  allocate-sigaltstack
+  sys-sigaltstack
+  drop ;
+
+
+~   On amd64, and on no other architecture, the Linux kernel requires that
+~ the language runtime use a "restorer" when binding signal handlers. This
+~ is that restorer. The kernel wants a raw pointer that it can use as a
+~ C-style return address on the C stack, which is our value stack. So, this
+~ has to be an assembly word, it can't use docol. When the data structure is
+~ populated by bind-signal, we'll dereference the codeword and pass that
+~ value, but there's no chance to give it the usual callee address in rax, so
+~ we can't use a Forth-style interpreter codeword, it has to be a
+~ self-codeword.
+~
+~   The purpose of the trampoline is to be invoked by our signal handler. The
+~ manner of that invocation MUST be returning into it with the "ret"
+~ instruction; otherwise the C stack won't be right for cleanup to work
+~ properly.
+~
+~   When invoked, the trampoline invokes the syscall "sigreturn", whose sole
+~ purpose is to be called from this trampoline. That syscall won't return in
+~ a conventional way, so we don't bother handling the scenario where it does.
+~
+~   According to commentary in the Go compiler's internals[1][2][3], gdb
+~ recognizes the trampoline based on its exact byte values, since the intent
+~ is only to be compatible with glibc. We intend to be our own debugger
+~ anyway, so we don't worry about that. We're not seeking fame and we don't
+~ have a corporate image to uphold, so that level of fragility and contortion
+~ is just too much. The thing about compatibility constraints is knowing when
+~ to work with them and when to walk away.
+~
+~   Experimentally, it is also possible to avoid using this trampoline by
+~ faking it: set the "restorer" bit in the action flags, but pass a null
+~ pointer as the restorer, then have the handler pop 8 bytes from the stack
+~ and invoke sigreturn directly. The actual requirement seems to be that rsp
+~ points at the saved state, at the time of invoking sigreturn. We're not
+~ doing that, because signal handling is not intended to be
+~ performance-critical and it feels like asking for trouble, but the
+~ possibility is noted here against future use.
+~
+~   This doesn't have an interface definition comment, because it doesn't use
+~ the Forth execution model.
+~
+~ [1] https://go.googlesource.com/go/+/refs/heads/master/src/runtime/sys_linux_amd64.s#472
+~ [2] https://go.googlesource.com/go/+/refs/heads/master/src/runtime/os_linux.go#476
+~ [3] https://go.googlesource.com/go/+/refs/heads/master/src/runtime/defs_linux_amd64.go#118
+: signal-return-trampoline
+  [ here @
+    15 :rax mov-reg64-imm64        ~ sigreturn
+    syscall
+    here ! ] ;asm
+
+~   This accepts an execution token. It creates a hidden word on the log which
+~ wraps that execution token with necessary setup and teardown to run as a
+~ Unix signal handler, and returns the execution token of the wrapper.
+~
+~   Specifically, on invocation, the wrapper ensures that rsi points to its
+~ second half and rbp points to the top of the control stack; loads the target
+~ execution token into rax; then indirectly calls it. This is the usual
+~ interface of a normal call in the Forth execution model, so the wrapped word
+~ can be based on docol, on a self-codeword, or on any other interpreter word
+~ it wants. It can also freely call whatever Forth things it wants.
+~
+~   We don't have to do anything about rsp because the invariants for our use
+~ of it as the value stack are a subset of the invariants for C's use of it as
+~ its only stack. It's already working the way we need it to.
+~
+~   When the wrapped word returns, it uses the rsi the wrapper provided to do
+~ so, which places control in the second half of the wrapper. This second half
+~ simply executes a "ret" instruction, which is the necessary invocation of
+~ the signal return trampoline (see above). This will transfer control back
+~ to the kernel, and will ultimately result in Forth execution resuming where
+~ it left off before the signal was delivered.
+~
+~   Crucially, the wrapper relies on the kernel preserving the value of rbp
+~ that existed at the moment before the control transfer began. Signal
+~ delivery is an UNCONTROLLED control transfer, meaning that we as the
+~ language runtime do not have an opportunity to execute any cleanup before it
+~ happens. If it were a controlled transfer, we would be able to save rbp to
+~ a global variable somewhere, and restore it in the wrapper. It's not, so we
+~ don't have that chance.
+~
+~   Notionally we could freshly allocate a new control stack somewhere else,
+~ and set rbp to point to it, but it would be challenging to do that without
+~ relying on the control stack, and inefficient to execute, and the call for
+~ now is that that's not worth it.
+~
+~   The only situation in which this limitation will become a practical
+~ concern is if, at the time of signal delivery, something outside the Forth
+~ execution model is happening. In that case, the wrapper will likely crash.
+~
+~   As a long term strategy, the way to mitigate this would be to make sure
+~ that all non-signal transfers from within the Forth execution model to
+~ outside it are controlled, and that they save global state that can be
+~ reconstructed here. For now, we leave this as future work.
+~
+~ (execution token -- execution token)
+: wrap-signal-handler
+  ~   We generate a word entry for the wrapper, and hide it. Since it's
+  ~ hidden, the name doesn't have to be unique. This keeps the log clean, so
+  ~ that all the space on it will always be attributable to some specific
+  ~ word. Remember kids, keeping the log clean is everyone's responsibility!
+  s" signal-handler-wrapper" create make-hidden
+
+  ~ This self-codeword will be consumed by bind-signal.
+  self-codeword
+
+  here @ dup
+  ~ (inner execution token, saved location, output point)
+
+  ~   It's our responsibility as a caller to set rsi to point to the address
+  ~ of an execution token, which will pick up where we left off. That token
+  ~ will be our own second half, whose address we don't yet know, so we
+  ~ output a placeholder opcode here and overwrite it once we do. That's why
+  ~ we've saved the current location.
