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-rw-r--r--src/graphics/render_state.rs504
1 files changed, 0 insertions, 504 deletions
diff --git a/src/graphics/render_state.rs b/src/graphics/render_state.rs
deleted file mode 100644
index 5848ac8..0000000
--- a/src/graphics/render_state.rs
+++ /dev/null
@@ -1,504 +0,0 @@
-#![deny(unsafe_code)]
-use crate::error::*;
-use crate::graphics::permanent::{
-  PermanentGraphicsState, GraphicsStateForReinit
-};
-use crate::graphics::model::Model;
-use crate::graphics::texture::Texture;
-use crate::graphics::window_dressing::WindowDressing;
-use crate::shader_data::{ Vertex, UniformBlock, VertexPushBlock };
-
-use std::mem::size_of;
-
-use vulkanalia::Device;
-use vulkanalia::vk::{ self, Handle, HasBuilder, DeviceV1_0 };
-
-
-//   The RenderState collects the Vulkan graphics objects which need to be
-// regenerated or modified when the window changes, as with WindowDressing,
-// and which are also used as part of rendering.
-#[derive(Debug)]
-pub struct RenderState {
-  pub render_pass: vk::RenderPass,
-
-  pub pipeline: vk::Pipeline,
-  pub pipeline_layout: vk::PipelineLayout,
-
-  pub model: Option<Model>,
-
-  pub framebuffers: Vec<vk::Framebuffer>,
-  pub command_buffers: Vec<vk::CommandBuffer>,
-  pub descriptor_sets: Vec<vk::DescriptorSet>,
-}
-
-
-impl RenderState {
-  pub fn new(permanent: &PermanentGraphicsState,
-             for_reinit: &GraphicsStateForReinit,
-             window_dressing: &WindowDressing, texture: &Texture)
-      -> Result<Self>
-  {
-    let device = &permanent.device;
-    let primary_command_pool = &permanent.primary_command_pool;
-    let sample_count = for_reinit.sample_count;
-    let descriptor_set_layout = &for_reinit.descriptor_set_layout;
-    let swapchain = &window_dressing.swapchain;
-    let depth_format = &window_dressing.depth_format;
-    let color_image_view = &window_dressing.color_image_view;
-    let depth_image_view = &window_dressing.depth_image_view;
-    let uniform_buffers = &window_dressing.uniform_buffers;
-    let descriptor_pool = &window_dressing.descriptor_pool;
-    let sampler = &window_dressing.sampler;
-
-    let render_pass = init_render_pass(device, sample_count,
-                                       &swapchain.format, &depth_format)?;
-
-    let (pipeline_layout, pipeline)
-            = init_pipeline(device, descriptor_set_layout, &swapchain.extent,
-                            sample_count, &render_pass)?;
-
-    let framebuffers = init_framebuffers(
-            device, &swapchain.extent, &swapchain.image_views,
-            &color_image_view, &depth_image_view, &render_pass)?;
-
-    let command_buffers = init_command_buffers(device, &framebuffers,
-                                               primary_command_pool)?;
-
-    let descriptor_sets
-            = init_descriptor_sets(device, descriptor_set_layout,
-                                   &uniform_buffers, &descriptor_pool,
-                                   swapchain.images.len(),
-                                   &texture.image_view, &sampler)?;
-
-    let model = None;
-
-    Ok(RenderState {
-      render_pass,
-      pipeline,
-      pipeline_layout,
-      model,
-      framebuffers,
-      command_buffers,
-      descriptor_sets,
-    })
-  }
-
-  //   This relies on its caller to have already waited for the device to be
-  // idle.
