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yay build script stuff :)
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Change-Id: I694651febb02f42dac904f0dfbf4089c33ef937e
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this mirrors files::obj
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Change-Id: I17ccae0b54b49453100873ba707ee36406b96057
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the word "graphics" is part of the module name, so it does not need to be part of the struct name
the fact that an object holds state is... not strictly implied by the fact it's a struct, but it happens that ALL our objects exist primarily to hold state, so we remove that word as well
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Change-Id: I1b3e2ac0f1c29304e75a190172463aabfba4b3a4
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as part of this, the command pools are moved from window dressing to permanent
note also how mip count is a value computed by loading the texture, and used when creating the sampler, which is part of the window dressing. the assumption about how it's computed will have to change when we support multiple textures, but for now we settle for just pushing the assumption to the top level.
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Change-Id: I545c53feedc99628fbe943120798fe66fe9e065b
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Change-Id: I0d506fa517daeacf63b52fdd5900f1bbee9c22b7
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Vulkanalia tracks it for us in Device. it's used in Model, so it wasn't strictly in-scope for ForReinit; this solves the problem and simplifies some stuff.
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Change-Id: I8e38c236b3dc4c112671382a062c9ada2f34fbb1
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Change-Id: Ic6aa38b7d069825beadeb144eace5a9d23f0d21b
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now this is starting to feel like halfway decent organization
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Change-Id: I45cc4afb45e1528705680eb4192c1e9ba72f53fb
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Force-Push: yes
Change-Id: I5cbdf59870258f099fc6dd47ff2f1566376c1585
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