From 77e8ce989010fbd94080e780fb0b5cb6c10434e8 Mon Sep 17 00:00:00 2001 From: Irene Knapp Date: Mon, 28 Sep 2026 18:07:52 -0700 Subject: move all the source files into subdirectories and rename one, linux-dynamic.e to language/dynamic/linux.e. also make sure all references in comments and documentation refer to the new locations and names. this directory structure reflects code organization which had existed in Irenes' head, but was likely not obvious to other readers. now hopefully it is more discoverable. Force-Push: yes Change-Id: Icfef3eae812a50fe20202191999e68e1f7db445a --- language/dynamic/interpret.e | 599 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 599 insertions(+) create mode 100644 language/dynamic/interpret.e (limited to 'language/dynamic/interpret.e') diff --git a/language/dynamic/interpret.e b/language/dynamic/interpret.e new file mode 100644 index 0000000..0af0dab --- /dev/null +++ b/language/dynamic/interpret.e @@ -0,0 +1,599 @@ +~ ~~~~~~~~~~~~~~~~~ +~ ~~ Interpreter ~~ +~ ~~~~~~~~~~~~~~~~~ +~ +~ The code in this file defines the basic syntax and semantics of Forth as +~ a text-based language. It's written in terms of the underlying executor, +~ which is implemented and explained in compilation/execution.e and +~ language/static/execution-support.e. The execution model gives us the +~ concept of "words"; the control and value stacks; and the ability to call +~ things. It has nothing to say about text, only about the binary form of the +~ language. +~ +~ It's traditional in Forth to refer to an act of "compiling" code, which +~ in this context means turning it from text into its binary representation. +~ That binary representation most commonly takes the form of a word entry +~ header followed by an array of codeword pointers. +~ +~ It would be legitimate to critique the terminology by saying that codeword +~ pointers are still, in some sense, interpreted: They are not machine code to +~ be directly executed by the CPU; they rely on "docol" and "next" at runtime. +~ However, in language design circles, the term "compilation" takes on a +~ broader meaning, referring to any process which requires some or all of the +~ types of infrastructure we regard as being compiler internals: A successive +~ translation of code from one form into another, discarding some types of +~ information while computing others, in a careful order that results in +~ logically consistent output which in some sense has the same meaning as the +~ input. Sometimes this output may be machine code, but often it is another +~ language meant for human consumption, or an intermediate layer meant to be +~ fed into another process. +~ +~ Forth compilation is compilation in this sense, so there is no conflict +~ and we run with the established terminology. In addition, it must be noted +~ that Evocation, like many Forths, makes extensive use of words which are +~ implemented directly in machine code; the Forth execution model allows these +~ words to co-exist with words that are interpreted by "docol". +~ +~ At any rate, the code in this file is responsible for that compilation. +~ +~ It is primarily concerned with managing the contents of an area of memory +~ we call the "log"; see language/static/log-load.e for more detail on +~ terminology. + +~ As a convenience for "word", we have some facilities for working with +~ stack-allocated strings. Yeah, trippy concept. Also, it would be a +~ buffer overrun hazard if we were worried about that, which is why this +~ is no longer common practice in C. +~ +~ The most important of these is accumulate-string, but we need some +~ smaller pieces first. + +~ (stack string..., items to be left alone..., item to be unrolled, +~ number of items above string that participate in the unroll +~ -- item that was unrolled, stack string..., items left alone) +: unroll-past-string + 8 * + ~ (string, other items, top item, byte offset to string start) + dup value@ + + ~ We have two copies of the offset present, in addition to the stuff we want + ~ to rotate. So, the actual string starts two words on... We could have + ~ adjusted the offset instead, but we'll want the unmodified offset again + ~ later. + 16 + + ~ (string, other items, top item, offset to start, string pointer) + stringlen + ~ Same reasoning as in accumulate-string (see below). + 1 + 8 align-size + ~ (string, other items, top item, offset to start, string length w/ padding) + + 8 /% swap drop + ~ (string, other items, top item, number of words to unroll) + unroll ; + + + +~ (stack string..., item to be swapped +~ -- item that was swapped, stack string...) +: swap-past-string 1 unroll-past-string ; + + +~ (stack string... --) +: