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<title>surreality/src/graphics/render.rs, branch main</title>
<subtitle>A game and rendering engine written in Rust. There are many like it, but this one is ours.
</subtitle>
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<updated>2026-08-13T02:13:32+00:00</updated>
<entry>
<title>split the texture's sampler and its image view into separaet bindings</title>
<updated>2026-08-13T02:13:32+00:00</updated>
<author>
<name>Irene Knapp</name>
<email>ireneista@irenes.space</email>
</author>
<published>2026-08-13T02:13:32+00:00</published>
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this will make it easier to change the image view dynamically as a push update, in a future CL

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Change-Id: If7cfab07913a5a462e16dd7fb478ed491d33d4d9
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</entry>
<entry>
<title>abstract over bundled assets</title>
<updated>2026-08-10T03:23:13+00:00</updated>
<author>
<name>Irene Knapp</name>
<email>ireneista@irenes.space</email>
</author>
<published>2026-08-10T03:09:35+00:00</published>
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yay build script stuff :)

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Change-Id: I694651febb02f42dac904f0dfbf4089c33ef937e
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<entry>
<title>rename and reexport a bunch of graphics state types</title>
<updated>2026-08-10T00:53:43+00:00</updated>
<author>
<name>Irene Knapp</name>
<email>ireneista@irenes.space</email>
</author>
<published>2026-08-10T00:36:41+00:00</published>
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<content type='text'>
the word "graphics" is part of the module name, so it does not need to be part of the struct name

the fact that an object holds state is... not strictly implied by the fact it's a struct, but it happens that ALL our objects exist primarily to hold state, so we remove that word as well

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Change-Id: I1b3e2ac0f1c29304e75a190172463aabfba4b3a4
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