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also refactor buffer management a little
this doesn't yet draw the texture
Change-Id: Id2efa761223a588bf599041ac525c3b988f0113b
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now we have real camera behavior. yay!
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Change-Id: I291d0cce0f2624e9bff8356c8dbe2aabc49599e2
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Change-Id: I66313a981a19ca65fa68463e89e093da14fde41e
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ahem. more formally: provide animated uniforms to the shader, and use them
the tutorial just wants us to do three matrices, and to defer all the actual math to a library it recommends. that would certainly be simpler. anyway, we use quaterion+offset for everything but the projection frustum, and do all the math ourselves
Change-Id: I399f432bebb1e7ca4d4342efa1d5aaf37b32f427
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it's quite annoying otherwise, the build would fail with no explanation
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Change-Id: Ia5405c1f0e63f778da49ca1c85139f5e785fde29
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Force-Push: yeah of course
Change-Id: I2b8937b53e0c329f20ed51a9806ca2c085ecf9f0
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Change-Id: I2c58bad402908fa36caf271da3cae78e43ef3110
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this uses a staging buffer and a final buffer, per the tutorial. it also uses a new command pool for purely transient command buffers, which the tutorial mentions as a possibility but doesn't detail.
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Change-Id: Ic74c89045869bcc7bd0313aa162c87536fb561fc
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Change-Id: I3276e65f2ef29199b57a748a321998747b607b22
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kinda cool how the driver interfaces with the kernel to map memory on our behalf
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Change-Id: I906f68b59dcedc1fd6d9bfc52c9b299abc9cd828
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Change-Id: I11c96044372dbc9fb10ad5af5d22e72a42080ca7
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yay
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Change-Id: Id8dce4cd4bc696be322fe5b612837e3651437f7e
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now that the two halves of the graphics state are in their own files, this is easier to read
the public functions remain as part of the impl
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Change-Id: Ic7d73be04f31b484348bbc5d62cc93f0c877717c
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Change-Id: Ib2db6c2af91698678c99969f575636abb4215b54
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Change-Id: I3600d1588ce7251b91e33a8956d89357fadda013
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Change-Id: I09cbc3c2e1e20beba0cf64d346222e3dc2d680ea
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Change-Id: Icd63ed890ae0c726b71bb85e02072faff32cb87e
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this will help with the re-creation thing
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Change-Id: I74d70c7dd1d11ade0d1d4cf0a0e20da45b76e942
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Change-Id: I6968fd0332a86e595d2d6983c02c761e51300e9b
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almost everything in Surreality that isn't in WindowDressing is now in Permanent
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Change-Id: I994427668030ed2ebf5f159fa4d5d665ca07b372
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Change-Id: I563da2752169ed5a6d6c6e0e712823222dcf850d
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yay
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Change-Id: I65bef1f64c8e1eaef0897d9a01a2bf09cdef47f1
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as a now-removed comment said, doing this repeatedly was always sus
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Change-Id: I419683cc979147aff1790a75aa03509b23ae561e
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they are replaced with tuples and single-purpose bool wrappers
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Change-Id: Iabf9c1d3f9dddee160d556004b2a72b15cd6e574
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the goal is to make clear that it's a single-purpose value-return struct
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Change-Id: Idf3a3ebce2d44ea4fa2c75073e33b34c9055ca8b
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this is to group things with related lifecycles together
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Change-Id: If4ee44715900f3379f6589ac1e90afe62e6a2328
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Change-Id: I52cf7db5a61899c54ceecd0f86acbef13474d929
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yeahhhhhh, it wasn't viable to do this while following that part of the tutorial, but it was always gonna be needed
anyway, now all the various pieces of initialization are associated functions instead of methods, which makes it dramatically easier to see what the data dependencies are
Change-Id: Ie63272945430e27d1026ad3cb724d8ac2d2f6047
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yeahhhhhhhhhh
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Change-Id: I30a7cc5bd35d22beb81c7bef8013b636e74ee5e2
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Change-Id: I5a565f3ad343a36ffe17436b337f524805d072f7
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Change-Id: Ibf09815b6d64c80242d623a1a5f387d6e7166f67
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Change-Id: I3e3aa50c5de4b2ccb0719663e029aadb3056dc70
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in the words of the tutorial, "We are already getting quite close to seeing something pop up on the screen"..... it took THREE DAYS. encouragement is great and all, but perhaps don't trivialize that effort
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Change-Id: Icf7fd651dbf12cae0320f98d1622fad5fcd3fd0d
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no way to build it except by hand, as-yet. the tutorial doesn't cover that, we'll need to circle back and write a build.rs
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Change-Id: I2b489381f95b4b7505862caa236dea1c60cd9c1a
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Change-Id: If540bc5a398ff2b26e706b0c4fe85de4bb932232
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lots of decisions about modes in here, which will have far-reaching effects
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Change-Id: Ia73ccbd0bce8933970d7379acc09d5865dc4c2b5
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the unique queue family index thing here is suggested by the kyelmayes
tutorial
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Change-Id: Ib03700d2c77016293934eec5e2c37ec157906ebb
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also refactor Error into its own file, it was unwieldy. it really should have been there from the start.
for the first time, this compiles without warnings! yay! alas, this is merely the first hump of the camel
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Change-Id: Ib6ec835448af469ccb259776b78a27bbc157c8f0
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this is elaborate, but eh, it's worth it to provide sensible behavior
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Change-Id: Ie9c947b070caedbcc4503aa2b1f520059713a6c5
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Change-Id: If47236337d13a1c565fb2a5423761f5896bfef45
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doesn't deal yet with the corner case of reporting errors to do with instance creation and destruction
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Change-Id: I6094d960081d8cd3123ae6fe46f77cb133948f39
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Change-Id: Iabb06b6158117fc4723dc0fb0852da53c277773c
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Change-Id: I5a6982e0f8d06ff173fd31948dbd0f579b3d38ba
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Change-Id: I8fdc0c989e97ec872714e755eca4255e3fb0830a
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Change-Id: I8ad20ee63db338119a3f54de36b4f8c6fc1feb52
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