dropstring + value@ stringlen + ~ Same reasoning as in accumulate-string (see below). + 1 + 8 align-size value@ + + ~ At the time we fetched the stack pointer, there was an extra value atop + ~ it, so we have to add one more word. + 8 + value! ; + + +~ (stack string..., item to be kept +~ -- item that was kept) +: dropstring-with-result swap-past-string dropstring ; + + +~ (stack string-so-far..., new character byte +~ -- updated string-so-far) +: accumulate-string + ~ Compute the address of the final word of the string. + ~ + ~ It's a little bit difficult to get the start pointer right, since all + ~ our intermediate products affect what we get from value@, so we compute + ~ that just once, here at the beginning. + value@ 8 + + ~ (string so far, new character byte, pointer to start of string) + dup stringlen + ~ There are two concerns here that overlap: First, we always want at least + ~ one word. Recall that a length of zero bytes won't receive any alignment + ~ padding because it's already divisible by 8. Second, the result of + ~ stringlen doesn't include the null byte, which might be in a word by + ~ itself that needs to be counted. We can address both of them by + ~ unconditionally adding 1 to the length before applying alignment. + 1 + + ~ Pad the length for alignment. + 8 align-size + ~ We want an offset from the first word of the string to the last word of + ~ the string, so we subtract one word from the length. + 8 - + + ~ (string so far, new character byte, address of final word) + + ~ Examine the final word of the string, leaving other stuff undisturbed. + ~ Work low-to-high to figure out where to store the new byte, taking the + ~ first one that's available. + ~ (string so far, new character byte, address of final word) + dup @ dup 0x00000000000000FF & { 3roll | swap ! exit } unless + ~ (string so far, new character byte, address of final word, old value) + + ~ This next part is repeated several times, changing only the offsets, for + ~ bytes 1 through 6; bytes 0 (above) and 7 (way below) are different. + ~ (string so far, new character byte, address of final word, old value) + dup 0x000000000000FF00 & { 3roll 0x0000000000000100 * | swap ! exit } unless + dup 0x0000000000FF0000 & { 3roll 0x0000000000010000 * | swap ! exit } unless + dup 0x00000000FF000000 & { 3roll 0x0000000001000000 * | swap ! exit } unless + dup 0x000000FF00000000 & { 3roll 0x0000000100000000 * | swap ! exit } unless + dup 0x0000FF0000000000 & { 3roll 0x0000010000000000 * | swap ! exit } unless + dup 0x00FF000000000000 & { 3roll 0x0001000000000000 * | swap ! exit } unless + + ~ The top byte of the final word is always zero (or else stringlen + ~ wouldn't have called it the final word), so we don't need to check it, we + ~ can just use it. + ~ + ~ We need to put the new value in the top byte, which will mean we have no + ~ null terminator, so we also need to start a new word. + ~ + ~ There is a fiddly order-dependency here: unroll-past-string relies on + ~ being able to find the null terminator, which won't work if we've gotten + ~ rid of it. Also, calling it will move all the earlier words, including + ~ the one we intend to write to, which will invalidate any pointer we're + ~ keeping at that point. There's a few ways to resolve this; what we do is + ~ put the new terminator in place first, manually nudge the pointer, and + ~ then write the new value. + ~ (string so far, new character byte, address of final word, old value) + 3roll 0x0100000000000000 * | swap + ~ (string so far, new value, address of final word) + 0 3 unroll-past-string + ~ (new null terminator, string so far, new value, invalid address) + 8 - + ~ (new null terminator, string so far, new value, updated address) + ! ; + + +~ (byte -- boolean) +: is-space + dup 0x20 = { drop 1 exit } if + dup 0x09 = { drop 1 exit } if + dup 0x0a = { drop 1 exit } if + dup 0x0b = { drop 1 exit } if + dup 0x0c = { drop 1 exit } if + dup 0x0d = { drop 1 exit } if + drop 0 ; + + +~ (character -- 1 for true or 0 for false) +: is-alphanumeric + ~ We don't have a character-literal syntax; the hex constants here are + ~ ASCII codes. + dup 0x30 > { drop 0 exit } if ~ Less than "0". + dup 0x39 >= { drop 1 exit } if ~ Less than or equal to "9". + dup 0x41 > { drop 0 exit } if ~ Less than "A". + dup 0x5a >= { drop 1 exit } if ~ Less than or equal to "Z". + dup 0x61 > { drop 0 exit } if ~ Less than "a". + dup 0x7a >= { drop 1 exit } if ~ Less than or equal to "z". + drop 0 ; ~ Greater than "z". + + +~ Okay, this is the big one, the lexer! Wow. +~ +~ The only way this can ever return a zero-length string is if it hit EOF, +~ and callers can rely on that. +~ +~ (-- stack string