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-rw-r--r--22/src/main.rs293
1 files changed, 293 insertions, 0 deletions
diff --git a/22/src/main.rs b/22/src/main.rs
new file mode 100644
index 0000000..bc61faf
--- /dev/null
+++ b/22/src/main.rs
@@ -0,0 +1,293 @@
+use advent_lib::prelude::*;
+
+
+#[derive(Debug, Clone)]
+struct Step {
+  set_to: bool,
+  min: Point,
+  max: Point,
+}
+
+#[derive(Debug, Clone)]
+struct Region {
+  min: Point,
+  max: Point,
+}
+
+#[derive(Debug, Clone)]
+struct Point {
+  x: i64,
+  y: i64,
+  z: i64,
+}
+
+#[derive(Debug, Clone, Eq, PartialEq)]
+struct Span {
+  min: i64,
+  max: i64,
+}
+
+
+fn main() -> Result<()> {
+  let mut args = std::env::args();
+  if args.len() != 2 {
+    eprintln!("Usage: advent input");
+  }
+  let _ = args.next();
+  let filename = args.next().unwrap();
+
+  let input = advent_lib::read_lines_file(&filename)?;
+
+  let mut directions = Vec::new();
+  for line in &input {
+    let mut step = Step {
+      set_to: false,
+      min: Point { x: 0, y: 0, z: 0 },
+      max: Point { x: 0, y: 0, z: 0 },
+    };
+
+    let words: Vec<&str> = line.split_whitespace().collect();
+
+    step.set_to = match words[0] {
+      "on" => true,
+      "off" => false,
+      _ => panic!("hm"),
+    };
+
+    let components: Vec<&str> = words[1].split(",").collect();
+
+    let parts: Vec<&str> = components[0].split("=").collect();
+    let ends: Vec<&str> = parts[1].split("..").collect();
+    step.min.x = ends[0].parse::<i64>().unwrap();
+    step.max.x = ends[1].parse::<i64>().unwrap();
+
+    let parts: Vec<&str> = components[1].split("=").collect();
+    let ends: Vec<&str> = parts[1].split("..").collect();
+    step.min.y = ends[0].parse::<i64>().unwrap();
+    step.max.y = ends[1].parse::<i64>().unwrap();
+
+    let parts: Vec<&str> = components[2].split("=").collect();
+    let ends: Vec<&str> = parts[1].split("..").collect();
+    step.min.z = ends[0].parse::<i64>().unwrap();
+    step.max.z = ends[1].parse::<i64>().unwrap();
+
+    directions.push(step);
+  }
+
+  let mut total_on = 0;
+  for x in -50 .. 51 {
+    for y in -50 .. 51 {
+      for z in -50 .. 51 {
+        let point = Point { x, y, z };
+        if test_cube(&point, &directions) {
+          total_on += 1;
+        }
+      }
+    }
+  }
+
+  println!("{}", total_on);
+
+  let total_on_everywhere = count_everywhere(&directions);
+  println!("{}", total_on_everywhere);
+
+  Ok(())
+}
+
+
+fn test_cube(point: &Point, directions: &Vec<Step>) -> bool {
+  for step in directions.iter().rev() {
+    if (point.x >= step.min.x) && (point.y >= step.min.y)
+      && (point.z >= step.min.z) && (point.x <= step.max.x)
+      && (point.y <= step.max.y) && (point.z <= step.max.z)
+    {
+      return step.set_to;
+    }
+  }
+
+  false
+}
+
+
+fn count_everywhere(directions: &Vec<Step>) -> i64 {
+  let mut lit_regions: Vec<Region> = Vec::new();
+
+  for step in directions {
+    if lit_regions.len() == 0 {
+      if step.set_to {
+        lit_regions.push(Region {
+          min: step.min.clone(),
+          max: step.max.clone(),
+        });
+      }
+      continue;
+    }
+
+    let mut new_lit_regions = Vec::new();
+    for lit_region in lit_regions.into_iter() {
+      /* Depending on whether set_to is true or false, we may be doing union
+       * or difference. However, we implement union as difference followed by
+       * also including the entire subtracted volume. So difference is the
+       * only operation that needs the per-axis breakdown of cases.