-  pub fn reinit(&mut self, permanent: &PermanentGraphicsState,
-                for_reinit: &GraphicsStateForReinit,
-                window_dressing: &WindowDressing, texture: &Texture)
-      -> Result<()>
-  {
-    self.destroy_replaceable(permanent);
-
-    let device = &permanent.device;
-    let primary_command_pool = &permanent.primary_command_pool;
-    let sample_count = for_reinit.sample_count;
-    let descriptor_set_layout = &for_reinit.descriptor_set_layout;
-    let swapchain = &window_dressing.swapchain;
-    let depth_format = &window_dressing.depth_format;
-    let color_image_view = &window_dressing.color_image_view;
-    let depth_image_view = &window_dressing.depth_image_view;
-    let uniform_buffers = &window_dressing.uniform_buffers;
-    let descriptor_pool = &window_dressing.descriptor_pool;
-    let sampler = &window_dressing.sampler;
-
-    let render_pass = init_render_pass(device, sample_count,
-                                       &swapchain.format, &depth_format)?;
-
-    let (pipeline_layout, pipeline)
-            = init_pipeline(device, descriptor_set_layout, &swapchain.extent,
-                            sample_count, &render_pass)?;
-
-    let framebuffers = init_framebuffers(
-            device, &swapchain.extent, &swapchain.image_views,
-            &color_image_view, &depth_image_view, &render_pass)?;
-
-    // Notice that we reused the command pool.
-    let command_buffers = init_command_buffers(device, &framebuffers,
-                                               primary_command_pool)?;
-
-    let descriptor_sets
-            = init_descriptor_sets(device, descriptor_set_layout,
-                                   &uniform_buffers, &descriptor_pool,
-                                   swapchain.images.len(),
-                                   &texture.image_view, sampler)?;
-
-    self.render_pass = render_pass;
-    self.pipeline = pipeline;
-    self.pipeline_layout = pipeline_layout;
-    self.framebuffers = framebuffers;
-    self.command_buffers = command_buffers;
-    self.descriptor_sets = descriptor_sets;
-
-    Ok(())
-  }
-
-  //   This relies on its caller to have already waited for the device to be
-  // idle.
-  #[allow(unsafe_code)]
-  pub fn destroy(mut self, permanent: &PermanentGraphicsState)
-  {
-    self.destroy_replaceable(permanent);
-
-    if let Some(model) = self.model {
-      model.destroy(&permanent.device);
-    }
-  }
-
-  #[allow(unsafe_code)]
-  fn destroy_replaceable(&mut self, permanent: &PermanentGraphicsState)
-  {
-    let device = &permanent.device;
-
-    for framebuffer in &self.framebuffers {
-      unsafe { device.destroy_framebuffer(*framebuffer, None) };
-    }
-
-    //   Notice that we free the buffers in the pool, but do not destroy the
-    // pool itself. Notice also that we only do this for the primary command
-    // pool, because that's the only one where we've kept track of the
-    // buffers. We promise ourselves to free buffers in the transient pool
-    // immediately after using them.
-    unsafe {
-      device.free_command_buffers(permanent.primary_command_pool,
-                                  &self.command_buffers)
-    };
-
-    unsafe { device.destroy_pipeline(self.pipeline, None) };
-    unsafe { device.destroy_pipeline_layout(self.pipeline_layout, None) };
-    unsafe { device.destroy_render_pass(self.render_pass, None) };
-  }
-
-  pub fn set_model(&mut self, model: Model) {
-    self.model = Some(model);
-  }
-}
-
-
-#[allow(unsafe_code)]
-fn init_render_pass(device: &Device, sample_count: vk::SampleCountFlags,
-                    color_format: &vk::Format, depth_format: &vk::Format)
-    -> Result<vk::RenderPass>
-{
-  let color_attachment = vk::AttachmentDescription::builder()
-          .format(*color_format)
-          .samples(sample_count)
-          .load_op(vk::AttachmentLoadOp::CLEAR)
-          .store_op(vk::AttachmentStoreOp::STORE)
-          .stencil_load_op(vk::AttachmentLoadOp::DONT_CARE)
-          .stencil_store_op(vk::AttachmentStoreOp::DONT_CARE)
-          .initial_layout(vk::ImageLayout::UNDEFINED)