occupying multiple words) +: word + ~ We allocate an empty string first, so that the result of "key" will + ~ conveniently be on the easy-to-find end of it. + 0 + + ~ Skip whitespace. + { key dup is-space } { drop } while + + ~ Early exit if it's an EOF. We leave the accumulated string on the stack; + ~ since we're not in the loop yet, it will be empty and this will function + ~ as the caller's indication we're at EOF. + dup -1 = { drop exit } if + + accumulate-string + + { + peek dup is-space { drop exit } if + + ~ If it's an EOF, exit, leaving the accumulated string on the stack. + ~ It's nonempty, since we're in the loop already, and from the caller's + ~ perspective it's valid input. + dup -1 = { drop exit } if + + consume accumulate-string + } forever ; + + + +~ (character -- value) +: generalized-digit-value + ~ We don't have a character-literal syntax; the hex constants here are + ~ ASCII codes. + dup 0x61 <= { 0x61 - 10 + exit } if ~ lowercase "a" + dup 0x41 <= { 0x41 - 10 + exit } if ~ uppercase "a" + 0x30 - ; ~ digit "0" + + +~ (character, base +~ -- value (if successful), +~ error indicator (zero equals success)) +: decode-generalized-digit + swap dup is-alphanumeric { + ~ It's alphanumeric. + ~ (base, character) + generalized-digit-value + ~ (base, value) + dup 3roll + ~ (value, value, base) + > { + ~ It's in range. + ~ (value) + 0 exit } if + ~ It's out of range. + ~ (value) + drop 1 exit } if + ~ It's not alphanumeric. + drop drop 1 ; + + +~ (string pointer, base +~ -- result (if successful), +~ error indicator (zero equals success)) +: read-base-unsigned + swap + + ~ If the first byte is null, this is an error + unpack8 + ~ (numeric base, current point in string, character) + dup 0 = { drop drop drop 1 exit } if + + ~ Decode the first byte as a generalized digit in the base. + ~ (numeric base, current point in string, character) + ~ If the first byte is less than "0", this is an error. + 3roll dup 4 unroll + ~ (numeric base, current point in string, character, numeric base) + decode-generalized-digit { + ~ (numeric base, current point in string) + drop drop 1 exit } if + + ~ The first byte is a valid generalized digit in the appropriate base, so + ~ let's get started. + ~ (numeric base, current point in string, initial value) + swap + + { + ~ (numeric base, result so far, current point in string) + unpack8 dup 0 = { + ~ A null after the first character is valid, and indicates we're done. + drop drop swap drop 0 exit } if + + ~ Decode the latest byte as a generalized digit in the base. + ~ (numeric base, result so far, current point in string, latest byte) + 4 roll dup 5 unroll + ~ (numeric base, result so far, current point in string, character + ~ numeric base) + decode-generalized-digit { + ~ If the latest character is not a valid digit, that's an error. + ~ (numeric base, result so far, current point in string) + drop drop drop 1 exit } if + + ~ The latest character is valid, so incorporate it and loop. + ~ (numeric base, result so far, current point in string, latest value) + 3roll 4 roll dup 5 unroll * + swap + } forever ; + + +~ (string pointer +~ -- result (if successful), +~ error indicator (zero equals success)) +: read-integer-unsigned + ~ We don't have a character-literal syntax; the hex constants here are + ~ ASCII codes. + dup unpack8 0x30 != { ~ digit "0" + ~ This is the case where the leading digit is not a zero. + ~ (original string pointer, advanced string pointer) + drop 10 read-base-unsigned exit } if + + ~ This is the case where the leading digit is a zero. + ~ (original string pointer, advanced string pointer) + unpack8 dup 0x78 = { ~ lowercase "x" + ~ (original string pointer, doubly advanced string pointer, character) + drop swap drop 16 read-base-unsigned exit } if + + dup 0x6f = { ~ lowercase "o" + ~ (original string pointer, doubly advanced string pointer, character) + drop swap drop 8 read-base-unsigned exit } if + + dup 0x62 = { ~ lowercase "b" + ~ (original string pointer, doubly advanced string pointer, character) + swap drop swap 2 read-base-unsigned exit } if + + ~ This is the case where the second character is something else. + ~ (original string pointer, doubly advanced string pointer, character) + drop drop 10 read-base-unsigned ; + + +~ (string pointer +~ -- result (if successful), +~ error indicator (zero equals success)) +: read-integer + ~ We don't have a character-literal syntax; this is ASCII for a hyphen. + dup unpack8 0x2d != { + ~ This is the case where it's non-negative. + ~ (original string pointer, advanced string pointer) + drop read-integer-unsigned exit + } if + + ~ This is the case where it's negative. + ~ (original string pointer, advanced