| Age | Commit message (Collapse) | Author |
|
as part of this, the command pools are moved from window dressing to permanent
note also how mip count is a value computed by loading the texture, and used when creating the sampler, which is part of the window dressing. the assumption about how it's computed will have to change when we support multiple textures, but for now we settle for just pushing the assumption to the top level.
Force-Push: yes
Change-Id: I545c53feedc99628fbe943120798fe66fe9e065b
|
|
Force-Push: yes
Change-Id: I0d506fa517daeacf63b52fdd5900f1bbee9c22b7
|
|
Vulkanalia tracks it for us in Device. it's used in Model, so it wasn't strictly in-scope for ForReinit; this solves the problem and simplifies some stuff.
Force-Push: yes
Change-Id: I8e38c236b3dc4c112671382a062c9ada2f34fbb1
|
|
Force-Push: yes
Change-Id: Ic6aa38b7d069825beadeb144eace5a9d23f0d21b
|
|
now this is starting to feel like halfway decent organization
Force-Push: yes
Change-Id: I45cc4afb45e1528705680eb4192c1e9ba72f53fb
|
|
Force-Push: yes
Change-Id: I5cbdf59870258f099fc6dd47ff2f1566376c1585
|