-          .final_layout(vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL);
-
-  let color_attachment_reference = vk::AttachmentReference::builder()
-          .attachment(0)
-          .layout(vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL);
-
-  let depth_attachment = vk::AttachmentDescription::builder()
-          .format(*depth_format)
-          .samples(sample_count)
-          .load_op(vk::AttachmentLoadOp::CLEAR)
-          .store_op(vk::AttachmentStoreOp::DONT_CARE)
-          .stencil_load_op(vk::AttachmentLoadOp::DONT_CARE)
-          .stencil_store_op(vk::AttachmentStoreOp::DONT_CARE)
-          .initial_layout(vk::ImageLayout::UNDEFINED)
-          .final_layout(vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
-
-  let depth_attachment_reference = vk::AttachmentReference::builder()
-          .attachment(1)
-          .layout(vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
-
-  let color_resolve_attachment = vk::AttachmentDescription::builder()
-          .format(*color_format)
-          .samples(vk::SampleCountFlags::_1)
-          .load_op(vk::AttachmentLoadOp::DONT_CARE)
-          .store_op(vk::AttachmentStoreOp::STORE)
-          .stencil_load_op(vk::AttachmentLoadOp::DONT_CARE)
-          .stencil_store_op(vk::AttachmentStoreOp::DONT_CARE)
-          .initial_layout(vk::ImageLayout::UNDEFINED)
-          .final_layout(vk::ImageLayout::PRESENT_SRC_KHR);
-
-  let color_resolve_attachment_reference = vk::AttachmentReference::builder()
-          .attachment(2)
-          .layout(vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL);
-
-  let color_attachments = [color_attachment_reference];
-  let resolve_attachments = [color_resolve_attachment_reference];
-  let subpass = vk::SubpassDescription::builder()
-          .pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS)
-          .color_attachments(&color_attachments)
-          .depth_stencil_attachment(&depth_attachment_reference)
-          .resolve_attachments(&resolve_attachments);
-
-  let dependency = vk::SubpassDependency::builder()
-          .src_subpass(vk::SUBPASS_EXTERNAL)
-          .src_stage_mask(vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT
-                          | vk::PipelineStageFlags::EARLY_FRAGMENT_TESTS)
-          .src_access_mask(vk::AccessFlags::empty())
-          .dst_subpass(0)
-          .dst_stage_mask(vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT
-                          | vk::PipelineStageFlags::EARLY_FRAGMENT_TESTS)
-          .dst_access_mask(vk::AccessFlags::COLOR_ATTACHMENT_WRITE
-                           | vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_WRITE);
-
-  let render_attachments = [color_attachment,
-                            depth_attachment,
-                            color_resolve_attachment];
-  let subpasses = [subpass];
-  let dependencies = [dependency];
-  let render_pass_info = vk::RenderPassCreateInfo::builder()
-          .attachments(&render_attachments)
-          .subpasses(&subpasses)
-          .dependencies(&dependencies);
-
-  let render_pass = unsafe {
-    device.create_render_pass(&render_pass_info, None)
-  }?;
-
-  Ok(render_pass)
-}
-
-
-#[allow(unsafe_code)]
-fn init_pipeline(device: &Device,
-                 descriptor_set_layout: &vk::DescriptorSetLayout,
-                 extent: &vk::Extent2D, sample_count: vk::SampleCountFlags,
-                 render_pass: &vk::RenderPass)
-    -> Result<(vk::PipelineLayout, vk::Pipeline)>
-{
-  let vertex_binary = include_bytes!(
-          concat!(env!("OUT_DIR"), "/shader.vert.spv"));
-  let fragment_binary = include_bytes!(
-          concat!(env!("OUT_DIR"), "/shader.frag.spv"));
-
-  let vertex_module = PermanentGraphicsState::load_spirv_shader_module(
-          device, vertex_binary)?;
-  let fragment_module = PermanentGraphicsState::load_spirv_shader_module(
-          device, fragment_binary)?;
-
-  let vertex_stage_info = vk::PipelineShaderStageCreateInfo::builder()
-          .stage(vk::ShaderStageFlags::VERTEX)
-          .module(vertex_module)
