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wow yay :)
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Change-Id: I7053ec3a7ed7b46e9c9d1260fd0f73b398b798af
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also refactor buffer management a little
this doesn't yet draw the texture
Change-Id: Id2efa761223a588bf599041ac525c3b988f0113b
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now we have real camera behavior. yay!
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Change-Id: I291d0cce0f2624e9bff8356c8dbe2aabc49599e2
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ahem. more formally: provide animated uniforms to the shader, and use them
the tutorial just wants us to do three matrices, and to defer all the actual math to a library it recommends. that would certainly be simpler. anyway, we use quaterion+offset for everything but the projection frustum, and do all the math ourselves
Change-Id: I399f432bebb1e7ca4d4342efa1d5aaf37b32f427
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Force-Push: yes
Change-Id: I2c58bad402908fa36caf271da3cae78e43ef3110
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kinda cool how the driver interfaces with the kernel to map memory on our behalf
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Change-Id: I906f68b59dcedc1fd6d9bfc52c9b299abc9cd828
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