#version 460 vec2 triangle[3] = vec2[]( vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5) ); vec3 colors[3] = vec3[]( vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0) ); layout(location = 0) out vec3 vertexColor; void main() { gl_Position = vec4(triangle[gl_VertexIndex], 0.0, 1.0); vertexColor = colors[gl_VertexIndex]; }