-          .name(b"main\0");
-
-  let fragment_stage_info = vk::PipelineShaderStageCreateInfo::builder()
-          .stage(vk::ShaderStageFlags::FRAGMENT)
-          .module(fragment_module)
-          .name(b"main\0");
-
-  let binding_descriptions = [Vertex::<f32>::binding_description()];
-  let attribute_descriptions = Vertex::<f32>::attribute_descriptions();
-  let vertex_input_state_info
-          = vk::PipelineVertexInputStateCreateInfo::builder()
-                .vertex_binding_descriptions(&binding_descriptions)
-                .vertex_attribute_descriptions(&attribute_descriptions);
-
-  let input_assembly_state_info
-          = vk::PipelineInputAssemblyStateCreateInfo::builder()
-                .topology(vk::PrimitiveTopology::TRIANGLE_LIST)
-                .primitive_restart_enable(false);
-
-  let viewport = vk::Viewport::builder()
-          .x(0.0)
-          .y(0.0)
-          .width(extent.width as f32)
-          .height(extent.height as f32)
-          .min_depth(0.0)
-          .max_depth(1.0);
-  let viewports = [viewport];
-
-  let scissor = vk::Rect2D::builder()
-          .offset(vk::Offset2D { x: 0, y: 0 })
-          .extent(*extent);
-  let scissor_list = [scissor];
-
-  let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder()
-          .viewports(&viewports)
-          .scissors(&scissor_list);
-
-  let rasterizer_state_info = vk::PipelineRasterizationStateCreateInfo::builder()
-          .depth_clamp_enable(false)
-          .rasterizer_discard_enable(false)
-          .polygon_mode(vk::PolygonMode::FILL)
-          .line_width(1.0)
-          .cull_mode(vk::CullModeFlags::BACK)
-          .front_face(vk::FrontFace::CLOCKWISE)
-          .depth_bias_enable(false);
-
-  let multisample_state_info
-          = vk::PipelineMultisampleStateCreateInfo::builder()
-                .sample_shading_enable(false)
-                .rasterization_samples(sample_count);
-
-  let depth_state_info = vk::PipelineDepthStencilStateCreateInfo::builder()
-          .depth_test_enable(true)
-          .depth_write_enable(true)
-          .depth_compare_op(vk::CompareOp::LESS)
-          .depth_bounds_test_enable(false)
-          .min_depth_bounds(0.0)
-          .max_depth_bounds(1.0)
-          .stencil_test_enable(false);
-
-  let blend_attachment_info = vk::PipelineColorBlendAttachmentState::builder()
-          .color_write_mask(vk::ColorComponentFlags::all())
-          .blend_enable(false)
-          .src_color_blend_factor(vk::BlendFactor::ONE)
-          .dst_color_blend_factor(vk::BlendFactor::ZERO)
-          .color_blend_op(vk::BlendOp::ADD)
-          .src_alpha_blend_factor(vk::BlendFactor::ONE)
-          .dst_alpha_blend_factor(vk::BlendFactor::ZERO)
-          .alpha_blend_op(vk::BlendOp::ADD);
-  let blend_attachments = [blend_attachment_info];
-
-  let blend_info = vk::PipelineColorBlendStateCreateInfo::builder()
-          .logic_op_enable(false)
-          .logic_op(vk::LogicOp::COPY)
-          .attachments(&blend_attachments)
-          .blend_constants([0.0, 0.0, 0.0, 0.0]);
-
-  let vertex_push_constant_range = vk::PushConstantRange::builder()
-          .stage_flags(vk::ShaderStageFlags::VERTEX)
-          .offset(0)
-          .size(size_of::<VertexPushBlock<f32>>() as u32);
-
-  let layouts = [*descriptor_set_layout];
-  let push_constant_ranges = [vertex_push_constant_range];
-  let pipeline_layout_info = vk::PipelineLayoutCreateInfo::builder()
-                                 .set_layouts(&layouts)
-                                 .push_constant_ranges(&push_constant_ranges);
-
-  let pipeline_layout = unsafe {
-    device.create_pipeline_layout(&pipeline_layout_info, None)
-  }?;
-
-  let stages = [vertex_stage_info, fragment_stage_info];
-  let pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
-          .stages(&stages)
-          .vertex_input_state(&vertex_input_state_info)
-          .input_assembly_state(&input_assembly_state_info)
-          .viewport_state(&viewport_state_info)
-          .rasterization_state(&rasterizer_state_info)
-          .multisample_state(&multisample_state_info)
