summary refs log tree commit diff
path: root/shaders/shader.vert
AgeCommit message (Collapse)Author
6 daysadd Transformation::look_at()Irene Knapp
now we have real camera behavior. yay! Force-Push: yes Change-Id: I291d0cce0f2624e9bff8356c8dbe2aabc49599e2
8 daysit spins!!!!Irene Knapp
ahem. more formally: provide animated uniforms to the shader, and use them the tutorial just wants us to do three matrices, and to defer all the actual math to a library it recommends. that would certainly be simpler. anyway, we use quaterion+offset for everything but the projection frustum, and do all the math ourselves Change-Id: I399f432bebb1e7ca4d4342efa1d5aaf37b32f427 Force-Push: yes
14 daysallocate and use a vertex bufferIrene Knapp
kinda cool how the driver interfaces with the kernel to map memory on our behalf Force-Push: yes Change-Id: I906f68b59dcedc1fd6d9bfc52c9b299abc9cd828
2026-07-06render a few frames at onceIrene Knapp
Force-Push: yes Change-Id: Ibf09815b6d64c80242d623a1a5f387d6e7166f67
2026-07-05successfully instantiate the render pipelineIrene Knapp
in the words of the tutorial, "We are already getting quite close to seeing something pop up on the screen"..... it took THREE DAYS. encouragement is great and all, but perhaps don't trivialize that effort Force-Push: yes Change-Id: Icf7fd651dbf12cae0320f98d1622fad5fcd3fd0d