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path: root/src/graphics_permanent.rs
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2026-07-27generate mipmapsIrene Knapp
Force-Push: yes Change-Id: I2683fa6e3f290a812b74e5b64701c3094bb5cbee
2026-07-18draw the imageIrene Knapp
wow yay :) Force-Push: yes Change-Id: I7053ec3a7ed7b46e9c9d1260fd0f73b398b798af
2026-07-15it spins!!!!Irene Knapp
ahem. more formally: provide animated uniforms to the shader, and use them the tutorial just wants us to do three matrices, and to defer all the actual math to a library it recommends. that would certainly be simpler. anyway, we use quaterion+offset for everything but the projection frustum, and do all the math ourselves Change-Id: I399f432bebb1e7ca4d4342efa1d5aaf37b32f427 Force-Push: yes
2026-07-09okay, reinitializing for window changes works nowIrene Knapp
yay Force-Push: yes Change-Id: Id8dce4cd4bc696be322fe5b612837e3651437f7e
2026-07-09make most of the associated functions into file-level functionsIrene Knapp
now that the two halves of the graphics state are in their own files, this is easier to read the public functions remain as part of the impl Force-Push: yes Change-Id: Ic7d73be04f31b484348bbc5d62cc93f0c877717c
2026-07-09move all the window dressing stuff into its own fileIrene Knapp
Force-Push: yes Change-Id: Ib2db6c2af91698678c99969f575636abb4215b54
2026-07-09move all the PermanentGraphicsState stuff into its own fileIrene Knapp
Force-Push: yes Change-Id: I3600d1588ce7251b91e33a8956d89357fadda013