#version 460 layout(binding = 1) uniform sampler2D textureSampler; layout(location = 0) in vec3 fragmentColor; layout(location = 1) in vec2 fragmentTextureCoordinate; layout(location = 0) out vec4 outColor; void main() { outColor = vec4(fragmentColor * texture(textureSampler, fragmentTextureCoordinate).rgb, 1.0); }