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ahem. more formally: provide animated uniforms to the shader, and use them
the tutorial just wants us to do three matrices, and to defer all the actual math to a library it recommends. that would certainly be simpler. anyway, we use quaterion+offset for everything but the projection frustum, and do all the math ourselves
Change-Id: I399f432bebb1e7ca4d4342efa1d5aaf37b32f427
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yay
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Change-Id: Id8dce4cd4bc696be322fe5b612837e3651437f7e
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now that the two halves of the graphics state are in their own files, this is easier to read
the public functions remain as part of the impl
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Change-Id: Ic7d73be04f31b484348bbc5d62cc93f0c877717c
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Change-Id: Ib2db6c2af91698678c99969f575636abb4215b54
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Change-Id: I3600d1588ce7251b91e33a8956d89357fadda013
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