string pointer) + swap drop read-integer-unsigned + ~ (result maybe, exit code) + dup { + ~ Failure + ~ (non-zero exit code) + exit + } if + + ~ Success + ~ (result, zero exit code) + swap -1 * swap ; + + +~ (string pointer +~ -- result (if successful), +~ error indicator (zero equals success)) +: read-decimal + ~ We don't have a character-literal syntax; this is ASCII for a hyphen. + dup unpack8 0x2d != { + ~ This is the case where it's non-negative. + ~ (original string pointer, advanced string pointer) + drop 10 read-base-unsigned exit + } if + + ~ This is the case where it's negative. + ~ (original string pointer, advanced string pointer) + swap drop 10 read-base-unsigned + ~ (result maybe, exit code) + dup { + ~ Failure + ~ (non-zero exit code) + exit + } if + + ~ Success + ~ (result, zero exit code) + swap -1 * swap ; + +~ Here, we allocate a single machine word's worth of space to use as the +~ backing store of a mutable variable, initialized to zero. Then we define the +~ variable which points to that address. +~ +~ We don't actually need a word header for interpreter-flags-storage, we +~ could just append a zero and point to it directly, but that would make life +~ harder for words that attempt to work with the contents of other words. So +~ we give it a name. + +s" interpreter-flags-storage" create make-hidden +here @ 0 , s" interpreter-flags" variable + + +~ There's an important bootstrapping concern: If you're loading this +~ interpreter into a running Evocation, it's important to not use the wrong +~ interpreter state value. The way we actually load this is under the log-load +~ transform, which will be running its alternate versions of these words and +~ therefore won't have trouble, but for the sake of making it easy to +~ experiment with modified versions of this file, we do the whole hide-show +~ dance. + +: [ interpreter-flags @ 0x01 invert & interpreter-flags ! + ; make-immediate make-hidden +latest @ +~ (pointer to [ entry) + +: ] interpreter-flags @ 0x01 | interpreter-flags ! + ; make-hidden +latest @ +~ (pointer to [ entry, pointer to ] entry) + +~ It may seem nonsensical to use : to define :, but the log-load transform +~ provides an alternate for it, so it works. The same, of course, goes for all +~ these other word-defining words. The syntax-centric ones such as : are here +~ in interpret.e because they need to interact with interpreter-flags, which +~ isn't defined before this point. +~ +~ If the ] at the end feels backwards, imagine to yourself that everything +~ that ISN'T defining a word body is part of an implicit [ ... ] sequence. +~ Doing so doesn't really change anything, but may make you happier. +: : word value@ create dropstring docol , make-hidden + [ dup entry-to-execution-token , ] ; + +~ The counterpart of : is ;. +: ; + ~ See commentary on "literal", in language/dynamic/dynamic.e, regarding + ~ "lit exit". + ~ + ~ In regard to the magic comment, this is in the same category as strings + ~ and high-level flow control, where it's implemented in the base code here + ~ because that could be relevant to end-user code that compiles things + ~ without using the transforms, but in the regular compiler it's not used + ~ because the transforms override this whole implementation. + lit exit , ~ : -8 exit #-- (codeword pointer) + make-visible + ~ See above regarding [. Since it's an immediate word, we have to go to + ~ extra trouble to compile it as part of ;. Since it's also hidden, we have + ~ to go behind the interpreter's back to even get its entry pointer. + ~ + ~ Adding insult to injury, the log transform breaks , for unclear reasons, + ~ so we do that by hand as well. + [ over entry-to-execution-token , ] + ; make-immediate make-hidden +latest @ +~ (pointer to [ entry, pointer to ] entry, pointer to ; entry) + + +: ;asm + here @ pack-next 8 packalign here ! + make-visible + latest @ entry-to-execution-token dup 8 + swap ! + ~ See above. + [ 2 pick entry-to-execution-token , ] + ; make-immediate make-hidden +latest @ +~ (pointer to [ entry, pointer to ], pointer to ;, pointer to ;asm) + + +~ The word "'", often pronounced "tick", quotes the following word, looking +~ it up and treating it as a constant. In immediate mode, the constant winds +~ up on the stack; in compile mode it gets compiled. +~ +~ There are a few possible implementation strategies here. Running as an +~ immediate word means there's a clear and unambiguous concept of "the +~ following word", so that's what we do; otherwise we'd have to get clever +~ about somehow finding out where we were called from. That means we take on +~ what would otherwise be the interpreter's responsibility, of checking