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path: root/src/main/java/wtf/kity/uncrackable/mixin/DragonEggBlockMixin.java
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package wtf.kity.uncrackable.mixin;

import net.minecraft.core.BlockPos;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.Mth;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.DragonEggBlock;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.border.WorldBorder;
import net.minecraft.world.level.material.PushReaction;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.ModifyVariable;

@Mixin(DragonEggBlock.class)
public class DragonEggBlockMixin {
    @ModifyVariable(method = "<init>", at = @At("HEAD"), ordinal = 0, argsOnly = true)
    private static BlockBehaviour.Properties init(BlockBehaviour.Properties properties) {
        return properties
                .pushReaction(PushReaction.NORMAL)
                .strength(Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY);
    }

    /**
     * @author ashkitten
     * @reason fixing MC-2157
     */
    @Overwrite
    private void teleport(BlockState state, Level level, BlockPos pos) {
        if (level instanceof ServerLevel serverLevel) {
            WorldBorder worldborder = level.getWorldBorder();

            for (int i = 0; i < 1000; i++) {
                BlockPos blockpos = pos.offset(
                    level.random.nextInt(16) - level.random.nextInt(16),
                    level.random.nextInt(8) - level.random.nextInt(8),
                    level.random.nextInt(16) - level.random.nextInt(16)
                );
                if (level.getBlockState(blockpos).isAir() && worldborder.isWithinBounds(blockpos)) {
                    // slightly different behavior than vanilla, since we send 32x4 particles evenly distributed
                    // instead of 1x128 randomly distributed, but it actually points in the right fucking direction lol
                    for (int j = 0; j < 32; j++) {
                        double d0 = j / 32.0;
                        double d1 = Mth.lerp(d0, blockpos.getX(), pos.getX()) + (level.random.nextDouble() - 0.5) + 0.5;
                        double d2 = Mth.lerp(d0, blockpos.getY(), pos.getY()) + level.random.nextDouble() - 0.5;
                        double d3 = Mth.lerp(d0, blockpos.getZ(), pos.getZ()) + (level.random.nextDouble() - 0.5) + 0.5;
                        serverLevel.sendParticles(ParticleTypes.PORTAL, d1, d2, d3, 4,  0.1, 0.1, 0.1, 0.0);
                    }

                    level.setBlock(blockpos, state, 2);
                    level.removeBlock(pos, false);
                    level.playSound(null, pos, SoundEvents.ENDERMAN_TELEPORT, SoundSource.BLOCKS);

                    return;
                }
            }
        }
    }
}