| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 4 days | refactor Texture into its own thing | Irene Knapp | |
| as part of this, the command pools are moved from window dressing to permanent note also how mip count is a value computed by loading the texture, and used when creating the sampler, which is part of the window dressing. the assumption about how it's computed will have to change when we support multiple textures, but for now we settle for just pushing the assumption to the top level. Force-Push: yes Change-Id: I545c53feedc99628fbe943120798fe66fe9e065b | |||
| 6 days | move models into their own struct and file | Irene Knapp | |
| Force-Push: yes Change-Id: Ic6aa38b7d069825beadeb144eace5a9d23f0d21b | |||
| 7 days | further splitting of graphics submodules | Irene Knapp | |
| now this is starting to feel like halfway decent organization Force-Push: yes Change-Id: I45cc4afb45e1528705680eb4192c1e9ba72f53fb | |||