-          .depth_stencil_state(&depth_state_info)
-          .color_blend_state(&blend_info)
-          .layout(pipeline_layout)
-          .render_pass(*render_pass)
-          .subpass(0);
-
-  let pipeline = unsafe {
-    device.create_graphics_pipelines(vk::PipelineCache::null(),
-                                     &[pipeline_info], None)
-  }?.0[0];
-
-  unsafe {
-    device.destroy_shader_module(vertex_module, None);
-    device.destroy_shader_module(fragment_module, None);
-  };
-
-  Ok((pipeline_layout, pipeline))
-}
-
-
-#[allow(unsafe_code)]
-fn init_framebuffers(device: &Device, extent: &vk::Extent2D,
-                     swapchain_image_views: &Vec<vk::ImageView>,
-                     color_image_view: &vk::ImageView,
-                     depth_image_view: &vk::ImageView,
-                     render_pass: &vk::RenderPass)
-    -> Result<Vec<vk::Framebuffer>>
-{
-  let mut framebuffers = Vec::new();
-
-  for color_resolve_image_view in swapchain_image_views {
-    let attachments = [*color_image_view,
-                       *depth_image_view,
-                       *color_resolve_image_view];
-
-    let framebuffer_info = vk::FramebufferCreateInfo::builder()
-            .render_pass(*render_pass)
-            .attachments(&attachments)
-            .width(extent.width)
-            .height(extent.height)
-            .layers(1);
-
-    let framebuffer = unsafe {
-      device.create_framebuffer(&framebuffer_info, None)
-    }?;
-
-    framebuffers.push(framebuffer);
-  }
-
-  Ok(framebuffers)
-}
-
-
-#[allow(unsafe_code)]
-fn init_command_buffers(device: &Device,
-                        framebuffers: &Vec<vk::Framebuffer>,
-                        command_pool: &vk::CommandPool)
-    -> Result<Vec<vk::CommandBuffer>>
-{
-  let command_buffer_allocation_info
-          = vk::CommandBufferAllocateInfo::builder()
-                .command_pool(*command_pool)
-                .level(vk::CommandBufferLevel::PRIMARY)
-                .command_buffer_count(framebuffers.len() as u32);
-  let command_buffers = unsafe {
-    device.allocate_command_buffers(&command_buffer_allocation_info)
-  }?;
-
-  Ok(command_buffers)
-}
-
-
-#[allow(unsafe_code)]
-fn init_descriptor_sets(device: &Device, layout: &vk::DescriptorSetLayout,
-                        buffers: &Vec<vk::Buffer>, pool: &vk::DescriptorPool,
-                        count: usize, texture_image_view: &vk::ImageView,
-                        sampler: &vk::Sampler)
-    -> Result<Vec<vk::DescriptorSet>>
-{
-  let layouts = vec![*layout; count];
-  let set_info = vk::DescriptorSetAllocateInfo::builder()
-          .descriptor_pool(*pool)
-          .set_layouts(&layouts);
-  let sets = unsafe { device.allocate_descriptor_sets(&set_info) }?;
-
-  for index in 0 .. count {
-    let buffer_info = vk::DescriptorBufferInfo::builder()
-            .buffer(buffers[index])
-            .offset(0)
-            .range(size_of::<UniformBlock<f32>>() as vk::DeviceSize);
-
-    let buffer_info_list = [buffer_info];
-    let uniform_block_write_info = vk::WriteDescriptorSet::builder()
-            .dst_set(sets[index])
-            .dst_binding(0)
-            .dst_array_element(0)
-            .descriptor_type(vk::DescriptorType::UNIFORM_BUFFER)
-            .buffer_info(&buffer_info_list);
-
-    let image_info = vk::DescriptorImageInfo::builder()
-            .image_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL)
-            .image_view(*texture_image_view)
-            .sampler(*sampler);
-    let image_info_list = [image_info];
-    let sampler_write_info = vk::WriteDescriptorSet::builder()
-            .dst_set(sets[index])
-            .dst_binding(1)
-            .dst_array_element(0)
-            .descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
-            .image_info(&image_info_list);
-
-    let write_info_list = [uniform_block_write_info, sampler_write_info];
-    let copy_info_list: [vk::CopyDescriptorSet; 0] = [];
-
-    unsafe {
-      device.update_descriptor_sets(&write_info_list, &copy_info_list)
-    };
-  }
-
-  Ok(sets)
-}