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use push constants
this concludes the tutorial; there's now a bit of fairly obvious refactoring to do to group objects in a way that reflects when they're needed, which can be followed by building a real scene graph
Change-Id: Id3b76d00d08ae915270095bd606e41767b7ec177
Force-Push: yes
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yay
Force-Push: yes
Change-Id: Icb715692286c8560532ab73d32a49be8f485d790
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in order to test the depth buffer, which does not yet exist
Force-Push: yes
Change-Id: Ibb4c279ff8b83ad9c0c37897f623631c4e342fb0
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separate from the linear algebra stuff
Force-Push: yes
Change-Id: I26fc7ac596f304fa35ca7a4d0e1349d4fa0685ee
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