From 4158fed109ae789cb3ca7ff53c2790797a3b4087 Mon Sep 17 00:00:00 2001 From: Irene Knapp Date: Sun, 9 Aug 2026 17:10:03 -0700 Subject: refactor Texture into its own thing as part of this, the command pools are moved from window dressing to permanent note also how mip count is a value computed by loading the texture, and used when creating the sampler, which is part of the window dressing. the assumption about how it's computed will have to change when we support multiple textures, but for now we settle for just pushing the assumption to the top level. Force-Push: yes Change-Id: I545c53feedc99628fbe943120798fe66fe9e065b --- src/graphics/mod.rs | 1 + 1 file changed, 1 insertion(+) (limited to 'src/graphics/mod.rs') diff --git a/src/graphics/mod.rs b/src/graphics/mod.rs index 7007429..3d03f9c 100644 --- a/src/graphics/mod.rs +++ b/src/graphics/mod.rs @@ -3,6 +3,7 @@ pub mod model; pub mod permanent; pub mod render_state; +pub mod texture; pub mod scene; pub mod util; pub mod window_dressing; -- cgit 1.4.1