| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 4 days | refactor Texture into its own thing | Irene Knapp | |
| as part of this, the command pools are moved from window dressing to permanent note also how mip count is a value computed by loading the texture, and used when creating the sampler, which is part of the window dressing. the assumption about how it's computed will have to change when we support multiple textures, but for now we settle for just pushing the assumption to the top level. Force-Push: yes Change-Id: I545c53feedc99628fbe943120798fe66fe9e065b | |||
| 6 days | remove physical_device from ForReinit | Irene Knapp | |
| Vulkanalia tracks it for us in Device. it's used in Model, so it wasn't strictly in-scope for ForReinit; this solves the problem and simplifies some stuff. Force-Push: yes Change-Id: I8e38c236b3dc4c112671382a062c9ada2f34fbb1 | |||
| 7 days | move some modules into a new graphics submodule | Irene Knapp | |
| Force-Push: yes Change-Id: I5cbdf59870258f099fc6dd47ff2f1566376c1585 | |||