| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 8 days | it spins!!!! | Irene Knapp | |
| ahem. more formally: provide animated uniforms to the shader, and use them the tutorial just wants us to do three matrices, and to defer all the actual math to a library it recommends. that would certainly be simpler. anyway, we use quaterion+offset for everything but the projection frustum, and do all the math ourselves Change-Id: I399f432bebb1e7ca4d4342efa1d5aaf37b32f427 Force-Push: yes | |||
| 12 days | use an index buffer now, and draw two triangles | Irene Knapp | |
| Force-Push: yes Change-Id: I2c58bad402908fa36caf271da3cae78e43ef3110 | |||
| 14 days | allocate and use a vertex buffer | Irene Knapp | |
| kinda cool how the driver interfaces with the kernel to map memory on our behalf Force-Push: yes Change-Id: I906f68b59dcedc1fd6d9bfc52c9b299abc9cd828 | |||