From 0371c8f086008d604dddfe92d021f8ecfe398436 Mon Sep 17 00:00:00 2001 From: Irene Knapp Date: Sat, 18 Jul 2026 03:48:13 -0700 Subject: pull the shader data stuff into its own file separate from the linear algebra stuff Force-Push: yes Change-Id: I26fc7ac596f304fa35ca7a4d0e1349d4fa0685ee --- src/shader_data.rs | 82 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 src/shader_data.rs (limited to 'src/shader_data.rs') diff --git a/src/shader_data.rs b/src/shader_data.rs new file mode 100644 index 0000000..404d5fb --- /dev/null +++ b/src/shader_data.rs @@ -0,0 +1,82 @@ +#![forbid(unsafe_code)] +use crate::linear_algebra::{ Vec2, Vec3, Mat4, Transformation }; + +use std::mem::size_of; +use vulkanalia::vk::{ self, HasBuilder }; + + +pub static VERTICES: [Vertex; 4] = [ + Vertex::new(Vec2::new(-0.5, -0.5), Vec3::new(1.0, 0.0, 0.0), + Vec2::new(1.0, 0.0)), + Vertex::new(Vec2::new( 0.5, -0.5), Vec3::new(0.0, 1.0, 0.0), + Vec2::new(0.0, 0.0)), + Vertex::new(Vec2::new( 0.5, 0.5), Vec3::new(0.0, 0.0, 1.0), + Vec2::new(0.0, 1.0)), + Vertex::new(Vec2::new(-0.5, 0.5), Vec3::new(1.0, 1.0, 1.0), + Vec2::new(1.0, 1.0)), +]; + +pub const INDICES: &[u16] = &[0, 1, 2, 2, 3, 0]; + + +#[repr(C)] +#[derive(Clone, Debug)] +pub struct Vertex { + pub position: Vec2, + pub color: Vec3, + pub texture_coordinates: Vec2, +} + +#[repr(C)] +#[derive(Clone, Debug)] +pub struct UniformBlock { + pub scale: Vec3, + pub model: Transformation, + pub view: Transformation, + pub projection: Mat4, +} + +impl Vertex { + const fn new(position: Vec2, color: Vec3, + texture_coordinates: Vec2) + -> Self + { + Self { position, color, texture_coordinates } + } + + pub fn binding_description() -> vk::VertexInputBindingDescription { + vk::VertexInputBindingDescription::builder() + .binding(0) + .stride(size_of::>() as u32) + .input_rate(vk::VertexInputRate::VERTEX) + .build() + } + + pub fn attribute_descriptions() + -> [vk::VertexInputAttributeDescription; 3] + { + let position = vk::VertexInputAttributeDescription::builder() + .binding(0) + .location(0) + .format(vk::Format::R32G32_SFLOAT) + .offset(0) + .build(); + + let color = vk::VertexInputAttributeDescription::builder() + .binding(0) + .location(1) + .format(vk::Format::R32G32B32_SFLOAT) + .offset(size_of::>() as u32) + .build(); + + let texture_coordinates = vk::VertexInputAttributeDescription::builder() + .binding(0) + .location(2) + .format(vk::Format::R32G32_SFLOAT) + .offset((size_of::>() + size_of::>()) as u32) + .build(); + + [position, color, texture_coordinates] + } +} + -- cgit 1.4.1