+       *
+       * Start by determining whether it's overlapping or not. The
+       * non-overlapping cases are:
+       *
+       *         A==========B                          (lit region)
+       *                         C=========D           (step)
+       *
+       *                         A=========B           (lit region)
+       *         C==========D                          (step)
+       *
+       * Now eliminate cases where the step entirely covers the lit region:
+       *
+       *                     A======B                  (lit region)
+       *               C==================D            (step)
+       *
+       * The following cases remain:
+       *
+       *               A==================B            (lit region)
+       *                     C======D                  (step)
+       *
+       *               A==========B                    (lit region)
+       *                     C=====.......?            (step)
+       *
+       *               A==========B                    (lit region)
+       *        ?......=====D                          (step)
+       */
+      let mut lit_spans = Vec::new();
+      let mut step_spans = Vec::new();
+      let mut differenced_spans = Vec::new();
+      for axis in 0 .. 3 {
+        let mut relevant_spans = Vec::new();
+
+        let (lit_min, lit_max, step_min, step_max) = match axis {
+          0 => { (lit_region.min.x, lit_region.max.x, step.min.x, step.max.x) },
+          1 => { (lit_region.min.y, lit_region.max.y, step.min.y, step.max.y) },
+          2 => { (lit_region.min.z, lit_region.max.z, step.min.z, step.max.z) },
+          _ => { panic!("run in circles scream and shout"); },
+        };
+
+        lit_spans.push(Span { min: lit_min, max: lit_max });
+        step_spans.push(Span { min: step_min, max: step_max });
+
+        if (lit_max < step_min) || (lit_min > step_max) {
+          // Non-overlapping
+          relevant_spans.push(Span { min: lit_min, max: lit_max });
+        } else if (step_min <= lit_min) && (step_max >= lit_max) {
+          // Step entirely covers lit
+          // It is intentional that nothing is done here.
+        } else if (lit_min < step_min) && (lit_max > step_max) {
+          // Step is a segment in the middle of lit
+          relevant_spans.push(Span { min: lit_min, max: step_min - 1 });
+          relevant_spans.push(Span { min: step_max + 1, max: lit_max });
+        } else if lit_min < step_min {
+          relevant_spans.push(Span { min: lit_min, max: step_min - 1 });
+        } else {
+          relevant_spans.push(Span { min: step_max + 1, max: lit_max });
+        }
+
+        differenced_spans.push(relevant_spans);
+      }
+
+      if ((differenced_spans[0].len() == 1)
+        && (differenced_spans[0][0] == lit_spans[0]))
+        || ((differenced_spans[1].len() == 1)
+            && (differenced_spans[1][0] == lit_spans[1]))
+        || ((differenced_spans[2].len() == 1)
+            && (differenced_spans[2][0] == lit_spans[2]))
+      {
+        new_lit_regions.push(Region {
+          min: Point {
+            x: lit_spans[0].min,
+            y: lit_spans[1].min,
+            z: lit_spans[2].min,
+          },
+          max: Point {
+            x: lit_spans[0].max,
+            y: lit_spans[1].max,
+            z: lit_spans[2].max,
+          },
+        });
+      } else {
+        for z_span in &differenced_spans[2] {
+          let region = Region {
+            min: Point {
+              x: lit_spans[0].min,
+              y: lit_spans[1].min,
+              z: z_span.min,
+            },
+            max: Point {
+              x: lit_spans[0].max,
+              y: lit_spans[1].max,
+              z: z_span.max,
+            },
+          };
+          new_lit_regions.push(region);
+        }
+
+        let z_min = std::cmp::max(lit_spans[2].min, step_spans[2].min);
+        let z_max = std::cmp::min(lit_spans[2].max, step_spans[2].max);
+
+        for y_span in &differenced_spans[1] {
+          let region = Region {
+            min: Point {
+              x: lit_spans[0].min,
+              y: y_span.min,
+              z: z_min,
+            },
+            max: Point {
+              x: lit_spans[0].max,
+              y: y_span.max,
+              z: z_max,
+            },
+          };
+          new_lit_regions.push(region);
+        }
+
+        let y_min = std::cmp::max(lit_spans[1].min, step_spans[1].min);
+        let y_max = std::cmp::min(lit_spans[1].max, step_spans[1].max);
+
+        for x_span in &differenced_spans[0] {
+          let region = Region {
+            min: Point {
+              x: x_span.min,
+              y: y_min,
+              z: z_min,
+            },
+            max: Point {
+              x: x_span.max,
+              y: y_max,
+              z: z_max,
+            },
+          };
+          new_lit_regions.push(region);
+        }
+      }
+
+    }
+
+    if step.set_to {
+      let region = Region {
+        min: step.min.clone(),
+        max: step.max.clone(),
+      };
+      new_lit_regions.push(region);
+    }
+
+
+    lit_regions = new_lit_regions;
+  }
+
+  let mut total_lit = 0;
+  for region in &lit_regions {
+    let x_extent = region.max.x - region.min.x + 1;
+    let y_extent = region.max.y - region.min.y + 1;
+    let z_extent = region.max.z - region.min.z + 1;
+    let volume = x_extent * y_extent * z_extent;
+    total_lit += volume;
+  }
+
+  total_lit
+}
+