diff options
author | Irene Knapp <ireneista@gmail.com> | 2021-12-20 22:59:31 -0800 |
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committer | Irene Knapp <ireneista@gmail.com> | 2021-12-20 22:59:31 -0800 |
commit | 4cf1061e00993118847c24177ea2cc1e5455211d (patch) | |
tree | b860ec35b291da013798698d1f312a53c2d8e2fc /21/src | |
parent | da3d98b651738c2341bafa4b3c5e1de162b4a9f8 (diff) |
21
Diffstat (limited to '21/src')
-rw-r--r-- | 21/src/main.rs | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/21/src/main.rs b/21/src/main.rs new file mode 100644 index 0000000..54a03f1 --- /dev/null +++ b/21/src/main.rs @@ -0,0 +1,192 @@ +use advent_lib::prelude::*; + +use std::collections::HashMap; + + +#[derive(Debug, Clone)] +struct GameState { + next_roll: i64, + roll_odometer: i64, + next_player_index: i64, + players: Vec<PlayerState>, +} + +#[derive(Debug, Clone, Eq, PartialEq, Hash)] +struct NondeterministicState { + next_player_index: i64, + players: Vec<PlayerState>, +} + +#[derive(Debug, Clone, Eq, PartialEq, Hash)] +struct PlayerState { + position: i64, + score: i64, +} + +#[derive(Debug, Clone)] +struct GameParameters { + die_size: i64, + required_score: i64, +} + + +fn main() -> Result<()> { + let mut args = std::env::args(); + if args.len() != 2 { + eprintln!("Usage: advent input"); + } + let _ = args.next(); + let filename = args.next().unwrap(); + + let input = advent_lib::read_lines_file(&filename)?; + + let mut players = Vec::new(); + for line in &input { + let words: Vec<&str> = line.split_whitespace().collect(); + let position = words[4].parse::<i64>().unwrap(); + players.push(PlayerState { + position: position, + score: 0, + }); + } + let initial_state = GameState { + next_roll: 1, + roll_odometer: 0, + next_player_index: 0, + players, + }; + + let mut state = initial_state.clone(); + let parameters = GameParameters { + die_size: 100, + required_score: 1000, + }; + loop { + iterate(&mut state, ¶meters); + if is_done(&state, ¶meters) { + break; + } + } + + let result = losing_player(&state, ¶meters).score * state.roll_odometer; + println!("{}", result); + + let parameters = GameParameters { + die_size: 3, + required_score: 21, + }; + let mut all_states = HashMap::new(); + all_states.insert(NondeterministicState { + next_player_index: initial_state.next_player_index, + players: initial_state.players.clone(), + }, 1); + let mut victories = vec![0, 0]; + loop { + if all_states.len() == 0 { + break; + } + //println!("{:?}", all_states); + + let (new_all_states, new_victories) = iterate_nondeterministic( + &all_states, ¶meters); + for (i, n) in new_victories.iter().enumerate() { + victories[i] += n; + } + all_states = new_all_states; + } + + let mut max_victories = victories[0]; + if victories[1] > max_victories { + max_victories = victories[1]; + } + println!("{}", max_victories); + + Ok(()) +} + + +fn iterate(state: &mut GameState, parameters: &GameParameters) { + let player = &mut state.players[state.next_player_index as usize]; + + let mut roll = 0; + for _ in 0 .. 3 { + roll += state.next_roll; + state.next_roll = (state.next_roll % parameters.die_size) + 1; + + state.roll_odometer += 1; + } + + player.position = (player.position + roll - 1) % 10 + 1; + player.score += player.position; + + state.next_player_index = (state.next_player_index + 1) % 2; +} + + +fn is_done(state: &GameState, parameters: &GameParameters) -> bool { + for player in &state.players { + if player.score >= parameters.required_score { + return true; + } + } + + return false; +} + + +fn losing_player<'a>(state: &'a GameState, parameters: &GameParameters) + -> &'a PlayerState +{ + for player in &state.players { + if player.score < parameters.required_score { + return player; + } + } + + panic!("everybody wins"); +} + + +fn iterate_nondeterministic(all_states: &HashMap<NondeterministicState,i64>, + parameters: &GameParameters) + -> (HashMap<NondeterministicState,i64>, Vec<i64>) +{ + let mut new_all_states = HashMap::new(); + let mut victory_counts = vec![0, 0]; + + for (state, count_in) in all_states.iter() { + for (roll, count_here) in [ + (3, 1), (4, 3), (5, 6), (6, 7), (7, 6), (8, 3), (9, 1)].iter() + { + let mut new_state = state.clone(); + let player_index = new_state.next_player_index as usize; + + new_state.players[player_index].position = + (new_state.players[player_index].position + roll - 1) % 10 + 1; + new_state.players[player_index].score += + new_state.players[player_index].position; + + new_state.next_player_index = (new_state.next_player_index + 1) % 2; + + let new_score = new_state.players[player_index].score; + + let unrelated_count = match new_all_states.get(&new_state) { + None => 0, + Some(n) => *n, + }; + + let count_out = unrelated_count + count_in*count_here; + + if new_score >= parameters.required_score { + //println!("logging victory for {} x{}", player_index, count_out); + victory_counts[player_index] += count_out; + } else { + //println!("logging x{} {:?}", count_out, new_state); + new_all_states.insert(new_state.clone(), count_out); + } + } + } + + (new_all_states, victory_counts) +} + |