what +~ mode we're in. Happily, that's easy to do. +~ +~ There's a cyclic dependency where "if" relies on "'", and "'" relies on +~ "if". Fortunately flow-control is done with alternates by the log-load +~ transform, so we don't have to worry about it. +: ' word value@ find dropstring-with-result + interpreter-flags @ 0x01 & { literal } if + ; make-immediate + + +~ Let's have strings now. +: s" + consume + interpreter-flags @ 0x01 & { + [ s" litstring" find literal ] + ~ The magic comment isn't active in the compiler as-written, since the + ~ transformations do this bit themselves, but should still be here for + ~ completeness; it could affect other things people compile. + entry-to-execution-token , ~ : -8 litstring #-- (codeword pointer) + } if + here @ key { dup dup 0x22 != && } { pack8 key } while + drop 0 pack8 + interpreter-flags @ 0x01 & + { 8 packalign here ! } + { drop here @ } if-else + ; make-immediate + + +~ Finicky semantics, but also important. +: ." + ' s" entry-to-execution-token execute + interpreter-flags @ 1 & + { [ s" emitstring" find literal ] + ~ As with s", the magic comment is for completeness only. + entry-to-execution-token , ~ : -8 emitstring #-- (codeword pointer) + } { emitstring } if-else + ; make-immediate + + +~ While we're thinking about input, let's also have comments. +: ~ + key { dup dup 10 != && } { drop key } while drop + ; make-immediate + + +~ Now the single most important word... +: interpret + word + + ~ If no word was returned, exit. + dup 0 = { drop exit } if + + ~ The string is on the top of the stack, so to get a pointer to it we get + ~ the stack address. + ~ (string) + value@ find + + ~ Check whether the word was found in the dictionary. + dup { + ~ If the word is in the dictionary, check what mode we're in, then... + dropstring-with-result + ~ (entry pointer) + interpreter-flags @ 0x01 & { + ~ ... if we're in compile mode, there's still a chance it's an immediate + ~ word, in which case we fall through to interpret mode... + dup entry-flags@ 1 & 0 = + + ~ ... but it's a regular word, so append it to the heap. + { entry-to-execution-token , exit } if + } if + + ~ ... if we're in interpret mode, or the word is immediate, run it. + entry-to-execution-token execute exit + } if + + ~ If it's not in the dictionary, check whether it's an integer literal. + drop + ~ As before, we get the stack address and use it as a string pointer. + ~ (string) + value@ read-integer 0 = { + ~ It's a number. + interpreter-flags @ 0x01 & { + ~ We're in compile mode; append first "lit", then the number, to the + ~ heap. The version of "lit" we use is the one that's current when we + ~ ourselves are compiled, hardcoded; doing a dynamic lookup would + ~ require dealing with what happens if it's not found. + dropstring-with-result + ' lit entry-to-execution-token + , , + exit + } if + + ~ We're in interpret mode; push the number to the stack. Or at least, that's + ~ what the code we're interpreting will see. Really it's already on the + ~ stack, just clean everything else up and leave it there. + dropstring-with-result exit + } if + + ~ If it's neither in the dictionary nor a number, just print an error. + ." No such word: " value@ emitstring newline dropstring ; + +: quit r0 @ control! { interpret } forever ; + +~ Now we enable the three words we'd been keeping hidden. It would be a +~ good idea to call "quit" as soon as possible after this, but we leave it to +~ the user. +dup entry-flags@ 0x80 invert & swap entry-flags! +dup entry-flags@ 0x80 invert & swap entry-flags! +dup entry-flags@ 0x80 invert & swap entry-flags! +dup entry-flags@ 0x80 invert & swap entry-flags! + +~ Though we only do it once, this is a bit involved so we provide it as a +~ word. Notionally there are situations in which it could come up again, so +~ it seems worth having around. +~ +~ It actually needs to run as a compiled word no matter what; if it were +~ run in interpret mode it would cut itself off from the rest of itself. +~ However, if we didn't want to keep it around we could have it forget +~ itself... +~ +~ It depends on ', so it's here in interpret.e. +: relink-main-input-buffer-to-stdin + 1024 allocate dup main-input-buffer buffer-physical-start ! + main-input-buffer buffer-logical-start ! + 1024 main-input-buffer buffer-physical-length ! + 0 main-input-buffer buffer-logical-length ! + 0 main-input-buffer buffer-file-descriptor ! + [ s" refill-input-buffer-from-stream" + find entry-to-execution-token literal ] + main-input-buffer input-buffer-refill ! + ; + +~ Of course it is perfectly reasonable to change this, but for now it's +~ hardcoded. +relink-main-input-buffer-to-stdin + -- cgit 1.4.1