package wtf.kity.uncrackable.mixin; import net.minecraft.core.BlockPos; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.util.Mth; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.DragonEggBlock; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.border.WorldBorder; import net.minecraft.world.level.material.PushReaction; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Overwrite; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.ModifyVariable; @Mixin(DragonEggBlock.class) public class DragonEggBlockMixin { @ModifyVariable(method = "", at = @At("HEAD"), ordinal = 0, argsOnly = true) private static BlockBehaviour.Properties init(BlockBehaviour.Properties properties) { return properties .pushReaction(PushReaction.NORMAL) .strength(Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY); } /** * @author ashkitten * @reason fixing MC-2157 */ @Overwrite private void teleport(BlockState state, Level level, BlockPos pos) { if (level instanceof ServerLevel serverLevel) { WorldBorder worldborder = level.getWorldBorder(); for (int i = 0; i < 1000; i++) { BlockPos blockpos = pos.offset( level.random.nextInt(16) - level.random.nextInt(16), level.random.nextInt(8) - level.random.nextInt(8), level.random.nextInt(16) - level.random.nextInt(16) ); if (level.getBlockState(blockpos).isAir() && worldborder.isWithinBounds(blockpos)) { // slightly different behavior than vanilla, since we send 32x4 particles evenly distributed // instead of 1x128 randomly distributed, but it actually points in the right fucking direction lol for (int j = 0; j < 32; j++) { double d0 = j / 32.0; double d1 = Mth.lerp(d0, blockpos.getX(), pos.getX()) + (level.random.nextDouble() - 0.5) + 0.5; double d2 = Mth.lerp(d0, blockpos.getY(), pos.getY()) + level.random.nextDouble() - 0.5; double d3 = Mth.lerp(d0, blockpos.getZ(), pos.getZ()) + (level.random.nextDouble() - 0.5) + 0.5; serverLevel.sendParticles(ParticleTypes.PORTAL, d1, d2, d3, 4, 0.1, 0.1, 0.1, 0.0); } level.setBlock(blockpos, state, 2); level.removeBlock(pos, false); level.playSound(null, pos, SoundEvents.ENDERMAN_TELEPORT, SoundSource.BLOCKS); return; } } } } }