+  0 :rsi mov-reg64-imm64
+
+  ~   We also need to make sure that rbp points to an area that can be treated
+  ~ as the top of the control stack (there's no need to ever unwind past it,
+  ~ so it doesn't have to be the "real" one). Fortunately, it comes to us
+  ~ already valid and we don't have to do anything about that. Plus it even
+  ~ does happen to be the real one, which will let stack tracing code run in
+  ~ a handler, and we do care about that.
+
+  ~ We also need to set DF = 0, since that's also part of our ABI.
+  cld
+
+  ~   Compare this snippet to "execute" in language/static/core.e. Instead of
+  ~ taking rax from the stack, we set a hardcoded value picked at the time we
+  ~ generate the wrapper. We then do the same indirect jump via the codeword
+  ~ it points to, which allows the codeword's implementation to take advantage
+  ~ of rax pointing to the callee; that's the property docol cares about.
+  3roll :rax mov-reg64-imm64
+  :rax jmp-abs-indirect-reg64
+  ~ (saved location, output point)
+
+  8 packalign
+  here !
+  ~ (saved location)
+
+  ~   Now we have our second half, which has another codeword that rsi will
+  ~ point to for our callee's benefit. This half runs after the wrapped word,
+  ~ and has the responsibility of cleaning up and returning control to the
+  ~ kernel, which it does by returning to the restorer trampoline. Yes, this
+  ~ is a trampoline which passes control to another trampoline.
+  ~
+  ~   Although we run under the log-load transform, we won't ever actually be
+  ~ invoked until at least log-load time, if not ultimate runtime. Both of
+  ~ those are in the target address space. So there's no address translation
+  ~ going on behind our back. Nonetheless, we avoid directly outputting any
+  ~ address except what we get via self-codeword, which would be recommended
+  ~ practice under the transforms. Yeah, it's a little convoluted, perhaps
+  ~ unnecessarily so.
+  here @
+  self-codeword
+  @ 8 -
+  ~ (saved location, second half execution token)
+
+  ~   Something subtle here: That above "codeword" was actually a word
+  ~ pointer. See, because we're pretending the wrapper is a Forth word, even
+  ~ though we're writing it in assembly, so "returning" to it means invoking
+  ~ the next word pointer in the word pointer array that is its compiled form.
+  ~ Instead of creating a separate memory area though, we just put the pointer
+  ~ target right here, as another codeword...
+  self-codeword
+
+  ~   Now we treat the saved location as an output point, and re-output the
+  ~ mov instruction that we stubbed out above. Because our assembler words
+  ~ always output a specific, exact form of the instruction, we know it will
+  ~ take up the same number of bytes.
+  :rsi mov-reg64-imm64
+  drop
+
+  ~   Having done that, we can get on to the body of our second half. Happily,
+  ~ it's quite short.
+  here @
+
+  ret
+
+  8 packalign
+  here !
+
+  ~   Our caller wants an execution token that invokes all this. Since we
+  ~ used "create" above, that's easy to get.
+  latest @ entry-to-execution-token ;
+
+
+~   This accepts an execution token and a Unix signal number, and binds the
+~ token to be the handler for the signal. It also does other necessary setup,
+~ including picking appropriate flags for the binding and attaching the
+~ return trampoline (see above).
+~
+~   Typically, you will want this execution token to be one returned by
+~ wrap-signal-handler. Doing this will allow the handler to use the Forth
+~ execution model in any way it wants, including calling both docol words and
+~ assembly words, and working with both the control and value stacks at will.
+~
+~   There is an important limitation of wrap-signal-handler, described in more
+~ detail above: Its wrapper only functions correctly when Forth code was
+~ running at the time of the control transfer. For example, if Forth had
+~ called into C, and then that C were interrupted by a signal, the signal
+~ handler would have no way of finding the top of the control stack.
+~
+~   If your program involves many callbacks back-and-forth between C and
+~ Forth, you may wish to forego the use of the wrapper and provide an
+~ execution token meant to be invoked directly by the kernel. In this case,
+~ bear in mind that its execution must not use the control stack - that is,
+~ it must not rely on having been given sensible values of rsi or rbp. This
+~ means it can't call other Forth words (unless it does something about that
+~ on its own).
+~
+~   Regardless of whether the execution token is a copy of the wrapper or not,
+~ it must be an assembly word, not a docol word. The kernel wants a raw
+~ pointer that it can simulate a C-style call to, so we dereference the
+~ codeword and pass that value, just as we do with the return trampoline. Also
+~ as with the return trampoline, there is no way to pass the callee in rax,
+~ which is the usual interface docol and other interpreter words expect. So,
+~ it needs to be a self-codeword.
+~
+~ (execution token, signal number --)
+: bind-signal
+  allocate-sigaction
+  dup sigaction-action 4 roll @ swap !
+  dup sigaction-mask 0 swap !
+  dup sigaction-flags 0x04000000 swap !
+  dup sigaction-restorer
+  ' signal-return-trampoline entry-to-execution-token @ swap !
+  ~ (signal number, struct pointer)
+  allocate-sigaction
+  sys-sigaction drop ;
+
+
+: handle-crash ." CRASH" newline list-callers 1 sys-exit ;
+
+: install-crash-handler
+  ' handle-crash entry-to-execution-token wrap-signal-handler
+  11 bind-signal ;
+
+~   There are scenarios where someone might want to disable this, for example
+~ if calling back and forth between C and Evocation, but for now we always
+~ enable it.
+~ : blank-line
+install-crash-handler
+