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<title>surreality/src/shader_data.rs, branch main</title>
<subtitle>A game and rendering engine written in Rust. There are many like it, but this one is ours.
</subtitle>
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<updated>2026-07-21T03:43:48+00:00</updated>
<entry>
<title>load a nontrivial model and render it with a texture</title>
<updated>2026-07-21T03:43:48+00:00</updated>
<author>
<name>Irene Knapp</name>
<email>ireneista@irenes.space</email>
</author>
<published>2026-07-21T03:43:48+00:00</published>
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<content type='text'>
yay

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Change-Id: Icb715692286c8560532ab73d32a49be8f485d790
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<entry>
<title>draw a second square</title>
<updated>2026-07-18T11:10:00+00:00</updated>
<author>
<name>Irene Knapp</name>
<email>ireneista@irenes.space</email>
</author>
<published>2026-07-18T11:10:00+00:00</published>
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<content type='text'>
in order to test the depth buffer, which does not yet exist

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</entry>
<entry>
<title>pull the shader data stuff into its own file</title>
<updated>2026-07-18T10:48:13+00:00</updated>
<author>
<name>Irene Knapp</name>
<email>ireneista@irenes.space</email>
</author>
<published>2026-07-18T10:48:13+00:00</published>
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separate from the linear algebra stuff

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